Cirno Posted February 9, 2011 Posted February 9, 2011 Although not much, Excaliborg seems to be untechable when you get a counter hit. Not to mention Miracle Jeanne seems just as, if not more reliable than Blood Kain w/r/t invuln/countering.
crazycrackers Posted February 11, 2011 Posted February 11, 2011 http://www.nicovideo.jp/watch/sm13561578 6:56 I believe thats an air kara throw that platinum has. Its the same concept as Carl's or Litchi's air glide throws where they interrupt the startup of falling moves after air dashing with a grab. This causes them to air dash at almost a 45 degree angle very quickly. Platinum appears to be able to employ a similar technique with her j.d (hammer). Sorry if this is known.
Urichinan Posted February 11, 2011 Posted February 11, 2011 http://www.nicovideo.jp/watch/sm13561578 6:56 I believe thats an air kara throw that platinum has. Its the same concept as Carl's or Litchi's air glide throws where they interrupt the startup of falling moves after air dashing with a grab. This causes them to air dash at almost a 45 degree angle very quickly. Platinum appears to be able to employ a similar technique with her j.d (hammer). Sorry if this is known. Indeed it was, that's a good thing to know since her airdash is so floaty using that when you have the hammer could help a lot with staying safe while in the air.
crazycrackers Posted February 11, 2011 Posted February 11, 2011 Yes, very useful. SJ>glide throw is also useful for getting out of the corner (at least as Litchi). It appears that Platinum's isn't as fast as Litchi's or Carl's though
Urichinan Posted February 11, 2011 Posted February 11, 2011 I assume it's probably due to the floaty effect her airdash has that causes her's to be a little slower, none the less it's nice she has it. As you said, escaping pressure and corner situations is a lot easier when having a glide throw. Nice find!
Cirno Posted February 12, 2011 Posted February 12, 2011 In an unfortunate turn of events, it seems that Miracle Jeanne doesn't leave you with advantage frames.
Starlight777 Posted February 13, 2011 Posted February 13, 2011 And in good news 6A proves its invincibility against Kazama starting at 8:30 in this vid lol. http://www.youtube.com/watch?v=aDtLfZxrXuY&feature=related Also the Ragna matchup looks real lovely with no real way to push him off besides bursts and bat, despite it being Kaqn.
Urichinan Posted February 13, 2011 Posted February 13, 2011 Also a tech trap at 8:37 in that video... Amazing!
soujiro seta Posted February 13, 2011 Posted February 13, 2011 Hey guys remember that vid that came out, right before plat's release, in bururaji? The one that showed 3 combos? I was wondering if anyone could plz post the link(s) to the youtubed combo parts that were edited out for me.
Yggjrasil Posted February 13, 2011 Posted February 13, 2011 Hey guys remember that vid that came out, right before plat's release, in bururaji? The one that showed 3 combos? I was wondering if anyone could plz post the link(s) to the youtubed combo parts that were edited out for me. Here ya go.
soujiro seta Posted February 14, 2011 Posted February 14, 2011 Here ya go. Thanks lots. Didn't even realize I could have searched it up on youtube
Kantan Posted February 18, 2011 Posted February 18, 2011 (edited) OKAY! I got some matches in today against a pretty good Noel and didn't get my ass handed to me! :D Something I think is worth note: YOU WILL HATE NOEL'S 2D Seriously. 2D was flat out beating Plat's 5B AND 5C. Your best bet against 2D is definitely 6A (you will get lots of lovely counter hits with that) or just straight up blocking. Do NOT underestimate 6A! I used to hardly use it when I first started playing her because I felt the range was awful the invulnerability limited, but 6A has saved my ass so many times. 6A>236B is an easy way to corner your enemy. I also can't tell you how many times I've caught my opponent with something like blocked 5B>6A>41236D command throw. The bat is also one of the greatest mind games ever. The second I draw the bat, most people get instantly terrified. They get really cautious and stop taking as many risks. I've only played a couple of noels, but both of them stopped poking with drive moves COMPLETELY as soon as I got the bat. Or, if they did use drive, it was usually something like 2D>236A>RETREAT! Just a warning: DORIIMU SARII!>6C>22C requires some good timing. You can't just shoot the bubble out as soon as 2C hits, you can't just 6C as soon as they're in the bubble, and you can't 22C as soon as 6C hits. You have to delay the bubble enough that they get hit by it low enough to the ground, but not too much or they can tech out before it hits. You have to back up enough that 6C hits them (yes, it can whiff if you're too close), but don't take too long or they'll tech out of the bubble. If you try to mash out 22C too soon, you'll just get the j.C after 6C, which will most likely whiff and fail spectacularly. That last parts the hardest for me. I've only gotten 22C to come out and HIT once... But I'm not complaining for how few times I've tried it. I'm finally on spring break and I plan to play a LOT over the next week or so (especially because I just bought the color palette I've wanted~). If you have questions or whatever, THEN COME AT ME, BRO! But, again, I suck, so I don't know how well I can answer everything... (P.S.- plat vs ragna is still one of the worst things EVER orz) Edited February 18, 2011 by Kantan fuck spelling
Yggjrasil Posted February 18, 2011 Posted February 18, 2011 From what I've seen, Ragna flat out out-ranges her pokes and she has no "get-out-of-jail-free" cards outside of bat and Counter Assault. I can see how that match-up can be a real pain in the ass, but with a little patience and baiting out unsafe pokes and specials (such as 6A on whiff,6B and 2B even on normal block), Platinum can make Ragna into her bitch in no time since his HP is equivalent to one.
