Akira-Shiro Posted July 23, 2011 Posted July 23, 2011 Thanks u saved me the trouble of posting that & if they are blocking ur J.2c J.a j.a jb/3D its cause ur timing is flawed. Like i said before, the new loop is 100% safe & 100% UB if u kno wat ur doing
Mascarpone Posted July 23, 2011 Posted July 23, 2011 Dear god i was tired when i wrote that. that last line doesn't even make sense. "Though Carl's 2D6B can be perfect, you don't want it to be. Perfect unblockables always count the low hit and 6B doesn't bounce or combo into anything (because cantabile will most likely whiff when you are that close to Nirvana and she is still active) so ideally you want them to get hit by the 'almost unblockable' side of the set up. This is not however the case with the 3Dj.B set up." Kay that holds up much better. Either way even if you aren't timing it perfectly the set up is difficult to block. And though the 4 3D's it takes to loop the set up twice does in fact burn through allot of nirvana's life bar, you are totaling 6K damage, and any non-reset combo of carl's that does this much damage is going to consume plenty of meter as well. If you're terribly concerned with it, just use it once and end your second combo with an 8D Fermata. The good thing about Carl is though nirvana's meter is low these days, it recovers insanely fast and carl has the option of ending all his combos with almost full-screen knock back, giving you plenty of opportunity to recover meter.
The Noble Clap Posted July 23, 2011 Posted July 23, 2011 Oh, that explains a lot actually. I was just fighting a bad Carl then. ONLINE PLAY! *shakes fist* CURSE YOUR FALSE INFORMATION! I still like big combos more then resets so I'll just do that.
The Noble Clap Posted July 26, 2011 Posted July 26, 2011 Hay guise, I was on my 3DS and I got bored and did this on Bang. blah blah 623C-3C-j2C~allecan-5C blah blah. So you could do old stuff that way.
sinder Posted July 26, 2011 Posted July 26, 2011 (edited) question In some matches Carl it looks like can do 6C but it has less recovery time so you can combo quicker and the actual move looks like it comes out instantly. Its mostly done during the opponents block strings as well in AutoRs channel. Does anybody know how Carl is doing that? thanks example: http://www.youtube.com/watch?v=Jmh4qjxaqIA&feature=channel_video_title go to 1:10 but what i'm talking about actually occurs at 1:16 mark Edited July 26, 2011 by sinder
JG Posted July 26, 2011 Posted July 26, 2011 question In some matches Carl it looks like can do 6C but it has less recovery time so you can combo quicker and the actual move looks like it comes out instantly. Its mostly done during the opponents block strings as well in AutoRs channel. Does anybody know how Carl is doing that? thanks example: http://www.youtube.com/watch?v=Jmh4qjxaqIA&feature=channel_video_title go to 1:10 but what i'm talking about actually occurs at 1:16 mark My friend, that is the counter assault move. To do that, you just need to input 6,B+C when you are in blockstring. Keep in mind that move consume 50% of heat gauge.
Akira-Shiro Posted July 27, 2011 Posted July 27, 2011 Does anyone kno the match up ratios for carl...... or where i can find them =/
Regalstirling Posted July 27, 2011 Posted July 27, 2011 Hello, newb here. First time in the Carl specific forums. Is there no combo thread for him? Sorry if this is obvious, but I do not know where to look.
The Noble Clap Posted July 27, 2011 Posted July 27, 2011 I have no idea why there is no Combo Thread. Just make up your own.
Regalstirling Posted July 27, 2011 Posted July 27, 2011 I have no idea why there is no Combo Thread. Just make up your own. This is my first non-SF fighting game, and Ive been playing for about a week. My combo creativity has been limited, haha. Been doing a lot. B, 6C, 6D then just goin for resets into that same tiny combo, haha. Real Talk: Im a newb.
Marisa Posted July 27, 2011 Posted July 27, 2011 There was briefly a CS1 thread for combos, but it appears to have been deleted. Carl's combos are somewhat complex to write down due to the negative edging and it's often better to see a video to know exactly what you're supposed to be doing when.
Mr Oso Posted July 27, 2011 Posted July 27, 2011 This is my first non-SF fighting game, and Ive been playing for about a week. My combo creativity has been limited, haha. Been doing a lot. B, 6C, 6D then just goin for resets into that same tiny combo, haha. Real Talk: Im a newb. http://www.youtube.com/watch?v=oLxdL4GDqNs Theres also of plenty of match vids you can check our in the Carl vid thread.
