mAc Chaos Posted December 22, 2014 Posted December 22, 2014 Was the difference between lvl1 SMP and 2 that big? Whenever I'd hit anyone with any 6C ever they'd get free instantly the second time.
someonewhodied Posted December 22, 2014 Posted December 22, 2014 Was the difference between lvl1 SMP and 2 that big? Whenever I'd hit anyone with any 6C ever they'd get free instantly the second time. LV1 takes 2 seconds off the combo timer and LV2 does 4 seconds IIRC, or it was equivalent to that in hitstun. So you can do 2 extra LV1 smp moves and its the same as doing 1 lv2 smp moves. LV3 takes off 6 seconds. Max combo length is 12 seconds.
Schneider-X Posted December 23, 2014 Posted December 23, 2014 CP2 Overdrive Combos: http://www.nicovideo.jp/watch/sm25147694 / https://www.youtube.com/watch?v=OvFs7tgH3To Doing 1 Ragna's worth of damage is so last version, we've moved onto 1 Arakune's and more. OD Shippu wave wallbouncing on grounded and not just midair is a useful buff for Hakumen. Means he can turn a hit into big damage while in OD and not be stuck doing shippu shippu. Though now that I think about it, this could have applications for ODc since you might be able to ODc a projectile and punish with shippu since its so fast. Still need to see the data for ODc to see how practical it is but interesting nonetheless.
Moblin Posted December 28, 2014 Posted December 28, 2014 In 2.0, Mugen's shippu does more base depending on how many stars are used during the combo, right? Does the wave from OD shippu count as stars towards the minimum damage if you have Mugen going at the same time?
Raziul Posted January 14, 2015 Posted January 14, 2015 Poropiccho keeping the dream alive. Always a fun player to watch. http://youtu.be/qSDVhvI1X50?t=1h45m It aggravates me that they'd kill the 3C CH > 5C connect and leave us with pretty much just 2B > Gurren, but still let it whiff on floaty bastards like Amane and Azrael. If they're gonna break our combo routes and nto give us anything in return, they could have at least made our only real confirm universal. Oh well.
Moblin Posted January 14, 2015 Posted January 14, 2015 Mixup in Mugen is actually pretty sick. Enma > iad Agito for the crossup is great. Sucks that Poro dropped the first combo. It's gimmicky, but it's really hype to do that at the end of your health bar. It seems even stronger in 2.0. Maybe Hakumen is supposed to be an install character this iteration lol.
mAc Chaos Posted January 14, 2015 Posted January 14, 2015 I've always been horrible at using Mugen. It changes the dynamic of the match and somehow I always lose out.
BlackYakuzu94 Posted January 14, 2015 Posted January 14, 2015 It really is like having Dragon Install, every normal and special changes.
Raziul Posted January 14, 2015 Posted January 14, 2015 I have a huge issue now a days that if I activate Mugen/OD, my opponents will simply high jump and chicken block. This keeps them out of the range of any ground moves and even over the wave at the highest points. I guess I've gotta be patient and time it better so that I can try and pin them down with a bit of block stun.
BlackYakuzu94 Posted January 14, 2015 Posted January 14, 2015 Well if you do it from the distance, the opponent isn't just gonna sit there and say "Hey, please hit me" gotta be smart.
Schneider-X Posted January 15, 2015 Posted January 15, 2015 Keep in mind that Poropiccho loves using Mugen ever since Overdrive was introduced. Its just been strengthened with the Mugen changes in CP2.0. Also I'm fairly certain he dropped the first combo on purpose since if he had done a TK Tsubaki it would've SMP'd instantly ending the combo whereas he tried for some kind of air reset using Tsubaki...?
Wander Posted January 15, 2015 Posted January 15, 2015 Well if you do it from the distance, the opponent isn't just gonna sit there and say "Hey, please hit me" gotta be smart. It depends, since i always spam shippu wave from fullscreen when i get the chance. All you need it the first wave to connect and you can kishuu in. if they are jumping to avoid it from fullscreen, just hold shippu and wait til they fall down to release the wave.
