JG Posted May 20, 2011 Posted May 20, 2011 C0R Im not so sure about that cause iv had the computer set to "Block all" >.> & they still get hit when i did 2B+2D.... only one move gets registered but its still a UB. Also Mightfo to answer your question, the reson people dont Dp out is cause. Carl does J.2c>j.a>J.a>J.b+3D your Dp doesnt attack off frame 1 its a couple before it hits, but the invinsibility is active around fram 1. So ur Dp makes carls J.b wiff causing him to land because he is so close to the ground. An by the time ur Dp is active he is already blocking. & he gets a CH 3c into 5k+The reset u just got out of A yeah, that also some times have happen to me. Even with 6B and 2]D[. Hey, i manage to improve mi combo with Volante, 4]D[, etc... Now it dostn need the allegreto part, so is way more easier to connect fermata and dosnt spend more nirvana gauge. The good thing is that combo withou distorcion deal 4.3k and with fermata 5k. If someone want i could record this. Quick question, is 2A or 5A nerfed? why i feel that now the only thing i can do when im getting presured is block. At least in CS1 5A or 2A could beat some presure string. Also, it me? or i think that Vivance A travel is a little bit shorter thatn in Cs1?
C0R Posted May 20, 2011 Posted May 20, 2011 C0R Im not so sure about that cause iv had the computer set to "Block all" >.> & they still get hit when i did 2B+2D.... only one move gets registered but its still a UB. Do you have block switching enabled? Because Spark and I could get the CP to block everything. If it's a true unblockable then both moves would register as they would both be active during the window he gets hit.
Sairus Posted May 20, 2011 Posted May 20, 2011 (edited) I've been toying with getting into BB in the wake of CS2's release and decided I'm going to try main Carl. For the moment I'm just working on my execution of his j.B, j.2C loop and trying to hammer my way through the challenges. (I'm primarily a Street Fighter player, so BB's long combos are tough going!) Are there any particular things I should practice or any basic combo videos I can watch? I'm fairly noobtacular at this game and it's shockingly hard to find Carl resources for CS2. Edited May 20, 2011 by Sairus
Zeero Posted May 20, 2011 Posted May 20, 2011 Quick question, is 2A or 5A nerfed? why i feel that now the only thing i can do when im getting presured is block. At least in CS1 5A or 2A could beat some presure string. IB was nerfed, does that help? I dont think the A's were nerfed. Oh, and Vivace A was nerfed, no longer full invin only head/body so you cant use it to get out of stuff... if you used to do it...
Mascarpone Posted May 20, 2011 Posted May 20, 2011 2D + 6B can still perfect-unblock even with block switching on so i think it's perfectly conceivable that the 3D j.B reset -can- be a perfect unblockable if timed correctly.
Akiro Posted May 20, 2011 Posted May 20, 2011 (edited) There are UBs in the game, its just that the window is so microscopic its not even worth calling a UB. You'd have to be a wizard in order to do it even twice in a row. Also my stick finally came in the mail :D, CSII Carl is a bit easier than I thought, Its just a matter of learning muscle memory to relearn Carl. The only thing I'm having trouble with so far is the Cantible>6B>j5b>3D>j.5C parts of combos. I've been trying to input the 3D during the 5C for some stupid reason, but I'm assuming that you have to do it at the same time as j5b. I plan to stay in Challenge mode for eternity until I'm satisfied with myself like I did with CSI Carl. Also the new 5C hitboxes suck, It takes timing to even hit a falling Tager with it. Edit: Yeah, this is starting to get annoying. I can get the first part of the combo going, but when it comes time to hit them with j.2c Bang always blocks it. I have no idea what I'm doing Q_Q Edited May 20, 2011 by Akiro
Akira-Shiro Posted May 21, 2011 Posted May 21, 2011 @JG What combo u talking that deals 4.3k..... im assuming its a corner combo. If its mid screen then could u tell me please. @ COR Yes the blockin switch is enable,,, i said i had the cpu set to "Block all" & no both moves wont register, because its a UB u cant block both u can only block one while the other one is free to hit u. Cause it is theoretically impossible to force hitstun by 2 different moves, cause 2D makes u fly & 6B makes u stunned. Since ur already standing u block the 2D & eat the 6B. Cause in BB u need frames to crouch, stand, & jump
JG Posted May 22, 2011 Posted May 22, 2011 (edited) @JG What combo u talking that deals 4.3k..... im assuming its a corner combo. If its mid screen then could u tell me please. Midscreen CoN: 6B, 2]D[, j2.CAlle~can, 5C Volante, j2.C Alle~can, 5C, j.C, 4]D[, 5C,j.B, j2.C, j.B, j.B, j.C, 8]D[ ( It around 4.200~4.300), Fermata (5.100 dmg). Even you can do j.C or j2.C allegreto, 8]D[ for more dmg. Edited May 22, 2011 by JG
Akira-Shiro Posted May 22, 2011 Posted May 22, 2011 (edited) Aye -_-" they are plotting against us carl players. I was in W-O-C-N an tried CH-3c>fermanta>2c>fermata>5c>j.b>allegreto>brio>5c>j.b>j.2c>j.b>j.b>j.c>8D i only got 6k if i tried anything after that.... they tech instantly cause ur only like 10heat away from another 50 for a 3rd DD. after 8D i tried 5c>j.b>j.b>j.c>8D>fermata but the 5c only does 96 dmg & the combo drops =( I dont think arks wants us to get past 6k Edited May 22, 2011 by Akira-Shiro
Mascarpone Posted May 22, 2011 Posted May 22, 2011 Awrighty finally adjusting to the knock down, now to get used to to akward j.a j.a j.b+3D. any tips on that one?