The Noble Clap Posted July 27, 2011 Posted July 27, 2011 Hey guise, I was doing dem ranked matchs, and I put it to 2+ only. Stickbug appeared. Derp Herp I lost, no surprise, but I suddenly gained the ability to IB stuff and block overheads online. It seems I suck less when I'm pretty sure I'm fucked anyway. Does anyone else have something like that?
sinder Posted July 27, 2011 Posted July 27, 2011 (edited) This is my first non-SF fighting game, and Ive been playing for about a week. My combo creativity has been limited, haha. Been doing a lot. B, 6C, 6D then just goin for resets into that same tiny combo, haha. Real Talk: Im a newb. lol if you've seen the combo thread you probably wouldn't continue looking at it with all the[D] and ]D[ which hurt my eyes D: anyway since you're new i want to help you out since you're a street fighter player, the only character who was similar to carl, does not exist. On the top of my head Maya(C.Viper) played with the negative edge game, which you probably know. however, you really don't need to negative edge with carl unless nirvana is not active, which may happen in some situations like: being caught in a block-stringdoing a corner combobaiting opponent dealing with block strings with carl is tough since he does'nt have any good get off me options. Like i posted before, the counter assault move as JG mentioned is one of the few options he has you can also do the infamous surprise volante which is one of the funniest ways to deal with pressure and its funny if it works. It basically means quickly inputting 421D while you get a small break from someone's pressure game. it would also be best to jump during this too given that if carl is hit the volante action is cancelled with nirvana Corner combos are cool with carl, and you may want to take advantage of Brios(623D) and 4Ds wall bounce options given that you can do another combo afterwards or do a gear super (half circle back-forward C) brio can be negative edged during an aerial combo, like the one in challenge 10. Actually i think its a lot easier to negative edge brio and volante than negative edge 3D (ill get to this). baiting opponents is not really important unless you're dealing with certain character styles, like hazama/ tager. its just u dont want to keep nirvana active against tager since he can sledge her to death(he will) baiting is just pressing D over and over. this has nothing to do with negative edging but i have no where else to put this. Combos ugh, a carl combo thread shouldn't exist, too many ways to deal damage to somebody. BUT... there are some combos that are worth knowing about the 6D is probably the most basic and it's good you're learning that first since you can win by just doing that small combo sometimes there are also some good combos like the jB>j2c>jB>7/8/9(double jump)jB>j2c>jC in cs2 jc has been given a knockdown property and 3D got a mystical powered buff(look at challenge 7) which means carl has a new oki game. oki if you don't know has to do with wake-up shenanigans. In street fighter I used rose and viper. Rose had no game lol, but viper had seismo cancels you may also notice that people have been posting jc>3D everywhere, that's because its the most common way to get into the carl one trick pony/walmart loop which is a repeated j2C>jB glitch. the loop itself is cool however its good after 15 hits, then u have to be unpredictable otherwise it can become punishable what else? i forgot something i was gonna put here but if you have any questions ask people here. I was bored since i have no xbox live D:!!!!!!!!!!!!!! but I think its cool how you want to learn carl, since everybody is scared to try him out. by the way i'm sinder, im here stalking the forums learning new things all the time. if you want to play online my gt is dreadmaniac. good luck and post results on your carl's progress. FIN Edited July 28, 2011 by sinder
Regalstirling Posted July 27, 2011 Posted July 27, 2011 lol if you've seen the combo thread you probably wouldn't continue looking at it with all the[D] and ]D[ which hurt my eyes D: anyway since you're new i want to help you out since you're a street fighter player, the only character who was similar to carl, does not exist. On the top of my head Maya(C.Viper) played with the negative edge game, which you probably know. however, you really don't need to negative edge with carl unless nirvana is not active, which may happen in some situations like: being caught in a block-stringdoing a corner combobaiting opponent dealing with block strings with carl is tough since he does'nt have any good get off me options. Like i posted before, the counter assault move as JG mentioned is one of the few options he has you can also do the infamous surprise volante which is one of the funniest ways to deal with pressure and its funny if it works. It basically means quickly inputting 421D while you get a small break from someone's pressure game. it would also be best to jump during this too given that if carl is hit the volante action is cancelled with nirvann Corner combos are cool with carl, and you may want to take advantage of Brios(623D) and 4Ds wall bounce options given that you can do another combo afterwards or do a gear super (half circle back-forward C) brio can be negative edged during an aerial combo, like the one in challenge 10. Actually i think its a lot easier to negative edge brio and volante than negative edge 3D (ill get to this). baiting opponents is not really important unless you're dealing with certain character styles, like hazama/ tager. its just u dont want to keep nirvana active against tager since he can sledge her to death(he will) baiting is just pressing D over and over. this has nothing to do with negative edging but i have no where else to put this. Combos ugh, a carl combo thread shouldn't exist, too many ways to deal damage to somebody. BUT... there are some combos that are worth knowing about the 6D is probably the most basic and it's good you're learning that first since you can win by just doing that small combo sometimes there are also some good combos like the jB>j2c>jB>7/8/9(double jump)jB>j2c>jC in cs2 jc has been given a knockdown property and 3D got a mystical powered buff(look at challenge 7) which means carl has a new oki game. oki if you don't know has to do with wake-up shenanigans. In street fighter I used rose and viper. Rose had no game lol, but viper had seismo cancels you may also notice that people have been posting jc>3D everywhere, that's because its the most common way to get into the carl one trick pony/walmart loop which is a repeated j2C>jB glitch. the loop itself is cool however its good after 15 hits, then u have to be unpredictable otherwise it can become punishable what else? i forgot something i was gonna put here but if you have any questions ask people here. I was bored since i have no live D:!!!!!!!!!!!!!! but I think its cool how you want to learn carl, since everybody is scared to try him out. by the way i'm sinder, im here stalking the forums learning new things all the time. if you want to play online my gt is dreadmaniac. good luck and post results on your carl's progress. FIN Oh wow, lots of great info there! Its a little in Blazblue-ese, but Ill def be referring to this as I improve. Ill hit you up on live sometime soon as well.
