C0R Posted November 16, 2010 Posted November 16, 2010 (edited) I do not believe equipping an item has a follow up in any way, shape, or form. Edit: When Platinum is released I vote that this thread is locked a preserved in the Plat forums, renamed "Platinum the Trinity Loketest Discussion" for archival purposes, and we start a new general discussion thread. Edited November 16, 2010 by C0R
Hurricane Rev Posted November 16, 2010 Posted November 16, 2010 (edited) Oh My Gosh!!!!! I haven't looked at this for a night and there are alot of Info!?!?! Corintathatic and Cirno, You Guys Are Awesome!!!! But I can't check all of them now because I am at college Edited November 16, 2010 by Hurricane Rev
C0R Posted November 16, 2010 Posted November 16, 2010 Info!?!?! Well, Cirno compiled the known data and I dissected all the current videos with a critical eye. But yes, very cool stuff. I'd like to rescind my previous statement: I hate to say it but it seems we've exhausted all our real data sources. And NOW say. We're out of Vespene.
HiagoX Posted November 16, 2010 Posted November 16, 2010 I do not believe equipping an item has a follow up in any way, shape, or form. Edit: When Platinum is released I vote that this thread is locked a preserved in the Plat forums, renamed "Platinum the Trinity Loketest Discussion" for archival purposes, and we start a new general discussion thread. I believe we all agreed in doing that some pages ago.
C0R Posted November 16, 2010 Posted November 16, 2010 Gack, these things explode in size so fast, I knew I missed something.
Hurricane Rev Posted November 16, 2010 Posted November 16, 2010 Well, Cirno compiled the known data and I dissected all the current videos with a critical eye. But yes, very cool stuff. lool Oh, I thought they were vid's from the final loketest. I could not check the vid's at college because my college blocked YouTube. I already know and seen all of that stuffs but maybe it's for people who doesn't know platinum yet. I Need New Magic!!!!
Urichinan Posted November 16, 2010 Posted November 16, 2010 Right now I don't have to time to do this, but whatever combos you guys found in the videos I need a list of, I don't need the small details about the moves just the written combo for now. I'm going to start getting everything ready to open up her combo thread when she comes out, I've been working on a format in a text file to keep everything organized for the opening when she's released. =^.^=
Hurricane Rev Posted November 16, 2010 Posted November 16, 2010 (edited) Platinum's combos so far.... 1) j.B > 5A > 5B > 5C > 236B 2) In Corner: 5BC > 5C > 6A > hjc > j.5B > j.5C* > jc > j.5B > j.5C > 236BC 3) j.B on CROUCHING >2A>5B>5C>3C>214B 4) In Corner: Throw > 6A > j.B > j.C > dj > j.B > j.C 5) Close to corner: 5A > 5B > 5C> 236B > 5C > jc > j.5B > j.5C > jc > j.5B > j.5C > 236AAA Edited November 16, 2010 by Hurricane Rev
Cirno Posted November 16, 2010 Posted November 16, 2010 Yes, that is what I have written down in the DATA. As far as keeping track of all her information, I think it does the job alright. Unfortunately, at this point there really isn't much more to go on. I may see if I can make the DATA a bit nicer looking, maybe more convenient (more video, image links to correlate to moves, combos), but aside from that.. We're out of Vespene.
Urichinan Posted November 16, 2010 Posted November 16, 2010 Yes, that is what I have written down in the DATA. As far as keeping track of all her information, I think it does the job alright. Unfortunately, at this point there really isn't much more to go on. I may see if I can make the DATA a bit nicer looking, maybe more convenient (more video, image links to correlate to moves, combos), but aside from that.. Awesome, I'm almost done writing out the combo format, I'll post it up here and when we are ready I'll make the thread!
