ehuangsan Posted July 22, 2015 Posted July 22, 2015 Wish I went into that room that day. I would have told you to use wave more! (Just like in the tournament!) I thought about it but I thought he would godpress me if I did it off a string, since he godpressed that one 5A into BC string.
ChizuruFTW Posted July 22, 2015 Posted July 22, 2015 I thought about it but I thought he would godpress me if I did it off a string, since he godpressed that one 5A into BC string. just out of curiosity, why does everyone refer to her charge super as "God Press"? is it due to certain properties it has or just because of its ability to act as a great punish tool? Aqua is the only fighter i play so i'm not familiar with a lot of the terms.
shadowbringer Posted July 23, 2015 Posted July 23, 2015 Rugal Bernstein (from The King of Fighters series) has the move called God Press (0:57 of this video: https://www.youtube.com/watch?v=urSduEXpODs), in the video it gets blocked by Kyo, but if it's not blocked, Rugal presses the victim against the wall, like Tamaki's super (but doesn't do any follow ups after that)
lark Posted July 23, 2015 Posted July 23, 2015 It's a reference to the pretty famous Rugal desperation move. This is the one in CVS2 https://youtu.be/zPoNxTOv_wA?t=435
ehuangsan Posted July 23, 2015 Posted July 23, 2015 Yep. Tamaki's super is a clear shoutout to that move, so it's just easier for me to refer to it as such.
purify Posted July 23, 2015 Posted July 23, 2015 Fighting game moves are commonly referred to whatever their obvious inspiration was, since things are often more or less reused due to whatever that kind of special is suiting its purpose so well, like how you might hear someone call Touka or Kamui's tiger knee (another example!) overhead a "TK youzansen", that being Baiken's move which served a very similar purpose/function. That's the only other AP-specific example I can think of...except like how Morgan has Guile/Charlie supers. Same for how all manual input combo supers are called "deadly raves" from Geese's popularized example, 214 moves are called tatsus, etc.
ChizuruFTW Posted July 23, 2015 Posted July 23, 2015 Fighting game moves are commonly referred to whatever their obvious inspiration was, since things are often more or less reused due to whatever that kind of special is suiting its purpose so well, like how you might hear someone call Touka or Kamui's tiger knee (another example!) overhead a "TK youzansen", that being Baiken's move which served a very similar purpose/function. That's the only other AP-specific example I can think of...except like how Morgan has Guile/Charlie supers. Same for how all manual input combo supers are called "deadly raves" from Geese's popularized example, 214 moves are called tatsus, etc. ahhh i see. thanks for the info. i guess you could call Konomi's or Arawns uppercut/jumping slash specials Shiryuken (or w/e Ryu's uppercut move is called) since they're pretty much the same. i dunno lol.
Luis Posted July 23, 2015 Posted July 23, 2015 A grappler shouldn't have that. It's part of the reason why she's top tier. But then again I don't know what her second super should be. Hakuowlo's moves was inspired by Gesse Howard.
Poultrygeist Posted July 23, 2015 Posted July 23, 2015 Fighting game moves are commonly referred to whatever their obvious inspiration was, since things are often more or less reused due to whatever that kind of special is suiting its purpose so well, like how you might hear someone call Touka or Kamui's tiger knee (another example!) overhead a "TK youzansen", that being Baiken's move which served a very similar purpose/function. That's the only other AP-specific example I can think of...except like how Morgan has Guile/Charlie supers. Same for how all manual input combo supers are called "deadly raves" from Geese's popularized example, 214 moves are called tatsus, etc. Another good example is rekka, which is now the universal FG terminology for a sequential special, taken from Fei's Rekka Ken.
FerrellJ Posted July 23, 2015 Posted July 23, 2015 i guess you could call Konomi's or Arawns uppercut/jumping slash specials Shiryuken (or w/e Ryu's uppercut move is called) since they're pretty much the same. i dunno lol. Those are generally just called DP's or dragon punches, which is just the common term for the Shoryuken.
ChizuruFTW Posted July 24, 2015 Posted July 24, 2015 Those are generally just called DP's or dragon punches, which is just the common term for the Shoryuken. ya that one i knew. i was just kinda putting a character to it. Chizuru doesn't really have one does she? she's just random across the board when it comes to trying to find a "name of reference" to her moves isn't she. although Aqua's really the only one i play, hence my limited knowledge on all the terms, hell i can't even get used to the 2C 5A 6B etc. stuff, i am kinda interested in that nitro plus game. i only know Sabre from the Fate series so i'd probably use her but i kinda like that one chick with the hammer who reminds me of the character Blanc from of my favorite RPG Hyperdimension Neptunia. can't remember her name though.
purify Posted July 24, 2015 Posted July 24, 2015 Chizuru definitely has a dp. That's an overhead for some reason, and can cross up somehow. And a dp super.
