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Posted
It's in one of the early videos for j.2C combos. It's just kinda there for lulz. But it is definitely a level 2 because the damage is 1200, not 2000.

That's seriously silly. xD

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Posted

Do you know what video it is? I never got to see it and would like to. If nobody does then no worries, don't go through the trouble of hunting it down.

Posted

j.2c tutorial vid in the first post of this thread, I think. xD

Noooooooo ninja'd. D:

Posted
@Beening: If you have the wind for it, you can do a Fatal Counter j.2c for that midscreen combo. For example:

5b>5cd>3c>BBL>214a>dash (when you see frog is about to activate)>SJC8d>lv3 j.2c2d>5b>j.b>j.c>JC>j.b>j.c>j.236a = about 5.2k/3 winds/50 meter

*facepalm* I totally forgot I could do that, thank you. I have actually neglected to learn the timing for that trick and that improves the damage output considerably, I believe it adds almost 1k to the damage. It is nice to have some midscreen combos that do good damage.

Posted
Yup, level 3 is the only one that fatals. Polka might be referring to how you can get a level 3 fatal at a lower height by using 2D, but that's about the only thing I can think of.

I suck at the doing that BBL SJ 8D frog combo. I can only ever get it to work if I BBL the opponent very close to the ground (1-2 hits on 3C) and then drop George during BBL so he starts to activate before it ends. ./cough

Oh well. I don't really use that combo anyway. \o/

It seems to do good damage if you can get used to it. I thought Rachel's challenge #9 was ridiculous but I am getting to where I can do it online. I just like to see how strong Rachel can be with variety but I can definitley understand avoiding crazy precise combos when you would rarely do them online anyway.

Posted

If I want a j.2C fatal combo in those situations, I always go for 3C > BBL > SJ8D > lvl 3 j.2c combos instead of 3C > BBL > frog > SJ8D etc. combos.

I'm not sure which one does more damage up front, but I like being able to frog after the fatal, and I don't recall being able to do that very easily off of the 8D frog pickup (you have to instead do something like 5B jc j.C 2D jc j.2C (lvl 2) 214A 5B 236A (frog hits)). Could be wrong, though. Like I said, I don't really do that combo. XD

Posted
If I want a j.2C fatal combo in those situations, I always go for 3C > BBL > SJ8D > lvl 3 j.2c combos instead of 3C > BBL > frog > SJ8D etc. combos.

I'm not sure which one does more damage up front, but I like being able to frog after the fatal, and I don't recall being able to do that very easily off of the 8D frog pickup (you have to instead do something like 5B jc j.C 2D jc j.2C (lvl 2) 214A 5B 236A (frog hits)). Could be wrong, though. Like I said, I don't really do that combo. XD

I get what you're saying, I just liked that I could go into George with less wind that the j.2C lv 3 combo. I guess it is nice if you have less wind but you are right, if you have the wind for it the other way may be better if it does more damgae since George prorates a lot, it makes more sense if he comes out near the end of a combo instead of the middle. Thank you for the input.

Posted

Oh, forgot to respond to this.

Comboing into George from 3C>BBL and then doing a level 3 fatal j.2C actually costs more wind than 3C>BBL>lvl3 j.2C>George.

The difference stems from the fact that, to combo from George into a lvl3 j.2C, you have to actually expend wind downward (ie: SJ8D j.2DC), as opposed to being able to use a windless lvl3 j.2C.

Posted
Oh, forgot to respond to this.

Comboing into George from 3C>BBL and then doing a level 3 fatal j.2C actually costs more wind than 3C>BBL>lvl3 j.2C>George.

The difference stems from the fact that, to combo from George into a lvl3 j.2C, you have to actually expend wind downward (ie: SJ8D j.2DC), as opposed to being able to use a windless lvl3 j.2C.

Lies. You can 3C, BBL, George, Level 3 with only one wind. Just do whatever combo into 3C, wait a beat, BBL them when they're just off the ground, and then drop George. If George starts activating while they're still getting hit by BBL, then they were at the right height. Just super jump straight up, 8D, and hit 2C when you're high enough. Level 3. You don't have to wait until you see George hit. Just super jump as soon as you can. George will take care of his thing without you.

Posted
Lies. You can 3C, BBL, George, Level 3 with only one wind. Just do whatever combo into 3C, wait a beat, BBL them when they're just off the ground, and then drop George. If George starts activating while they're still getting hit by BBL, then they were at the right height. Just super jump straight up, 8D, and hit 2C when you're high enough. Level 3. You don't have to wait until you see George hit. Just super jump as soon as you can. George will take care of his thing without you.

Oh? Good to know. Then it takes the same amount of wind, and not more or less. Still not seeing a reason to do George first. XD

Posted
Oh? Good to know. Then it takes the same amount of wind, and not more or less. Still not seeing a reason to do George first. XD

3C > BBL > George > j.2C(Lv3) > you can end the combo with frog oki

3C > BBL > j.2C(Lv3) > George > you have to end the combo with pumpkin oki.