Kantan Posted February 18, 2011 Posted February 18, 2011 (edited) I think it's worth mentioning that Cure Dot Typhoon is another "get-out-of-jail-free" card basically. It DOES have some good invulnerability on start-up. I've actually used it a couple times to counter 6B attempts. One of your best bets if you're in the corner against Ragna is super-jumping when you know a dead spike is coming (and only if you KNOW one is coming). Block on the way up just in case, but if the spike misses, you have double jumping, air dashing, and swallow moon as options from there, which can all get you out of the corner and even open counter attacking options. Like you said, Gamma, a whiffed 6A is basically what you're praying for. The majority of combos I DO get on Ragna players are off of him whiffing a 6A. Make it look like you're jumping in to attack, then Swallow Moon just outside of 6A range. If he uses it and whiffs, BUST THAT MANJUU AND THEN BUST HIS FACE. If he DOESN'T 6A, you still have a double jump and an air dash to work with. Hell, if you get him scared enough, he may continue to block even after the swallow moon. ALSO, I got to use something I had seen in a video today: 3C/Cat mixup. If you have the cat and knock them down in the corner, you can play a fun game with 3C and the cat. They both have long reach, so you can stand safely outside of most DPs and stuff with them. If they tech into the corner or neutral, you give them a 50/50 situation with either j.CAT (an quick overhead) or 3C (a low). If you can get them scared enough of this, you can even mix in 41236D grabs, which will also refill your cat charges. The range on these is also basically perfect for punishing them if they tech towards you. Mind you, you can't really combo off of these (unless you RC a 22C after hitting with her sweep), but a few wrong guesses and your opponent will have eaten some damage. Edited February 18, 2011 by Kantan WAT IS GRAMAR?!???
Yggjrasil Posted February 18, 2011 Posted February 18, 2011 Pretty interesting stuff,Kantan. I also forgot IB CDT how silly of me and it does some pretty good damage. :/ Few shenanigans I've noticed with Plat... A lot of people tend to fall for the Manjuu delay. (like seriously... Every video that I've seen when Platinum does this the opponent ends up doing something extremely stupid and getting punished for it. It reminds me of Konoha's Scarf float.) As far as Dead Spike goes, I know it's been sped up a bit, but before it used to take 32 frames, that's plenty of time to react and punish accordingly to him using it at an unsafe space. I gotta say that if you stay out of Ragna's reach, space yourself accordingly and don't get frustrated then the match-up is a breeze.
Cirno Posted February 18, 2011 Posted February 18, 2011 Neither Bat, Counter Assault, or CDT are "get-out-of-jail-free" cards. If you would realize, they all cost something. I really like the 3C/Cat mixups, Kantan. Range is beautiful so counter-happy people should get destroyed by it, and non-counter-happy people will be too scared to react afterwards.
Yggjrasil Posted February 18, 2011 Posted February 18, 2011 You know what we meant by get out of jail free, don't be all snippy about it.
Cirno Posted February 18, 2011 Posted February 18, 2011 (edited) No worries, I'm only clarifying. Ragna's Inferno Divider would be a "get-out-of-jail-free" card, since that costs nothing. Since it exists, it's confusing to say something that isn't, is. So. Not too far from March 31st now... although it still feels like too long. Think we'll get it earlier on consoles, or are they going to wait? If they do, better be ready to import the jp 3DS/PSP version. ლ(╹〇╹ლ) Edited March 7, 2011 by Cirno
Yggjrasil Posted February 19, 2011 Posted February 19, 2011 Still no closer to getting my 3DS. :/ I may just get it for PSP and just play on my friend's.
Lusterleon Posted February 19, 2011 Posted February 19, 2011 Well, Since my psp is hacked i'll just download cs2 so ya :D
Kantan Posted February 22, 2011 Posted February 22, 2011 I'm going to an arcade in about 20 minutes, anyone got anything they want me to check/test/etc? If you post after I leave, I'll probably be heading back again tonight, haha.
Cirno Posted February 22, 2011 Posted February 22, 2011 I want a survey on how many people you can wreck via guard crush with Hammer. Just tally it up as you go along. ┐(´∀`)┌
Urichinan Posted February 22, 2011 Posted February 22, 2011 Mind testing out the 2C > 236A(22C?) timing? You said the Dream Sally > 6C was pretty tight.
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