CrazyI-nomitsu Posted January 31, 2011 Posted January 31, 2011 Tager certainly improved, just not better than the other characters' improvements (or the other characters' nerfs). Yeah, I agree. I just don't understand why they give us all these things if they make more gimmicks for us. but still, 6A super armor is going to be awesome for oki.
Heroic_Legacy Posted February 1, 2011 Posted February 1, 2011 6A super armor is going to be awesome for oki. Rewind this back a year. Gadget Finger is going to be awesome for oki. So instead of tech rolls they have to eat the mixup! 70% of cast has a guilt free way out. Super Armor 6A! So instead of guilt free way outs for 70% of the cast they all get punished by 6A! Wakeup Throw. Wakeup Gold Burst. Wakeup 2B. Wakeup DP. (Once you start not doing 6A) We didn't progress. It just made the chain of things that we do go up one more before the eventual cycle of Gadget Finger is back again. IE. Current Tager Japanese play. 6A is combo fodder. Not Super Armor Oki goodness.
natearistata Posted February 1, 2011 Posted February 1, 2011 I haven't really seen any 6A usage since the first like, two weeks of CS2 play.
CrazyI-nomitsu Posted February 1, 2011 Posted February 1, 2011 (edited) Rewind this back a year. So instead of tech rolls they have to eat the mixup! 70% of cast has a guilt free way out. Super Armor 6A! So instead of guilt free way outs for 70% of the cast they all get punished by 6A! Wakeup Throw. Wakeup Gold Burst. Wakeup 2B. Wakeup DP. (Once you start not doing 6A) We didn't progress. It just made the chain of things that we do go up one more before the eventual cycle of Gadget Finger is back again. IE. Current Tager Japanese play. 6A is combo fodder. Not Super Armor Oki goodness. Interesting. I can't wait to see what we find off of 6A buffers. Edited February 5, 2011 by CrazyI-nomitsu
CrazyI-nomitsu Posted February 5, 2011 Posted February 5, 2011 http://www.youtube.com/watch?v=EVP8RNfeqs4 Did we forget to post videos or something? There are two Tagers in this one. Sekido( Hazma) vs. Atorasu( Tager)- I hate this match up so much. Mato( Tager) vs. Kikuchiyo( Litchi)- What type of fucking name is kikuchiyo?
Osuna Posted February 6, 2011 Posted February 6, 2011 Rewind this back a year. So instead of tech rolls they have to eat the mixup! 70% of cast has a guilt free way out. Super Armor 6A! So instead of guilt free way outs for 70% of the cast they all get punished by 6A! Wakeup Throw. Wakeup Gold Burst. Wakeup 2B. Wakeup DP. (Once you start not doing 6A) We didn't progress. It just made the chain of things that we do go up one more before the eventual cycle of Gadget Finger is back again. IE. Current Tager Japanese play. 6A is combo fodder. Not Super Armor Oki goodness.For the record, I've been pessimistic about gadget since day one. I never saw what anyone liked about it. And the hype came way before any of the cool RC stuff too. I don't know what the deal was. 6A seems more obviously weak to me, hopefully it has some not punishable on reaction uses.
CrazyI-nomitsu Posted February 6, 2011 Posted February 6, 2011 (edited) I would if it chraging 6A it changes the way it. For example, when you finish a combo with 236B, 22D. Can you buffer a 6A to catch jumpers after being pick up from 22D? That would be nice for once. You know? Having a useful tool that isn't a gimmick:D Edited February 6, 2011 by CrazyI-nomitsu
Osuna Posted February 6, 2011 Posted February 6, 2011 (edited) I would if it chraging 6A it changes the way it. Fro example, when you finish a combo with 236B, 22D. Can you buffer a 6A to catch jumpers after being pick up from 22D? That would be nice for once. You know? Having a useful tool that isn't a gimmick:DExcept, unlike collider it has no anti air invincibility and can be (Barrier) blocked in the air and if the jump forward, it should totally whiff, and if they go for a poke they can go straight into a low or throw depending on distance etc. Other than that, I don't know what you said. Edit: Does Hazama have a version of that 623D loop that works on other characters or is that a ginormous hitbox only combo path? The damage was pretty darn good mid screen. (Also Kikuchiyo is just a name in japan. Could be a family name or given for a girl I think) Edited February 6, 2011 by Osuna
A.X.I.S. Posted February 6, 2011 Author Posted February 6, 2011 6A off Gadget is a terrible idea IMO. Just stick with the usual 5A/360/Collider. I wish 6A was + on block. If I feel better then I will update this thread ASAP. Agarest is making me procrastinate!
Nini Heart Posted February 6, 2011 Posted February 6, 2011 I would if it chraging 6A it changes the way it. Fro example, when you finish a combo with 236B, 22D. Can you buffer a 6A to catch jumpers after being pick up from 22D? That would be nice for once. You know? Having a useful tool that isn't a gimmick:D English plz?
