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[CS2] Carl Clover Tactical Discussion/Questions/Help


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Posted

Ahh ok, your issue is probably the same move proration taking effect. Cause you did 2 j.2c's & 2 Volantes. An in CS2 volante has same move proration like all of the rest of her moves. I bet if you took out a volante it would combo. Also how much did dmg did the second combo do.

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Posted

I didnt do 2 volante and 2 j.c allecan. That was just an example from when i tried to do my old Cs1 combo in Cs2.

About your combo, i only change the 5C to j2.C allecan, volante, 5C and then sj.b etc,etc.

Posted (edited)

NCo 5B,5C, Cantabille, 6B, sj.B, j2.C, j.B, j.B,j.C, Volante, 22]D[, 5C, sj.B, j2.C, j.B, j.B,j.C, Brio,(CoN) j2.C, Allegreto, Gear Super, 8]D[... It only deal 4.458 dmg... Why i feel so bad about this dmg?.. i feel that it should deal more. At least 5K

I dont like that we cant go higther that 4k without heat or deplyoing 3/4 of Nirvana gauge.

Im starting to miss Cs1 dmg.

Edited by JG
Posted (edited)
NCo 5B,5C, Cantabille, 6B, sj.B, j2.C, j.B, j.B,j.C, Volante, 22]D[, 5C, sj.B, j2.C, j.B, j.B,j.C, Brio,(CoN) j2.C, Allegreto, Gear Super, 8]D[... It only deal 4.458 dmg... Why i feel so bad about this dmg?.. i feel that it should deal more. At least 5K

I dont like that we cant go higther that 4k without heat or deplyoing 3/4 of Nirvana gauge.

Im starting to miss Cs1 dmg.

Like i stated you did j.b(x6) to many j.bs not enough Ada moves. This combo is a simplified version of my 1st combo.

I had wanted to kno how much dmg this did but you have yet to tell me.

W-O-C-N 5b>5c>cantabile>3c>2D>j.2c alle-can>5c>volante>5c>J.b>j.2c>J.c>brio>J.2c>j.b>j.b>allegreto>8D>Fermata>GearDD>8D

Im not understanding why you replace allegreto 5c wit 6B after the cantabile. Because the opponents back is against the wall its not as if they will move to far away during ur combo. But nvm that would you please tell me how much my second combo does please

Edited by Akira-Shiro
Posted

I've been trying to pick up carl again (havent played him since beginning of CT) and I was wondering, what are the things I should start practicing? (i have CS2 on psp and i use a stick there) where should I begin? Im kinda lost.

thanks

Posted (edited)
Like i stated you did j.b(x6) to many j.bs not enough Ada moves. This combo is a simplified version of my 1st combo.

I had wanted to kno how much dmg this did but you have yet to tell me.

W-O-C-N 5b>5c>cantabile>3c>2D>j.2c alle-can>5c>volante>5c>J.b>j.2c>J.c>brio>J.2c>j.b>j.b>allegreto>8D>Fermata>GearDD>8D

Im not understanding why you replace allegreto 5c wit 6B after the cantabile. Because the opponents back is against the wall its not as if they will move to far away during ur combo. But nvm that would you please tell me how much my second combo does please

Dude, in your second combo i didnt replace allegretto with j.C. I just remplace or add after the 2]D[ j2.allecan, 5c,volante, 5c.

If your reffer about the first combo i will re test it, because i feel that maybe when i was trying it i made i mistake in the timming because i was not so accostumed in Cs2 combo timming.

I've been trying to pick up carl again (havent played him since beginning of CT) and I was wondering, what are the things I should start practicing? (i have CS2 on psp and i use a stick there) where should I begin? Im kinda lost.

thanks

Mmmm... dude, you need a REALLY but REALLY best girlfriend or a pretty woman that you can trust. Then manage to extract her sould and embody it to a second controller, (shhh this is the secret that pro carl player use dont tell anybody) and configure it so your girlfriend soul can controll only Nirvana!, that way Nirvana will be one with the controller! and then.. you just need to syncronise with your possessed parner. Last part is like Pokemon.

Edited by JG
Posted
Im not understanding why you replace allegreto 5c wit 6B after the cantabile. Because the opponents back is against the wall its not as if they will move to far away during ur combo. But nvm that would you please tell me how much my second combo does please

I retested and! i notice something.. The reason why in the first combo i couldnt connect brio after allegreto it was because i test it against ragna and in the second combo i test it against Jin. Ragna seem to float a little bit higther in comparicion with Jin, making very hard to connect Brio and i can assure you that Nirvana isnt close to the wall because after the j2.C allecan y desactive nirvana and only reactivate with brio after the allegreto

.

Posted

I used to play Carl in CT but I kinda didnt play him in CS. I kinda know nirvana's movement and basic combos like sandwich loops, etc.

Ill start working on the things in that vid, thanks

Posted
I don't know how well you're use to carl but you need to be able to wrap your head around controlling nirvana while you're moving and attacking. First learn basic ground sandwich loops. After I would go straight into learning his cheesy unblockable crap: http://www.youtube.com/watch?v=oLxdL4GDqNs

Wouldn't he be missing a step ?.? Shoulnt he learn the sandwich combos, then cross-up combos, then juggle combos, then the rests. Cause sandwich combos only do 2k-3K. Then the cross-up, which leads to a juggle combo that do about 4k-5k, then into his resets into another 4k combo.