Hurricane Rev Posted November 16, 2010 Posted November 16, 2010 (edited) Yeah, we hit a dead end for now. We just need new vids of her or a release date and we are on the roll again Re Edit: Taken from the BBCS2 final showdown thread: - Platinum's techniques seems to be really "standard", so he doesn't think she'll be any changed from now. So, I guess she won't change that much when the game comes out. It could be a good thing or a bad thing. Any thoughts? Edited November 17, 2010 by Hurricane Rev
Cirno Posted November 17, 2010 Posted November 17, 2010 Oh, well, happy birthday Rev. It would be nice if we could get videos today, but it doesn't look like that will be happening. Maybe some time tonight, when people are back at the loketest area.. but who knows.
Yggjrasil Posted November 17, 2010 Posted November 17, 2010 Maybe they think she's good enough how she is, I honestly think she is. But then again, they probably thought Valk was good the way he is too, but we all see (well cept Xbox players) how broken the old bastard is.
Urichinan Posted November 17, 2010 Posted November 17, 2010 Crino, I just noticed a flaw on the DATA log. Mami Circular can only be followed up with 5C in the corner, mid-screen the go flying. You can see it here: http://www.youtube.com/watch?v=6jgQyLiIkDE <- - - At 1:08
HiagoX Posted November 17, 2010 Posted November 17, 2010 So, I guess she won't change that much when the game comes out. It could be a good thing or a bad thing. Any thoughts? I don't really think she will change much, if anything. From what we've seen, she seems to be pretty balanced as of now. Maybe they think she's good enough how she is, I honestly think she is. But then again, they probably thought Valk was good the way he is too, but we all see (well cept Xbox players) how broken the old bastard is. Yep. Except I don't think Valk was broken or anything, he just needed the nerf bat which he already received. :3
farranpoison Posted November 17, 2010 Posted November 17, 2010 Valk wasn't overpowered. It was just that he had some ridiculously good moves. (I'm looking at you, 6C.)
unsanctifier Posted November 17, 2010 Posted November 17, 2010 (edited) Valk just had a lot of abusable great moves. That's why he was so godlike. The fact that they could be used as setups/counters made it almost impossible to enjoy facing him. Shit, we're getting off-topic. We can pretty much conclude that Platinum has stayed the same. A little floaty, random elements, some interesting styles, etc. Like I said before, once I get my hands on her, you'll see a lot of info coming from me in regards to applications of her moves. I'm really concerned with match-up info, she doesn't seem to have many amazing advantages out of her unpredictable zoning, so there will probably be a fair amount of meta-game involved with Platy. Edited November 17, 2010 by unsanctifier
Urichinan Posted November 17, 2010 Posted November 17, 2010 (edited) Here is a preview of my Combo Thread Format: Misc. Reliable combos and BnBs will be listed in Purple. Combos in the corner/on a crouching opponent will have the word (Corner) or (Crouching) written on them. Damage will be listed in Red. Heat Gain will be listed in Blue. 1. Combos from A Moves 1) Combos from 5A 5A > 5B > 5C > 236B (??? Damage, ??? Heat Gain) 5A > 5B > 5C > 5D(Frying Pan) > 236B (??? Damage, ??? Heat Gain) (Corner) 5A > 5B > 5C> 236B > 5C > jc > j.B > j.C > jc > j.B > j.C > j.236AAA (2750 Damage, ??? Heat Gain) Anti Air None Counter Hit None 2) Combos from 2A None Anti Air None Counter Hit None 3) Combos from 6A None Anti Air None Counter Hit None 4) Combos from j.A Jump In None Air to Air None Counter Hit None 2. Combos from B Moves 1) Combos from 5B 5B > 5C > 236B (??? Damage, ??? Heat Gain) 5B > 5C > 5D(Frying Pan) > 236B (??? Damage, ??? Heat Gain) (Corner) 5B > 5C> 236B > 5C > jc > j.B > j.C > jc > j.B > j.C > j.236AAA (??? Damage, ??? Heat Gain) Anti Air None Counter Hit None 2) Combos from 2B None Anti Air None Counter Hit None 3) Combos from 6B None Anti Air None Counter Hit None 4) Combos from j.B Jump In j.B > 5A > 5B > 5C > 236B (??? Damage, ??? Heat Gain) (Crouching) j.B > 2A > 5B > 5C > 3C (??? Damage, ??? Heat Gain) j.B > 5B > 5C > 236B (??? Damage, ??? Heat Gain) Air to Air None Counter Hit None 3. Combos from C Moves 1) Combos from 5C None Anti Air None Counter Hit None 2) Combos from 2C None Anti Air None Counter Hit None 3) Combos from 6C None Anti Air None Counter Hit None 4) Combos from j.C Jump In None Air to Air None Counter Hit None 4) Combos from j.2C Jump In None Air to Air None Counter Hit None 4. Combos from D Moves 1) Combos from the Cat None 2) Combos from the Hammer None 3) Combos from the Bat None 4) Combos from the Frying Pan None 5) Combos from the Bombs None 6) Combos from the Missles None 5. Combos from Special Moves 1) Combos from Dream Sally (214A/B/C) None 2) Swallow Moon (j.236C) None 3) Mami Circular (236B) None 4) Air Persia (236A/j.236A) None 5) Dramatic Sammy (41236D) None 6) Mystique Momo (214D when equipped with a weapon) None 6. Combos from Throws 1) Combos from 5B+C (Corner) 5B+C > 6A > hjc > j.B > j.C > jc > j.B > j.C > 236BC (??? Damage, ??? Heat Gain) (Corner) 5B+C > 5C > 6A > hjc > j.B > j.C > jc > j.B > j.C > 236BC (??? Damage, ??? Heat Gain) 2) Combos from 4B+C None 1) Combos from j.B+C None Think we should use this? Also general notes: We don't know the effects of her Drive/Specials yet so I don't have specific categories for them yet (Anti Air, Jump In, Counter Hit, etc.) and I put down Anti Air/Counter Hit on all of her Normals since any move can hit a air-bourne opponent and some moves on Counter Hit allow you to connect with things normally you can't, for now all her normals have that, but once she's out some will be removed. (If a Counter Hit doesn't change the effect of her combo/move) Edited November 17, 2010 by Urichinan
Starlight777 Posted November 17, 2010 Posted November 17, 2010 Urichinan you are awesome, thanks a lot for making this! Also do you remember an old profile named DarkRailBlade? If you do that was mine until my tierwhoring bro took over. But back on topic there sure is an odd lack of test vids so far.
Cirno Posted November 17, 2010 Posted November 17, 2010 That's definitely a good format, Urichinan, but a bit.. excessive, perhaps. For example, I don't think combos from 5B, 2B, 6B, and j.5B should each have their own section, and if it's an anti-air or counter hit, it could just be labeled as such. I think, instead of all those different sections, you could simplify it with a "Corner BnB's", "Midscreen BnB's", "Close to corner BnB's" etc. At the very least, I don't think there should be a very large list with a lot of "None"'s in them, and instead those sections could be added once there's enough combos to justify them. With that said, I do like the initial format w/r/t damage done, and especially heat gain listed. Keep up the good work! But back on topic there sure is an odd lack of test vids so far.Ehh, it's not all that strange, but it's disappointing nonetheless. I'm simply hoping for some videos and perhaps a release date for Platinum before the whole thing's over.
HiagoX Posted November 17, 2010 Posted November 17, 2010 I agree with Cirno. Though if you polish it, it should be a good format.
C0R Posted November 17, 2010 Posted November 17, 2010 you could simplify it with a "Corner BnB's", "Midscreen BnB's", "Close to corner BnB's" etc. + Implementable Drive Combos Supers/Astrals Fatals/High Grossing ^Would cover pretty much all of it. Oh hey Hiago's awake.
Hurricane Rev Posted November 17, 2010 Posted November 17, 2010 Cirno Wrote: Oh, well, happy birthday Rev. It would be nice if we could get videos today, but it doesn't look like that will be happening. Maybe some time tonight, when people are back at the loketest area.. but who knows. lool Thanks alot man!! I was joking about the vids part but It would be really nice if we did see some footage of her soon. Hopefully, some vids of her will show up later this week. HiagoX Wrote I don't really think she will change much, if anything. From what we've seen, she seems to be pretty balanced as of now. She does seem pretty balance but no one actually knows how to fully play with her yet. But I guess we have to wait for that when BBCS2 releases or a release date for her. Urichinan: That combo list is really good man. Thanks for this man.