Akira-Shiro Posted July 28, 2011 Posted July 28, 2011 (edited) If ur talking combos look @ challenge mode, but remember challenge mode combos are not always optimal combos. Ur free to change things around for more dmg. Think of it as, if u cant use D in a combo cause its to slow, use C if u cant use C use a B. With this style of thinking ur combos will always be optimized. Also BB has something called minimum dmg & 'same move proration' in SF after a super long combo if u did ur super it would do almost no DMG, in BB all supers hav a minimum dmg value. Meaning no matter how long the combo it will always do a specific amount. An 'same move proration' is a system in the game that makes ur hits in a combo do about 0dmg. It happens if u do a single special move twice in a combo. Like 'Brio' has a wallbounce property, if brio did not have same move proration u could spam brio in the corner then do a Distortion/"ultra" & do like 6k dmg & dat shit aint cute =/ Edited July 28, 2011 by Akira-Shiro
The Noble Clap Posted July 28, 2011 Posted July 28, 2011 (edited) Also, not all moves prorate at the same speed or loss, drive moves count as "same moves" but not a/b/c moves. Someone should make a guide, people might read it one day. Edited July 28, 2011 by The Noble Clap
Regalstirling Posted July 28, 2011 Posted July 28, 2011 proration is some mathematical shit. Ill try and keep it in mind. other just two very specific questions: what can I get off of throws? (with or without absurd execution?) and off of the 3C slide. I know I can get an ultra off of it, but if I dont have meter, can I do anything?
The Noble Clap Posted July 28, 2011 Posted July 28, 2011 If you 3C Tager, Jin, or Bang you can follow with a buffered non SJ jA-air combo. On anyone else, Wheel of Fortune. On counter hit, you can do anything but 6B-air combo works well alone. On throw, 6B works regardless of throw. If Ada is close or you were fast enough to 22D her, do something cool looking. If you try hard enough, they'll turn off their Xbox. It happens. (I don't want to write combos)
Akira-Shiro Posted July 28, 2011 Posted July 28, 2011 Since u didnt play CT ur lacking some basic carl skills like his glide throw & allencan. To do allencan, u do j2c and as u hit them input allegreto/J214C & carl will fall to the ground instead of bouncing after j2c, but it only works if ur semi close to the ground. When typing combos with carl u will see C-O-N O-C-N O-N-C & W-O-C-N they are positionings W=Wall O=opponent C=carl N=Nirvana. If u are in O-C-N use these to get into C-O-N 5b>2b>6b>6D>236a>5a>5b>2b>3c>3D or even 5b>6b>6D>IAD J2c-allecan 5a>5b>2b>3c>3D
Mascarpone Posted July 28, 2011 Posted July 28, 2011 If you have them in sandwhich you can also get some very mean oki off 3C
Akiro Posted July 28, 2011 Posted July 28, 2011 (edited) Ok, I had to take the break from this game back I'm back now, with all the Relius Clover hype :O, with a few questions. I already have the basic feel down for the 623c s.j j.5b 3D j.5 j.5C basics. So I'm pretty sure I can get back into doing those consistantly. But I'm still having alot of trouble with the UB set ups, so for now I've been trying to do the 623 aircombo into volante from challenge 9. I keep inputting volante at the same time I'm doing j.2c but it always ends up being a little bit past them no matter what I do. Is the timing on this combo too strict to actually implement into a playstyle? Or is my timing just off? Also, for the 623C 2C vivaceA j.5B 3D j.5C combo, whats the timing for the j.5B? Everytime I do it, the j.5B bluebeats or they air recover before I can hit them with it. Edited July 28, 2011 by Akiro
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