Generic sandwich from hit conferm (2k)>into cross-up juggle combo(4k)>Then reset with 100 heat(5k) total 11k that kills more then half the cast ^-^

This is how i play carl anyway but after the juggle combo, they get away with a dely roll. Cause in CS their is no 100% oki with carl, but with his new 3D that will get ppl scared to roll & they will tech ^-^ into another reset

Posted
Wouldn't he be missing a step ?.? Shoulnt he learn the sandwich combos, then cross-up combos, then juggle combos, then the rests. Cause sandwich combos only do 2k-3K. Then the cross-up, which leads to a juggle combo that do about 4k-5k, then into his resets into another 4k combo.

Generic sandwich from hit conferm (2k)>into cross-up juggle combo(4k)>Then reset with 100 heat(5k) total 11k that kills more then half the cast ^-^

This is how i play carl anyway but after the juggle combo, they get away with a dely roll. Cause in CS their is no 100% oki with carl, but with his new 3D that will get ppl scared to roll & they will tech ^-^ into another reset

Nah, i dont think so. In Cs2 the loop isnt hard to do so he can start practice rigth away.

When i started on CS1 i started doing jump loop and 2]D[ juggle.

Learning reset and crossup stuff get easier when you feel more comfortable with Nirvana moves and practice combos help with that.

Maybe in Cs1 you didnt have oki, but hell with just 1 or 2 reset and 1 volante or double volante combo you deal like 75% of the total opponent gaugue.

Posted
Nah, i dont think so. In Cs2 the loop isnt hard to do so he can start practice rigth away.

When i started on CS1 i started doing jump loop and 2]D[ juggle.

Learning reset and crossup stuff get easier when you feel more comfortable with Nirvana moves and practice combos help with that.

Maybe in Cs1 you didnt have oki, but hell with just 1 or 2 reset and 1 volante or double volante combo you deal like 75% of the total opponent gaugue.

Volante has same move proration like 2D & Brio. Its not good to use 2 of the same attacks in one combo anymore. U gotta get creative to get that dmg

Posted
Volante has same move proration like 2D & Brio. Its not good to use 2 of the same attacks in one combo anymore. U gotta get creative to get that dmg

Is not tha doing 2 same moves in a combo isnt good. The main problem is the untechable time that now is more short and the Nirvana gauge.

Posted

I was messing around with this:

6B, 2]D[, j2.C Alle~can,5C, Volante,5C, j.B, 8]D[, j2.C, j.C, 2]D[,j2.C,j.B,j2.C,j.B, (jc), Brio, allegreto. After the jump cancel part i dont know what to do xD. But with this i can deal like 3.980 dmg and using only like a half of Nirvana gauge.

Hell i want 4k!

Posted (edited)

U could do J.2c>allegreto>8D>J2c>Jc>3D reset ?.? ull get 4k & a reset with 50 heat u can turn that 3.5k reset into a 4k reset & thats a total of 8k for 50 heat & u gain like 60-70 heat. So im assuming that even with 0heat at the start ull gain like 60-70 heat from these 2 combos, so it will always be a guaranteed 8k ^-^

An on that note, u need to remember. We are the only character with a reset that is Dp safe, Unblockable, & DD safe. So for us to have such a safe reset we gotta lose some dmg.

So im guessing Carls max is 4-5k 0heat & 5-6k 50heat & 5.5-7k 100heat. Sorry to say this but if we get more then 7k were officially a broken character. Cause like i said before, our reset is 100% safe... except a well timed burst. This is just a guess, because people havnt been doing combos from his CH 3c & Fatal yet. So we need to keep it a positive untill then, we wont kno till CS2 is out on consoles so dont be complaining about dmg just yet ^-^

Edited by Akira-Shiro
Posted (edited)
U could do J.2c>allegreto>8D>J2c>Jc>3D reset ?.? ull get 4k & a reset with 50 heat u can turn that 3.5k reset into a 4k reset & thats a total of 8k for 50 heat & u gain like 60-70 heat. So im assuming that even with 0heat at the start ull gain like 60-70 heat from these 2 combos, so it will always be a guaranteed 8k ^-^

An on that note, u need to remember. We are the only character with a reset that is Dp safe, Unblockable, & DD safe. So for us to have such a safe reset we gotta lose some dmg.

So im guessing Carls max is 4-5k 0heat & 5-6k 50heat & 5.5-7k 100heat. Sorry to say this but if we get more then 7k were officially a broken character. Cause like i said before, our reset is 100% safe... except a well timed burst. This is just a guess, because people havnt been doing combos from his CH 3c & Fatal yet. So we need to keep it a positive untill then, we wont kno till CS2 is out on consoles so dont be complaining about dmg just yet ^-^

In the end i did manage to do a 4K combo with only using a little bit more of 1/4 Nirvana gauge.