Urichinan Posted November 17, 2010 Posted November 17, 2010 Thinking about it, instead of having it all on one big post, we could do the first page as a contents page with links to specific types of combos. Like every post will be something like this: Combos from A Moves (The post) Midscreen None Corner (The sections) None So on the first post there will be links to A, B, C, D, Special, DD and Fatal combos. Things like CH, Anti Air, Crouching, Jump In and Air to Air will just be listed on the actual combo. Think that may be better?
C0R Posted November 17, 2010 Posted November 17, 2010 (edited) YAWN. Dustloop'd Cirno's blog with some small improvements. Not even close to done but I'm posting what I have so far so I can copypasta it later. WORK. IN. PROGRESS. 99% OF INFORMATION PRESENTED IS BASED ON THEORYCRAFTING AND ASSUMPTIONS DUE TO THE LACK OF SOLID TESTING GROUNDS. THIS THREAD WILL BE UPDATED CONSTANTLY AS INFORMATION IS RELEASED. Table of Contents Basic MovelistSpecialsHeat UsageSituational Awareness Hello, and welcome to Platinum the Trinity. Platinum is a character that specializes in capitalization, adaptation and good positioning. Her opportunistic fighting style originates from the incredible variety of options her drive allows, along with very utilitarian specials. The combination of variable drives, strong spacing and a good movement game make Platinum a strong contender in the hands of a patient, fluid and highly interactive player. This guide is built to not only introduce players to the character, but also as a comprehensive reference for competitive play.Movelist -I would personally like to thank Cirno for compiling the majority of this information in his blog, which is a major source for this guide. Platinum's normal pool lacks overheads, thus her mix-up and pressure is rather weak without jump-ins. However, through proper application of Swallow Moon and Items, she can force some very tight, clean blockstrings. Alternatively, the same cancel techniques can be applied to create distance from the opponent and open up Drive/Special spacing options. Will be used to notate aerial actions because I feel like it.Command: [Damage/Heat] Move Description. [X/Y] A small handclap, short reach. [X/Y] Small jab with the end of the staff. Hits low. [X/Y] Pokes diagonally upwards with staff's handle for air combos. Hits crouchers, but does not hit high. [X/Y] Punch angled downwards. (not confirmed due to bad quality of videos) [X/Y] Side swipe with staff. Long reach, seemingly her best poke. [X/Y] Slide with staff. Hits low. [X/Y] Marisa's ass attack. Hits high, but seems difficult to follow up. (maybe impossible?) [X/Y] Turns backwards and attacks with small wings. Looks like it hits high. [X/Y] Quick strike with staff, looks high but hits mid. Short range, JC on hit and block. [X/Y] Thrusts staff into ground and a heart shape attacks the opponent. Antiair. [X/Y] Swings herself on her staff and kicks low, trips. Can OTG. [X/Y] Spins with her staff on the spot. Fatal Properties. Has lower body invincibility. [X/Y] Smacks with staff by spinning in midair while riding it. [X/Y] Dramatic kick downwards, though does little damage.http://www.dustloop.com/forums/uploads/emoticons/default_bbutton.gif' alt=':bbt:'> [X/Y] Summons a huge bell and knocks the opponent away. Combos in corner. [X/Y] Uses the bell to bounce opponent directly beneath her. Can follow up.Drive Summary - Pressing the D button will randomly select one among 6 types of equipment/modes for Platinum's staff. After selecting, various techniques corresponding to the staff mode can be used (with certain restrictions). The following staff mode is notified at the bottom through the symbol next to the word NEXT. Platinum does not start the match with a drive item equipped, and must press D to acquire it. Every time you push D with the equipped staff, the number of times you can use the associated technique will decrease. Pressing the D button again once the item has disappeared will make it appear again with the next type of equipment. Platinum's drive is the ONLY GAMEPLAY ASPECT of Blazblue that relies on RNG (random number generators). Therefore, it is critical to never place your bets on a certian