Linear04 Posted August 18, 2011 Posted August 18, 2011 ok iad wolf jb works fine, ty so glad, the combo i was using was unnecessarily hard lol
Sahgren Posted August 18, 2011 Posted August 18, 2011 ok iad wolf jb works fine, ty so glad, the combo i was using was unnecessarily hard lol What was the combo you came up with? It's good to know for stylin' someone out.
Linear04 Posted August 18, 2011 Posted August 18, 2011 its not really stylin lol. on some chars you had to cancel the 5b on the exact frame it hit or else it'd whiff, and generally you have to hit buttons really fast because youre really close to the ground [w]5a>5b>j.a>j.5c>j.b>j.3c>j.a>land d>[h]5b>astral
Sahgren Posted August 18, 2011 Posted August 18, 2011 its not really stylin lol. on some chars you had to cancel the 5b on the exact frame it hit or else it'd whiff, and generally you have to hit buttons really fast because youre really close to the ground [w]5a>5b>j.a>j.5c>j.b>j.3c>j.a>land d>[h]5b>astral The timing's a little funky on the j.A > 5C > j.B, but it works fine if you delay the j.A so that you catch them higher up off the ground.
Linear04 Posted August 18, 2011 Posted August 18, 2011 wow that makes it much easier not as easy as iad jb though. lol
Sahgren Posted August 18, 2011 Posted August 18, 2011 (edited) Delaying the j.B instead of IAD also works if you're at point blank and don't feel like IADing. Getting into the habit of IAD j.B is good anyways, since it fixes horizontal spacing problems if you catch them with the very tip of [w]5B. In general though, I find j.B > 3C > j.A easiest when I delay the j.B so that I'm either parallel or above the opponent in mid air. IAD j.B does that automatically, so there's another point for doing it that way. Just another way of doing it for future reference. Edited August 18, 2011 by Sahgren
Sahgren Posted August 24, 2011 Posted August 24, 2011 Found a Tager specific combo: (On standing) Close 5B > 5C > j.B > j.C > j.214B > 5D/6D > j.236A > j.236B > C > j.B > j.A > 5B > j.AAA > j.D~C (3.1k DMG, 38 MG) Notes: You want to delay the j.B a little so that you catch him at the top of his head. Otherwise it'll whiff.
spidey19 Posted August 25, 2011 Posted August 25, 2011 [h] Close Range 2A > 2C > 6B > 236C > 9D > j.B > j.A > Land 5D > 2C > 6C > j.214B > 2D > 236B > j.236A > j.236B > CD > j.B > dj.B > j.C (3356 Damage, 53 MG) in this combo Im having a hard time after 9D although I can hit j.B>j.A 8/10 but can't seem to grasp land 5D. Can somebody explain the timing of this combo? how can I make this connect?
Grifter Posted August 31, 2011 Posted August 31, 2011 Why end corner combos with [w]j.AAA > dj.DC instead of [h]j.DB > dj.B > dj.C? I thought the AAA would work with more proration but that doesn't seem to be the case in practice.
Leo7 Posted August 31, 2011 Posted August 31, 2011 in this combo Im having a hard time after 9D although I can hit j.B>j.A 8/10 but can't seem to grasp land 5D. Just wait for the hitstop of the j.A to where off than quickly do 5D~2C in quick succession. Can't really explain it better than that, just experiment with different button press timings in training mode till you get it. Why end corner combos with [w]j.AAA > dj.DC instead of [h]j.DB > dj.B > dj.C? I thought the AAA would work with more proration but that doesn't seem to be the case in practice. The purpose of [w]j.AAA > dj.DC is to get a rising j.C which gives you time to do a second falling j.C when coming down. The falling j.C will hit the opponent OTG if they are trying to tech roll or quick get-up, and will make them emergency tech unless they try to delay their tech again. Example: http://www.youtube.com/watch?v=YgF50zC51_I#t=00m50s Bang has a similar set-up with his j.C.
Grifter Posted August 31, 2011 Posted August 31, 2011 I thought [h]j.DB > dj.B > dj.C would set up that falling j.C too. Does it not?
Leo7 Posted August 31, 2011 Posted August 31, 2011 I thought [h]j.DB > dj.B > dj.C would set up that falling j.C too. Does it not? Not off Wolf 5B. To get a falling j.C from j.B > dj.B > dj.C you need to be high in the air, which means you can only get it off combos with wolf cannon enders in the corner like j.B > j.214B > 6D > [w]236B > 7C~D > j.B > dj.B > dj.C.
