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Posted

Perhaps I misunderstood what happens in CT and CS1, where you could buffer a jump during the flash and get out of the 720 easy, but I've seen and done it plenty of times.

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Posted
Perhaps I misunderstood what happens in CT and CS1, where you could buffer a jump during the flash and get out of the 720 easy, but I've seen and done it plenty of times.
Yes you did. What you saw happening was early 720's that could not grab you during the flash, perhaps you were in the late end of a neutral tech or something similar, and holding up in that case gets you out. Easy enough to test if you have any doubts.
Posted

The freeze-frame of 720 is its first active frame, if you aren't airborne at that point (Or at least in jump startup), kiss concrete.

Posted

This was possible in CS, but you had to delay the backdash after GF, executing it just as ID's active frames start. That backdash looked like it wasn't delayed....ID active frames reduced....What now? Good times is what now.

Posted

HEY!

http://www.youtube.com/watch?v=LhjAjwjUfQA&feature=player_detailpage#t=5m34s

THIS is that THING I keep trying to explain to people about why BB superflash buffering is counterintuitive. (Well, good for Tager in this case, but bad for gameplay in general.)

So Ragna goes to do a j.C, which for the player is jump, wait, C. You don't do that visually - there is a certain amount of time you wait after jumping before hitting C, such that C will hit the opponent in the head.

Tager does his 720 flash after Ragna jumps but before Ragna hits C. Ragna can't possibly react to the superflash, and he waits the correct amount of time and hits C.

However, since the flash stopped time (and Ragna), the C comes out the frame after the superflash, which makes it way early and has him whiff it down into the 720.

In any other game, the C input would have been eaten by the flash, and Ragna would have done nothing and been safe. To me, that's the correct way for it to work.

Posted (edited)

Does that also explain why sometimes a sj.C gets turned into a 5C (or any C-attack) when the opponent causes a superflash? I know many of us has had that happen at least once, and it's very frustrating...

Edited by Astaroth136
Posted

No he couldn't because 720's flash kicked in...the j.C was coming out even if he wanted to barrier cancel.

720's flash is pretty brutal.

Posted

AXIS - yes, he could have if he had realized what was going on.

Iso -yes he COULD have if he had realized what was going on (hah) but my point is that it's so fast and so hard to react to that nobody will actually do that. It's just a bad mechanic, IMO.

Posted

So that's a deliberate mechanic?

I always thought it was a programming exploit with the buffering.

Posted

Oh snaps thats kinda silly.

Well I got a mixed bag of news for you guys.

Barrier does not prevent chip damage in CS2.

I am a little tired right now So I can't pull up the link but jin DP'd a barrier blocking platinum player and she died from it.

Posted

Barrier does not prevent chip damage in CS2.

I am a little tired right now So I can't pull up the link but jin DP'd a barrier blocking platinum player and she died from it.

It does. A rachel barrier blocked Plat's bombs which do massive chip damage and nothing changed on her lifebar.

Jin's D DP is unblockable once charged so that might be the cause.

Posted

You'd have thought that you could've just taken advantage of the advance input feature to choose to do an attack during a superfreeze. It's not hard to demand someone holds a button within five frames of the end of the superfreeze.

Whilst we're on the subject, how long is a superfreeze? And are the astral ones longer?

Posted
Oh snaps thats kinda silly.

Well I got a mixed bag of news for you guys.

Barrier does not prevent chip damage in CS2.

I am a little tired right now So I can't pull up the link but jin DP'd a barrier blocking platinum player and she died from it.

According to the in game tutorial for CS1 barrier reduces chip damage but only instant barrier reduces it to 0.
Posted
According to the in game tutorial for CS1 barrier reduces chip damage but only instant barrier reduces it to 0.

That is something I didn't know.

@ Nini heart: IIRC it was Jin's A DP.

Posted

Ironic that I have been working on instant barrier when I play.

Posted

That's not what ironic means.

Also yeah, it's not an often talked about mechanic. Barrier alone reduces the chip by a whole lot, so the difference isn't very easily distinguished like other properties in the game (super obvious whiff circles).

I found out about it from a friend who randomly went through the in game tutorials and then observed it later, by I think winning a match on normal barrier chip. I personally think it is stupid.

Posted

Please do note that Youtube has offered linking to a specific time in a video for a year or so now...and recently they made it even easier: if you right-click on the video, you can choose "Copy Video URL at Current Time".

(^.^)

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