Sakaku Posted December 18, 2011 Posted December 18, 2011 Yeah, that surprised me too. SEX Rachel basic combos Nothing new or interesting though.
tofurr Posted December 18, 2011 Posted December 18, 2011 Atleast they showed a way to combo off the new 6B CH.
kirbster Posted December 18, 2011 Posted December 18, 2011 lol but you don't even need the wind At least the last few challenges are sort of actual BnB's.
tofurr Posted December 18, 2011 Posted December 18, 2011 It looks like you would if it was midscreen like that, close to the corner, no.
kirbster Posted December 20, 2011 Posted December 20, 2011 Ok, I played a lot of EX today cuz we preordered Japanese copies. One thing I noticed is that CH 6b will only wallbounce if you hit them with the tip of the fork (or a little bit closer that that). Point blank CH 6b will just send them away like CS2. This doesn't really matter since 6b is only really useful at max range honestly. And confirming off of it is actually really easy once you get used to dashing in deep right away.
Sakaku Posted January 1, 2012 Posted January 1, 2012 Ok, I played a lot of EX today cuz we preordered Japanese copies. One thing I noticed is that CH 6b will only wallbounce if you hit them with the tip of the fork (or a little bit closer that that). Point blank CH 6b will just send them away like CS2. Finally got CSEX too. If anybody want me to test stuff, feel free to ask. The above statement is not 100% correct. They will wallbounce point blank if Rachel doesn't have forward momentum. The only case where I could imagine that situation would be hitting a Tager out of some sledge blockstring stuff though. Also, does anybody mind me creating a CSEX combo thread? I already made a combo list that just needs some formating.
gli Posted January 1, 2012 Posted January 1, 2012 Yeah, CSEX combo thread sounds good. The CS2 threads will slowly get archived as the US EX release draws closer.
Sakaku Posted January 1, 2012 Posted January 1, 2012 Coolies. Not really sure how to structure it though. I was thinking about either 1 wind midscreen midscreen[50 heat] corner corner[50 heat] [...] or midscreen 0 wind (+ heat) 1 wind (+ heat) 2 wind (+ heat) 3 wind (+ heat) 4 wind (+ heat) corner 0 wind (+ heat) [...] The second one is pretty much the same as we use right now. Any ideas? x:
gli Posted January 1, 2012 Posted January 1, 2012 I like the second one. We can always edit it later as the need arises.
iKotomi Posted January 1, 2012 Posted January 1, 2012 Ok, I played a lot of EX today cuz we preordered Japanese copies. One thing I noticed is that CH 6b will only wallbounce if you hit them with the tip of the fork (or a little bit closer that that). Point blank CH 6b will just send them away like CS2. This doesn't really matter since 6b is only really useful at max range honestly. And confirming off of it is actually really easy once you get used to dashing in deep right away. You can wall slam if rachel hit's 6B from the direct center of the screen, if you're dashing you can actually go a little bit past the midpoint and the camera moves forward with both of you so the opponent doesn't actually reach the wall. Similarly, if the opponent starts too far away from the wall (like when you're cornered), the opponent doesn't reach.
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