GenoWhirl Posted September 3, 2011 Author Posted September 3, 2011 (edited) Guys I found something cool Near Corner/Corner Continuum Shift Extend Version (leaving out 3C. Maybe the first one won't work because of 2C > 6C....) (w) j.B > Land 5D > 5B > 5C > 236C > 9D > j.B > j.A > 2C > 6C > 2C > 6B > 5B > 2C > sj.B > j.214B > D > j.236B > 7CD > j.B > dj.B > j.C (3592 Damage, 57% MG) (w) j.A > Land 5D > 2A > 5B > 5C > 236C > 9D > j.B > j.A > 2C > 6B > 5B (If you do 2C here the combo messes up) > j.B > j.214B > D > j.236B > 7C > j.B > dj.B > j.C (2.5k Damage, 40+ MG) Since apparently in CS2 wolf meter is more valuable, I think these would be of help. I'm actually gonna use them always because if the opponent blocks the overhead they get surprised by human mixup hich is cool -w- Edited September 3, 2011 by GenoWhirl
Sahgren Posted September 6, 2011 Posted September 6, 2011 (edited) Haven't seen it posted elsewhere. Found a combo that could help in the corner if wolf meter usage really is a problem. Just a Wolf Meter Lite for when you're running low: Throw > 2C > 6C > 2C > 6B > 2C > j.214B > 2D > j.B > 3C > j.A > land 5D > 5B > 2C > j.B > dj.B > dj.C (3833 DMG, 43 MG) Uses about half as much wolf meter for ~100 less damage and ~10 less meter. Edited September 6, 2011 by Sahgren Fixed notation
Grifter Posted September 8, 2011 Posted September 8, 2011 Any tips on adjusting combos to heavy characters like Lambda? Been throwing me off.
Tong Posted September 8, 2011 Posted September 8, 2011 [h] 5B > 5C > 236A > Rapid > 2C > 6B > 5C > 236C > 9D > j.A > j.236B > j.236A > 5C > j.B ×2 > 5B > j.DB > dj.B > j.C (3930 Damage, 36 MG) Im finding this part very troublesome. The second j.B comes out later, not immediately after the first one. Im mashing very hard btw. It's just weird, because im alligned with the dummy and he always techs between these.
GenoWhirl Posted September 8, 2011 Author Posted September 8, 2011 Try doing 5B > 5C > 236A > Rapid > 2C > 6B > 236C > 9D > j.B > j.A > Land 5D > 2C > j.214B > D > j.236A > j.236B > CD > j.B > dj.B > j.C
OrionXElite Posted September 8, 2011 Posted September 8, 2011 [h] 5B > 5C > 236A > Rapid > 2C > 6B > 5C > 236C > 9D > j.A > j.236B > j.236A > 5C > j.B ×2 > 5B > j.DB > dj.B > j.C (3930 Damage, 36 MG) Im finding this part very troublesome. The second j.B comes out later, not immediately after the first one. Im mashing very hard btw. It's just weird, because im alligned with the dummy and he always techs between these. I'm guessing that its not working cause you're mashing too hard. Mashing makes the inputs inconsistent and therefore won't work sometimes. I'm not having problems hitting [W]j.B>j.B so I'd guess just try and slow down your timing a bit and just do B>B and not try to mash it out. As for doing combos on heavier characters, its really just a matter of doing stuff like 2C>6B a little bit sooner than normal.
Tong Posted September 8, 2011 Posted September 8, 2011 (edited) Thanks, this combo is much more stable for me However, it took me sometime to figure that I had to delay the j.214B after a high Jump. And your advice really halped me orion, ty :3 Edited September 8, 2011 by Tong
Sahgren Posted September 9, 2011 Posted September 9, 2011 Any tips on adjusting combos to heavy characters like Lambda? Been throwing me off. Where are you dropping the combo? If it's at j.B x2, I find that having them parellel in the air to me when I land the first j.B helps.
Tong Posted September 10, 2011 Posted September 10, 2011 Are the combos in OP outdated? There seems to be better and easier variations of those.
GenoWhirl Posted September 10, 2011 Author Posted September 10, 2011 Yeah, they are. I should probably go and update it with the optimal BnBs but I've been busy and since I freestly lately I don't even know which are the optimal ones anymore
Tong Posted September 10, 2011 Posted September 10, 2011 Well, I just would like to know which pages to look for the new stuff. Or videos.
Ronove Posted September 11, 2011 Posted September 11, 2011 You can alternatively have a look at the JP wiki: http://www16.atwiki.jp/bbcs-varuken/pages/29.html And more important, Valk's thread in the JBBS which does have the current list of BnBs in the first post: http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1314163022/
Tong Posted September 12, 2011 Posted September 12, 2011 I see, thanks... What about character specific combos? Valk stuff seems so universal
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