IndigoNovember Posted January 20, 2015 Posted January 20, 2015 Neta Combos that do around 1 Nu-13's worth of damage: http://www.nicovideo.jp/watch/sm25351577 / https://www.youtube.com/watch?v=sJxU-cjUai0
SixWingedAngel Posted January 20, 2015 Posted January 20, 2015 These have to be the most swag combos ever new evo hakumen gameplan: get to orange health and troll with mugen
Schneider-X Posted January 25, 2015 Posted January 25, 2015 I found out you can actually combo into mugen from 6A like in that earlier video BBCP2.0 mugen combo vid. Its really hard though since its not a super cancel, as always mugen is not practical except if you're Poropiccho. https://www.youtube.com/watch?v=X6TtIsMMzYA&feature=youtu.be
Moblin Posted January 25, 2015 Posted January 25, 2015 Can you combo into Mugen from 6a air CH? like maybe 6a CH > mugen > Gurren?
mAc Chaos Posted January 25, 2015 Posted January 25, 2015 I feel like a lot of that stuff is unexplored because it's hard to even think of all the ways you can connect moves without heavily experimenting with it. And nobody does since it's Mugen.
BlackYakuzu94 Posted January 25, 2015 Posted January 25, 2015 It's time to get dumb then and become Poropiccho.
Moblin Posted January 25, 2015 Posted January 25, 2015 Mugen is gonna be super useful in 2.0, and it's also the only thing we'll have to learn that's any different. Hakumen's BnBs and confirms either doesn't exist anymore or haven't been changed at all. So I'm glad it looks like a very deep mechanic this time around. I'll be saving my burst even more than I do now when 2.0 hits. I can't wait to 3c CH > 3C for a nice two hit combo on Amane, old school
mAc Chaos Posted January 26, 2015 Posted January 26, 2015 Super useful, but you need 8 stars for it... How often is that going to happen. And a lot of it is for like 4k combos. Better than nothing though. I can't wait to 3c CH > 3C for a nice two hit combo on Amane, old schoolI almost spit out my drink reading that.
BlackYakuzu94 Posted January 26, 2015 Posted January 26, 2015 I tend to get 8 stars more often than not, but on;y because I'm really conservative.
Moblin Posted January 26, 2015 Posted January 26, 2015 With Kishuu losing its invuln, I imagine Hakumen's neutral will leave him with a few more stars than usual. Since you're not going to use Kishuu as much to get in. Not to mention, when I'm getting dominated in a round I usually have 8 stars at the end of 2-3 combos, which is perfect for wake-up > OD or OD in neutral > mugen to scumbag the round. With 2.0 Nu being the way she is, there should be an option to just start the round full screen with 10% hp and 8 stars and OD.
mAc Chaos Posted January 26, 2015 Posted January 26, 2015 I tend to get 8 stars more often than not, but on;y because I'm really conservative.I do too. But I mean, you won't be holding on to it for the entire match. Usually you'll use it to try to get in, or pressure/mixup, or comboing some random hit. You aren't going to be holding it for that one special hit that gets you a mugen combo if you already can do a small combo off a successful hit confirm.
BlackYakuzu94 Posted January 26, 2015 Posted January 26, 2015 Since we're on the subject, my opinions of CP2 Hakumen have changed slightly over the months we've had him. I used to think he was kind of boring, but further and while I still don't find him to particularly that interesting, he still looks fun to play. His neutral game seems somewhat improved, buffs to 4C, 6A, and J.2A can make some reads easier than others. Other than that, I don't have much to say here, his neutral is more or less the same from 1.0. Although the Kishuu nerf is gonna be hard to swallow as it means a harder time getting in on characters like Jin or Nu. His offense definitely looks stronger as he can get a sizable chunk of damage off of more random confirms due to the increased proration on moves like Zantetsu, Hotaru, and Tsubaki. His pressure is still pretty meager unfortunately. Fortunately, his combo routes haven't really changed all that much, so less to learn for us I guess. His defense had the biggest nerfs, for some reason they decided he shouldn't get anything for catching projectiles. You can't even combo off them anymore and since the special cancel doesn't lock the opponent, they're free to either DP or block whatever you're going to do to them. It's probably because they want us to cut projectiles more, but eeeehhh. His counters are still good, but the only thing you really get is knockdown for a successful catch and 1 star, which is fine I guess. Overall he's still viable, but not as explosive as before. Most of your wins are probably going to come capitalizing on as many confirms as possible and being able to read your opponent well enough. What do you guys think?
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