Posted

can you get pumpkin+frog oki in the first option? if so, it's worth learning.

Posted

Don't think so. To get frog oki, you have to do

3C > BBL > 214A > sj8D (frog hits) > j2C(Lv3) > (frog meter starts filling now) > 236A > 3C > 214C > 3C > 214A

At no point you have enough time to get both a pumpkin and a rod out. If you happen to have a rod near the opponent by chance, then it should work though (replace 236A with 214B).

Posted

Oh, well, at least there's a reason to learn that combo. I've always been bad at the frog pickup into j.2C, though, even from back in CT, so I'll probably be avoiding it. :P

Posted

you can't have a rod out after you use bbl.

also, midscreen frog seems a little eh. frog is always nice to have out, but pumpkin is definitely the safer option midscreen. l suppose either combo would work depending on what you want for oki.

i'm going to try out setting george first. l probably won't find anything new with it though. right now, the advantage l see from setting george first is if you have 0 wind to do j2c level 3 first, and you need to stay on the ground a second longer.

Posted (edited)

tested some char specific stuff

blahblah>6cd>j.c>5b>5cc fails on valkenhayn

5b(blocked)>j.a2d whiffs on rachel(hits on ib or after 5a, lol), noel, litchi and hazama

5b(hit)>j.a2d whiffs on tsubaki and makoto

Edited by kotokot
Posted

Ah. I guess in those situations that j.A> 2D whiff you can try to setup green throws instead. j.A(whiff) > land > throw is really good.

Posted
you can't have a rod out after you use bbl.

Oh you're right. Theory fail.

also, midscreen frog seems a little eh. frog is always nice to have out, but pumpkin is definitely the safer option midscreen.

I actually agree with you here, but it's still an option (like if you have low wind, frog is the better choice).

Also in some matchups frog is a lot stronger than pumpkin in neutral even midscreen (against Carl for example).

Posted (edited)

corner meterless double frog combo, 3 wind (full regen combo, though):

5B 5CDC 214A 5B jc j.B djc 8D j.2DC (lvl 3 fatal) 236A dash 5CC 214A dash 3C (3 hits) 236A dash 5CC 214B (pumpkin oki) (video)

46 meter gain, 4120 damage

combo leaves you with 2 rods (offscreen) and a pumpkin in the corner. full wind regen by the time you're done summoning the pumpkin.

if you don't want oki, but instead want 50 meter, you can end it with 5CC 214C, then do whatever you want with the meter (tempest dahlia? lol).

-----

If you're very close to killing your opponent, you can instead do:

5B 5CDC 214A 5B jc j.B djc 8D j.2DC (lvl 3 fatal) 236A dash 5CC 214A dash 3C (3 hits) 236A dash 3C 632146C 5CC 214A (video)

The part before BBL nets you about 42 meter (# of 3C hits causes meter gain to vary), and the full combo gives you 4761 damage, full wind regen, and frog oki. You can throw in a lvl 3 j.2c during BBL for an extra 250 damage or so (netting you 5k total), but it expends 2 wind, so the decision is up to you.

note: timing on the 5CC catch from fatal j.2C is reasonably tight. the rest of the combo is easy as crap.

note 2: these combos work on most of the cast, but I'm not sure how they fare against the likes of makoto, noel, etc.

---

edit: videos added

Edited by Tari
Posted

Tari, it looks like you can omit the d on the j2dc and still get a fatal combo. I like this combo a lot, 2 winds for a fatal off of george. Good find!

Posted (edited)
Tari, it looks like you can omit the d on the j2dc and still get a fatal combo. I like this combo a lot, 2 winds for a fatal off of george. Good find!

You don't get enough height or time to do a windless lvl3 j.2C. I thought the same thing when I was putting it together. I was testing it on Tager, too, so if it doesn't work on him, I doubt it'd work on smaller characters.

The problem is that, unlike BBL fatals, the opponent techs immediately after George stops electrocuting them, meaning you don't have that extra fall time to get the level 3 fatal. Level 2 fatals are easy enough. Perhaps if you have really good timing... but from what I got, it's not possible.

Edited by Tari
Posted

definitely cool. l want to try it with 1 wind like pikdum said.

l wonder if this ender will work after the second frog; ...3c 236a (frog hits) 6c j.c 2d dj j.c land j.c dj.c j.214c bbl. lm going to try it

Posted

most enders don't work after the second frog. If you even just try doing 3C 214C 5CC instead of just 5CC, the combo prorates too much to land the 5CC.

To be fair, though, if we could do much more after the second frog, that'd be a little ridiculous. xD

let us know, though. who knows, maybe it'll be tight enough that it'll combo.

If the ender you want does work, though, you basically get 50 meter and can go into BBL.

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