CrazyI-nomitsu Posted February 6, 2011 Posted February 6, 2011 English plz? English: The rain in Spanish is really lame. Anyways, Osuna explain what I was asking for. A.X.I.S: I'm happy I played a role in getting you out of your lazy mood. Lastly, these Japanese player have some badass/weird names. Galileo is the best Japanese name I have heard so far. These Japanese people must be super smart to know someone like him. Galileo is a boss. Look him up. His history is amazing.
Commanderoftroy Posted February 6, 2011 Posted February 6, 2011 Lets be honest i was commanderoftroy but now commanderofyomi. The man who commanded the army of troy was kind of a badass.
FlyingVe Posted February 6, 2011 Posted February 6, 2011 I'm gonna miss full-pull on 5d. This might be a blessing in disguise. Now that it only pulls during active frames, the should be much less mag assisted CH's from the enemy.
Osuna Posted February 6, 2011 Posted February 6, 2011 This might be a blessing in disguise. Now that it only pulls during active frames, the should be much less mag assisted CH's from the enemy.But on the otherhand the maximum reach is now much lower, and pulling in during the active frames means that if they use the pull successfully instead of having to use a fast move to stuff it they can use a slower one because we'll have totally whiffed, which I imagine will happen a few times while I'm getting used to the reduced pull. Also sounds like I won't get to mix up off of 5D as much anymore. As for crazy, I was only able to figure out you wanted to use 6A to stop jumpers somehow, which it doesn't do a good job of. To decipher the rest I'd at least need the missing word in the first sentence. "I would if it chraging 6A it changes the way it______"
CrazyI-nomitsu Posted February 6, 2011 Posted February 6, 2011 Is it hard to add a time bar to how long someone is mag? I mean I have had times where I through I had a few more seconds to do my setup/tech trap, but it fails because the characters returns to normal before I can do it.
A.X.I.S. Posted February 6, 2011 Author Posted February 6, 2011 A.X.I.S: I'm happy I played a role in getting you out of your lazy mood. I was sick...and Agarest, good god this game is making me do the disgaea play again...must get everything. Moving on I will be spending a good deal of time revising and adding videos to this thread so keep a look out since I will be re-editing the first post.
natearistata Posted February 6, 2011 Posted February 6, 2011 lol, just wait until you try to do the true ending =(
A.X.I.S. Posted February 6, 2011 Author Posted February 6, 2011 (edited) I am trying to do the true ending, almost done with gen 5. I did a update to the thread, I'll do more later. Edited February 7, 2011 by A.X.I.S.
CrazyI-nomitsu Posted February 7, 2011 Posted February 7, 2011 I was thinking of playing NBA 2k11 some more. I never understand why I am on a shitty team. My player has been on the Thunder, Warriors, and now the Wizards. I might just finish my rookie season and get back to BB training because 2k11's my player mode is fucking cheap to all hell. P.S. If anyone cares. I'm a 7'0 center from Duke. I am 20 years old and my best skills are rebounding, inside scoring( need to work on my jumpshot), and blocking shots( I block eight shots one game against the Spurs).
Nobus3r1 Posted February 7, 2011 Posted February 7, 2011 Is it hard to add a time bar to how long someone is mag? I mean I have had times where I through I had a few more seconds to do my setup/tech trap, but it fails because the characters returns to normal before I can do it. I would support this. I mean Arakune has a curse meter why can't we have mag meter. I imagine that without a curse meter that Arakune would only know that he'd run out of meter when he'd won the round.
Skye Posted February 7, 2011 Posted February 7, 2011 That's funny. In other news, I'm gonna leave this here. Have fun. But Tager's precurse game got buffed too. 6A might be a useful tool against jB, and jB got nerfed anyway. This matchup HAS to be better, IDGAF about the new buffed precurse mix up, Tager has a theoretical answer to every facet of mix up with a good enough read; he previously had no good answer to well spaced jB then mash curse on block with spaced 5D.
Isorropia Posted February 7, 2011 Posted February 7, 2011 I....what...I don't even.... There's not really anywhere to go with someone who believes 6A could beat arakune's j.B, even on a theoretical level. >.>
FlyingVe Posted February 7, 2011 Posted February 7, 2011 The whole post basically is a combination of stupid, and stating that Tager can guess right... thanks... I guess... To be fair, the matchup would be (slightly) better if 5A>curse with meter wasn't added. EditL just read list of Arakune changes. This match will still be ass pancakes for many more reasons than the above.
CrazyI-nomitsu Posted February 7, 2011 Posted February 7, 2011 I'm still trying to understand how one best of Kune's air move gets beat by 6A?
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