ChizuruFTW Posted July 24, 2015 Posted July 24, 2015 Chizuru definitely has a dp. That's an overhead for some reason, and can cross up somehow. And a dp super. i've never been able to crossover with her arial special. no matter which one i use, even if i'm slightly behind them they'll still block it., also @ eh_sama, i'm really sorry for copping out after just two matches tonight. i really wanted to have more, but due to that "incident" and those controller issues i told you about it wasn't possible. i really would have liked to have more since i haven't seen you for a long time and your one of those players that really keep me in shape. hope to see you again in the near future and hopefully can go at it for more then just two rounds this time.
purify Posted July 27, 2015 Posted July 27, 2015 Trying to get some kind of side event going for AP and Koihime at CEOtaku. Have a thread started here: https://www.facebook.com/events/574199709401099/
setrajonas Posted July 28, 2015 Posted July 28, 2015 Here's top 3 for Aquapazza at Examu Cup, since Examu still hasn't uploaded it themselves https://www.youtube.com/watch?v=9b_4L_8hzIc
setrajonas Posted July 29, 2015 Posted July 29, 2015 Actually just watch them on Examu's nico channel instead, quality is about a million times better http://ch.nicovideo.jp/examu
Luis Posted August 1, 2015 Posted August 1, 2015 Riannon was the best part. I wish I can use her like that. Mines doesn't use stella maris which is bad. It's like the tier list didn't matter in that video. Manaka was beating high tiers.
ehuangsan Posted August 13, 2015 Posted August 13, 2015 (edited) Here's top 3 for Aquapazza at Examu Cup, since Examu still hasn't uploaded it themselveshttps://www.youtube.com/watch?v=9b_4L_8hzIcRiannon at 24:18 - that is the sickest callout i've ever seen in my life and must've been incredibly demoralizing. Edited August 13, 2015 by ehuangsan
ehuangsan Posted August 30, 2015 Posted August 30, 2015 Lark and I played in the Dencup (Denka's AP tournament) over the weekend, which is an online tournament that starts at 5AM West coast time orz.I lost to some random Chizuru/Yuma in winners, and then Super Riannon again in losers. Super Riannon is too good.
Keo-bas Posted September 2, 2015 Posted September 2, 2015 (edited) Been Grinding in that Aqua pazza with Touka and Yuhttps://www.youtube.com/watch?v=M06SQA7G5LE&feature=youtu.be Edited September 2, 2015 by Keo-bas
ehuangsan Posted September 2, 2015 Posted September 2, 2015 Ya know, it never occurred to me to try guard break into counter super with Touka.You could also probably do something like, in the corner facing away from the corner, 2B into rush super, cancel 5D Yu, rush super again.
Keo-bas Posted September 2, 2015 Posted September 2, 2015 Ya know, it never occurred to me to try guard break into counter super with Touka.You could also probably do something like, in the corner facing away from the corner, 2B into rush super, cancel 5D Yu, rush super again.This i sort of possible but spacing is tricky since the final hit has delay and yu usually not in position to follow up after a rush super. personally if packing meter I'll be aiming for counter/command grab super which has much easier time following up.I primary use yu as safe guard for bad reads or action.I always fin myself jolly when use BC and wait for my opponent to punish recovery of it only for yu to be waiting behing me for the 5D counter attacks. some time I'll pressure with 4/6 with blokcing opponents. But Its primary usage as follow up from grabs since its possible to raw summon. Damage get horrible scale after grab and 4/6 d but its respectable meter build and allow me to do trick with air reset. And in corner I have more follow ups with last hit being a wall bounce. I can even dash few times build high emotions. Or i can opt to use 4/6d as meaty oki for minimal risk mix up. from wake up or guard cancels which Is baitable for touka
lark Posted September 3, 2015 Posted September 3, 2015 That is some smart tech for Touka. I was fiddling around in training mode trying to get some meterless Yu with Oboro but I don't think Oboro can get anything from a fast tech... I also went ahead and figured out Riannon's wakeup timing because I'm sick of getting thrown on wakeup and mashed out >:VI just threw this together really quick but I couldn't determine when invulnerability frames end after wakeup and when wakeup actually starts so the difference was determined. You can get a feeling for the timing. If I were forced to put numbers on it, the frames would look something like this:Riannon neutral tech 43FRiannon fast tech 35FTamaki neutral tech 31FTamaki fast tech 20F
Keo-bas Posted September 3, 2015 Posted September 3, 2015 (edited) That is some smart tech for Touka. I was fiddling around in training mode trying to get some meterless Yu with Oboro but I don't think Oboro can get anything from a fast tech... All potential raw summon seem to only work in corner, mid screen stuff your gong to need meter or other fators (like high emotion or counter hit)Doing B+C wall bounce at the highest point allow enough time to raw summon YU4/6D, may need to combo into it with 5a>5B to allow yu time to get into sweet spot. Only work deep in corner if counter hit or high emotion.Dash C at highest hitbox point works, can work mid screen if counter hit.Oroboros jB>JB also works but seem only possible in corner unless yu kneed deep in with you.Their is one more possible way but its really impratical IMo. Oroboro 421B>B on air born opponent a the hightes possible hitbox works but yeah dont see that hapning too often everything else requires resource to be use in corner or special state like counter hit or high emotionIT seem Oroboros 214214 super helps as an otgCounter hit Fierce DP at the height point of hitbox also seem to work. other dp don;t seem to work. Edited September 4, 2015 by Keo-bas
ehuangsan Posted September 4, 2015 Posted September 4, 2015 That is some smart tech for Touka. I was fiddling around in training mode trying to get some meterless Yu with Oboro but I don't think Oboro can get anything from a fast tech... For oki? Combo ending in DP or super then Yu 6D oki doesn't work?
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