After so many weird attemp for deal 4k i went tired and stick to Cs1 combos and i got this:

6B, 2]B[, j2.C Alle~Can, 5C, Volante, j2.C Alle~Can, 5C, j.C, 4]D[, 5C, j.B, j.2C, Allegreto, 8]D[, 3C.

This deal 4K and only use a little bit more that 1/4 of Nirvana life, the nasty thing about this combo if that after 3C you could do Gear Super and that will be red beat (so is valid) if you desactivate Nirvana after de 8]D[, she will recover the same amount of gauge spended in this combo and the total dmg will be 4.8K.

This is the combo: http://www.youtube.com/watch?v=6MRXEsm9DUM

Testing stuff with Carl in cs2 i notice that is really hard to go beyond 4k without using too much Nirvana gauge. Stuff like j.B, j2c, j.B,j.B,j.C prorate a lot the dmg.

Edited by JG
Posted

Looking good. To save even more meter with nirvana you can actually deactivate her before doing the last 8D.

Posted (edited)

Im beginning to understand now.... Nirvana has a multiplyer, while she is cut on the amount of hp she loses is increased every time she chains one attack into another. So theoretically speaking corner combos dont require that you hold the button.

Like the first combo i gave u

W-O-C-N 5b>5c>cantabile>5c>J.b>J.2c>J.c>Brio [Deactivation]>5c>J.b>J2c>allegreto>8D ?.? This does around 4k but uses only 2 Ada attacks. So in the corner our dmg gets a little higher & we can reduced the amount of Ada moves & still get 4k.

Speaking of combos >.> could u test this for me. How much dmg do these do.

CH 3c>22D>IAD J2c>5c>Volante>alle-can>5c>J.c>4D>5c>J.b>J2c>allegreto>8D>J.2c>J.c>3D>3D-Reset combo how much dmg before the reset.

And this CH 3c>Fermata>2c>Fermate>alle-can>5c>J.c>4D>5c>J.b>J2c>allegreto>8D>5c>volante>j2c alle-can>J.b>J.c>8D>3c>Gear DD

Edited by Akira-Shiro
Posted
Looking good. To save even more meter with nirvana you can actually deactivate her before doing the last 8D.

Yeah i know that, but i was having a little bit some problems to connecting the 8]D[ at the last because you need to throw the rival not so hight. If that happen it will be a blue beat combo.

Im beginning to understand now.... Nirvana has a multiplyer, while she is cut on the amount of hp she loses is increased every time she chains one attack into another. So theoretically speaking corner combos dont require that you hold the button.

Like the first combo i gave u

W-O-C-N 5b>5c>cantabile>5c>J.b>J.2c>J.c>Brio [Deactivation]>5c>J.b>J2c>allegreto>8D ?.? This does around 4k but uses only 2 Ada attacks. So in the corner our dmg gets a little higher & we can reduced the amount of Ada moves & still get 4k.

Speaking of combos >.> could u test this for me. How much dmg do these do.

CH 3c>22D>IAD J2c>5c>Volante>alle-can>5c>J.c>4D>5c>J.b>J2c>allegreto>8D>J.2c>J.c>3D>3D-Reset combo how much dmg before the reset.

And this CH 3c>Fermata>2c>Fermate>alle-can>5c>J.c>4D>5c>J.b>J2c>allegreto>8D>5c>volante>j2c alle-can>J.b>J.c>8D>3c>Gear DD

I also notice that, i seem that the multiplication cost in Cs2 is way more hitght than in Cs1.

The good thing about that combo is that if you do it after 1 jump loop, UB, something into cantabille,j.B,(jc),j.C, 3]D[ j2.C, j.B,j.C, 5B,2B, 6B + 2]D[ and then do the combo clip that i uploaded. You end taking like 95% of the opponent life xD.

I really want to do this in an actual match >_<

Quick question, why people think that Dio is a good player? i never like his Carl too much, especialy if you compare it with Kyaku, Ranreo or Eesuke. I know that Dio is a good player, but at least for me, not with Carl.

Posted
Quick question, why people think that Dio is a good player? i never like his Carl too much, especialy if you compare it with Kyaku, Ranreo or Eesuke. I know that Dio is a good player, but at least for me, not with Carl.

If I recall correctly, Dio was the first person everybody saw do the Clap Trap. It also seems that there has always been significantly more videos of him than of Kyaku, Ranrebo, and Eesuke. I mean, in CT/CS1 I saw my share of Kyaku/Ranrebo/Eesuke vids, but it did seem like there were more Dio vids than vids of those 3 combined. I think that's why he's been considered a great Carl by most of the BB community (minus the Carl players, lol), people just see him more and he wins. But yeah, I agree. He's a good fighting game player, and he's good at reading his opponent, but he's nowhere near as good of a Carl as Kyaku, Ranrebo, and Eesuke.

Posted

That's real nice JG. Do you think the blue beat part was a mistake on your part or was the hitstun deterioration starting to take affect?

Posted
That's real nice JG. Do you think the blue beat part was a mistake on your part or was the hitstun deterioration starting to take affect?

100% Mistake, just check my other Cs2 Carl combo clips and you will see that was a mistake XD. I didnt want to do it all again because that blue beat xd.

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