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Posted

Ok, I played a lot of EX today cuz we preordered Japanese copies. One thing I noticed is that CH 6b will only wallbounce if you hit them with the tip of the fork (or a little bit closer that that). Point blank CH 6b will just send them away like CS2.

This doesn't really matter since 6b is only really useful at max range honestly. And confirming off of it is actually really easy once you get used to dashing in deep right away.

  • 2 weeks later...
Posted
Ok, I played a lot of EX today cuz we preordered Japanese copies. One thing I noticed is that CH 6b will only wallbounce if you hit them with the tip of the fork (or a little bit closer that that). Point blank CH 6b will just send them away like CS2.

Finally got CSEX too. If anybody want me to test stuff, feel free to ask.

The above statement is not 100% correct. They will wallbounce point blank if Rachel doesn't have forward momentum. The only case where I could imagine that situation would be hitting a Tager out of some sledge blockstring stuff though.

Also, does anybody mind me creating a CSEX combo thread? I already made a combo list that just needs some formating.

Posted

Yeah, CSEX combo thread sounds good. The CS2 threads will slowly get archived as the US EX release draws closer.

Posted

Coolies.

Not really sure how to structure it though.

I was thinking about either

1 wind

midscreen

midscreen[50 heat]

corner

corner[50 heat]

[...]

or

midscreen

0 wind (+ heat)

1 wind (+ heat)

2 wind (+ heat)

3 wind (+ heat)

4 wind (+ heat)

corner

0 wind (+ heat)

[...]

The second one is pretty much the same as we use right now. Any ideas? x:

Posted
Ok, I played a lot of EX today cuz we preordered Japanese copies. One thing I noticed is that CH 6b will only wallbounce if you hit them with the tip of the fork (or a little bit closer that that). Point blank CH 6b will just send them away like CS2.

This doesn't really matter since 6b is only really useful at max range honestly. And confirming off of it is actually really easy once you get used to dashing in deep right away.

You can wall slam if rachel hit's 6B from the direct center of the screen, if you're dashing you can actually go a little bit past the midpoint and the camera moves forward with both of you so the opponent doesn't actually reach the wall. Similarly, if the opponent starts too far away from the wall (like when you're cornered), the opponent doesn't reach.

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