item draw, as that's unreliable and competitively unrealistic.Cat (5 uses) [X/Y] Vertical strike. Range of Litchi 6B and takes about 10F to come out. Knocks opponent down. [X/Y] Same as above, but hits high.The simplest item, textbook Heavy Kick with massive range and good power. Unrealistic as part of Platinum's mixup, as the long recovery time provides poor follow-up options outside of the corner. However, on counterhit this item becomes a wonder, a screen-wide initiator to a strong bnb is no joke, because it's too scary to laugh at.Hammer (3 uses) [X/Y] Knocks down. Does heavy damage, but can’t combo afterwards. Used for ending combos. [X/Y] Quick, straight falling hammer. Breaks 2 primer, good as an aerial ender.Loli SMASH. The hammer is Platinum's equivalent of Lambda's Crescent Blade or dare I say Mu12's obliteratingly good Sword of Decimation. Though none of these moves have easy followups, their status as primer-removal tools and combo finishers is frightening. Not only do these abilities deal considerable damage, but the amount of frame advantage they give as a finishers allows for whole new levels of okizeme. Impliment appropriately. Bat (3 uses) [X/Y] Swings in front of her. Short reach and can’t follow up, but has i-frames from 1F. [X/Y] Swings horizontally. Hard to hit with.It's not Infernal Divider or Origins, but this DP has a trick up it's sleve. It doesn't require a directional imput. Crossups attempting to bait an incorrectly-directed DP eat a double, maybe even a home run on CH (I'm looking at you Bang). This is hardly Platinum's only option during a lockdown, and shouldn't be conserved for such situations. If you have it, capitalise on it, if you don't need it, Momo. Attempting to hide a trump card up your sleeve doesn't work when the opponent can see the trump card. Specific item preservation will make your playstyle stale and predictable, which has very poor synergy with Platinum's diverse and interactive strengths. Frying Pan (3 uses) [X/Y] Swings the frying pan. Short reach, but will spin opponent on hit. Attacking afterwards will keep them in standing state. [X/Y] Swings it below her. Overhead. Bounces, so it leads into combos.Spin on hit is very, very good, and has a lot of synergy with Platinum's BnB's, which focus on moving your opponent into an advantagous position more than they do damage. That being said, the pan provides a bridge between combos. For example, a midscreen CH bnb could end with a pan strike instead of your weapon of choice. The resulting follow-up bnb from pan would take place close to the corner, and may allow corner-specific damage depending on the specifics of the spacing. In short, Pan allows for longer, more movement-oriented combos. Bomb (6 uses) [X/Y] Tosses bombs horizontally in a parabolic arc, huge range and height. Goes through other projectiles, and continues to explode on ground. [X/Y] Identical to grounded use.The bombs are a powerful spacing tool with excellent range. Ideally, they should be used to harass the opponent after a respect zone is created. Optimal for increasing existing distance, as well as forcing an opponent at range to either block, or close with you under the bomb's trajectory for an attempt to punish. Blocked bombs provide time for repositioning, Momo for more bombs or Sally for traps. Forcing the opponent to close is also a fine alternative with good foresight and judgement, as Platinum's normals have an excellent balance of range and speed that destroy the mashed/hastily planned approaches that come from projectile harassment.Missile (3 uses) [X/Y] Flies straight forward. [X/Y] Identical to grounded use.The missile is arguably Platinum's most versatile tool. The missile has unlimited horizontal range and can be combo'd off counter-hit, making it the weapon of choice against zoners and more defensive players. With a combination of good speed and damage, limited punishability due to a low recovery time, and screen-wide influence, missiles have amazing synergy and applicability. In fact, the only time they don't shine is when Platinum is suffering a hard lockdown from a rushdown character, but that's what 5b and the Bat are for. Edited December 10, 2010 by C0R
Recommended Posts