sinder Posted May 22, 2011 Posted May 22, 2011 Awrighty finally adjusting to the knock down, now to get used to to akward j.a j.a j.b+3D. any tips on that one? keep ada activated? should relase 3D after the second j.a
JG Posted May 23, 2011 Posted May 23, 2011 (edited) Midscreen CoN: 6B, 2]D[, j2.CAlle~can, 5C Volante, j2.C Alle~can, 5C, j.C, 4]D[, 5C,j.B, j2.C, j.B, j.B, j.C, 8]D[ ( It around 4.200~4.300), Fermata (5.100 dmg). Even you can do j.C or j2.C allegreto, 8]D[ for more dmg. This is the clip that i made doing that combo. http://www.youtube.com/watch?v=wXRqQI5IA_I Going in strong! Edited May 23, 2011 by JG
kotokot Posted May 23, 2011 Posted May 23, 2011 any tips for 5b>6b>22d 623c>2c>236a>3d j.b>dj.c>j.2c>etc can't land j.2c, it whiffs or lands on wrong side.
Isuyaru Posted May 23, 2011 Posted May 23, 2011 Don't know if anyone's mentioned this already, but get used to hitconfirming 2A 5B 623C; the combo tutorial video posted a while back used 2A 5B 6B 623C, but that doesn't work universally. As for j.A j.A j.B+3D, you want to release D before the first j.A hits, but after you hit the button and the move's startup begins. Ideally one or two frames after the move starts.
Akiro Posted May 23, 2011 Posted May 23, 2011 I finally got Carl's j.c combos down, turns out it was timing that was my problem. I was inputting the 3D at the same time I pressed j.5B, but you have to input the 3D very slightly after the j.5B otherwise you'll either wiff the 3D or they'll block the j.2c. The only thing I need to do now is to learn those j.b j.2c loops :D.
currentlemon Posted May 23, 2011 Posted May 23, 2011 I tried out Carl in CS1 and I was able to get some decent sandwich combos and corner combos from him. I was also able to control Ada decently. But, I dropped him because of his loop and I couldn't do it and it threw me off. Now he looks more appealing to me in CS2 now that his loop is gone. He has a new one, but it seems a lot more simpler to me. After I learn Noel basics, I'm thinking of trying Carl once again. The question is that, is he a lot simpler and straight to the point in CS2 and I don't have to learn anything stupid (I'm talking about the loop in CS1). Again, I did learn pretty basic sandwich and corner combos. And I was able to learn most of his mix-ups in CS1.
Akiro Posted May 23, 2011 Posted May 23, 2011 (edited) Which loop in CS1? CS1 Carl didn't really have one definite loop that defined his gameplay like in CS2. You were basically free to use your imagination and come up with combos. Its kinda tough to say if hes easier to learn, Unless you were a avid CS1/CT Carl player, he should be just as difficult to learn as he was in the previous games. CS2 Carl's entire gameplay involves him getting his opponent into one specific loop, I guess you could be ok if you can't learn this loop and stuck with his mixups and sandwhich combos, but hes not as effective if you dont utilize the loop. Edited May 23, 2011 by Akiro
currentlemon Posted May 23, 2011 Posted May 23, 2011 I'm talking about the 2d loop in CS1. It threw me off. His new loop seems simpler to me. Not easy, but simpler.
Akira-Shiro Posted May 23, 2011 Posted May 23, 2011 (edited) 2D wasnt a loop.... it had same move proration, u wernt suppose to do do it twice, but u could. Carl had no loops in CS1 that were key to his play style. If thats ur issue i wouldnt recommend CS2 carl for u cause he is more dependent on his loop now Also like kotokot said im also having troubles landing the loop during ur 2c combo. Carl either is to far away so the j.2c wiffs or j.2c hits on the opposite side of the opponent droping the combo. Edited May 24, 2011 by Akira-Shiro
currentlemon Posted May 23, 2011 Posted May 23, 2011 It wasn't a loop. Oh who cares about CS1 now. I'll try Carl again anyway. I need something to do in the mornings anyway. I'm dropping Hazama since I don't really feel like playing him anymore. I'll do the best I can with Carl. If not then...oh well.
Kyle Posted May 25, 2011 Author Posted May 25, 2011 (edited) I can't figure out for the life of me how to make the most of these two moves. Edit: I now realize this belongs in the tactical discussion thread. Moved for ya. We still need these threads: combo On-line directory 101 Edited May 25, 2011 by Kyle
Akiro Posted May 25, 2011 Posted May 25, 2011 Sorry if this is common knowledge, but quick fun fact, Nirvana can combo into volante from a 8D. I was able to do it on Bang and Tager but I didnt test it on anyone else. This might have some combo potential perhaps? What I have going so far for it is 2C>8D>Volante>j.2C>Alle~Can>???
Mascarpone Posted May 25, 2011 Posted May 25, 2011 She's been able to do that and in CS1 it might have had some applications but CS2 is far too meter-conservative for that to be useful for anything but flash. It does look neat tho.
Akira-Shiro Posted May 26, 2011 Posted May 26, 2011 (edited) Well if we on the topic of flash finishes try 5b>5c>6b>Sj.b>j2c(Volante)>j.b>j.b>j.c(Fermata)>Volante>Fermata>5c>J.b>J.c>Brio>3c Edited May 30, 2011 by Akira-Shiro
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