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Posted
As always, thanks for the games and advice Pedro and Heartless. I know how boring it is to play someone you can beat 100% of the time. I'm getting preeeetty sick of not catching up to most of the community here. I just wish I'd get to a level where I can win at least 30% of the time already, so I can feel like I'm not wasting everyone's time. Back to the training room with me. :>

Don't worry, it wasn't bored, I just REALLY wanted to play that koihime musou game. 30%... man there are evenings where I can't beat kirbster 30% of the time. Don't worry wins as much, try to focus on decisions (ex: bad jump ins) and/or specific issues(ex: forgetting to barrier in the air) for improvement. The wins will come as a result of that. If you want two things to work on for now, I'd say 1) commit less to things, play more reactive/passive, wait for the other guy to put himself in a disadvantageous situation, but stay close enough that you can take advantage of that (the post blade linked explains it in more detail), and 2) capitalize on your punishes. There were a lot of times where you'd bait a 360, fuck up the punish, and just eat another 360. You took the right decision but didn't capitalize, a bit more solid play and you really could do way better. A good piece of advice with this would be, think about how you're going to punish, when baiting something. Have a plan. (ex: I'm going to neutral jump out, if I see buster whiff I'll hit him with X and do Y combo. If he does nothing I'll air backdash. If he backdashes I'll punish him with Z. If he charges I'll land and 2b. I won't commit to anything besides air backdash though, because I want to be able to block if he does super)

Oh yeah, last one for now. It takes a bit of time for advice to really sink into your gameplay. The more you think about it during your matches though, at some point it'll become automatic, and it'll feel really good. Can take weeks.

Posted

Duly noted.

I do notice how I tend to lose out in neutral by getting baited and punished through spacing and passive play, I need to be doing that too.

Posted
I have VF5:FS on PS3. We could play it if you want. Haven't touched the game since release though...

I don't really play 3d fighters though I heard the game is good.

My xbox live is probably running out soon damn. RIP/Never again renewing that.

I'll be happy to take it off their hands if so, I am taking my time getting a ps3.

*shrug* I found this hilarious http://www.siliconera.com/2013/06/12/blazblue-chronophantasma-will-not-be-released-for-xbox-360/ haha.

let me know if you're serious.

I'd personally tell you to avoid buying a phat PS3 out of personal experience, but whatever floats your boat.

???

2) capitalize on your punishes. There were a lot of times where you'd bait a 360, fuck up the punish, and just eat another 360. You took the right decision but didn't capitalize

AKA

STOP DROPPING COMBOS

13648806285365.jpeg

Combos are very important not for swag or to look cool, but to capitalize on your opponent''s mistakes. Newer gen players either over emphasize the importance of combos, aka learning all these swaged out combos yet who have such shit neutral games that they can't get the right hit to even start those combos and end up losing in the neutral game. Which is why I only really use the most basic of optimizable combos when you watch me play. Keep combos simple optimized and comfortable for you you. if your combos aren't comfortable to you, MAKE them comfortable for you. By rehearsing them off; opponent's blockstrings, off random hits, in different positions on the screen and etc. Dropping combos keep you from capitalizing on your opponent's mistakes, and the more you drop the more chances they have to beat you.

Posted

Nah blade you missed the point, Dai Loli is doing combos right already. I meant more like, Jump out of 360 whiff j.b land in other 360. Block sledge hammer (followup) and keep respecting. Etc. He's already punishing my DPs with other characters, and following them up with full high damage combos into knockdowns, consistently.

Posted

I often tend to drop my combos when I play a character with a hitbox I am not used to or try to do optimal combos off bad starters just for a little bit more damage, but in CP they dumbed down her combos and gave her better oki so I can't wait to see what's up.

Posted
let me know if you're serious.

Depends on the state and price obviously, but yeah I'm serious.

Haven't played him in a while :P

I know right? We never did a netplay lobby ;-;

Posted

1) I only mentioned combos once, it was part of an example, and the important part it was "have a plan". The combos themselves are not an issue in this case.

2) Fighting games are all about swag combos. Empire combos if possible. You have to always go for the ones with the most swag because no matter what happens it's a win-win situation for both players. When you drop it, it's ok for you because you knew it was going to happen and it gives your opponent more time to play. When you actually get it, you can feel yourself and your opponent is impressed.

3) Koihime Musou fighting game is a lot of fun so far.

Posted
1)2) Fighting games are all about swag combos. Empire combos if possible. You have to always go for the ones with the most swag because no matter what happens it's a win-win situation for both players. When you drop it, it's ok for you because you knew it was going to happen and it gives your opponent more time to play. When you actually get it, you can feel yourself and your opponent is impressed.

3) Koihime Musou fighting game is a lot of fun so far.

^ This. All of this.

Posted (edited)
Duly noted.

I do notice how I tend to lose out in neutral by getting baited and punished through spacing and passive play, I need to be doing that too.

Maybe this is more personal advice here as I experienced it during the last 3 months with Venom, but try aiming for 1 thing and 1 thing only. It's pretty easy to start seeing the assets you miss as a player or for your character (I don't have a strong knockdown game, my footsies are not on point, I don't optimize my damage, etc.) and lose yourself in what you could do to improve your game. If you just set yourself a goal to improve one thing over say a month, 2 weeks, a day or w/e, you'll notice the improvement much faster and that's just much more motivating to keep going.

For instance, I wanted to improve my pressure game with venom so I went from practicing simple knockdowns into 2-4 basic oki setups. Then after getting the hang of making you block on wakeup, I realized I pretty much had a 50-50 shit High or low mixup and that my offense ended there if you blocked it. Pochp brings it up to me and he says, you should try and force the guy to block longer, it'll rack up his guard gauge, it makes the player stressed and it keeps them guessing when the actual mixup might be coming allowing you altogether to make him respect you more. I ended up finding ways to extend pressure via overhead or change the timing at which I want to either TK an overhead, grab you or go low. From there, I've been able to get a flashing guard bar MUCH MORE consistently than before. It's even up to the point that I start to see players burst out of my blockstrings ffs. That's where I stand right now, I'm starting to be aware my pressure makes some player want to counter assault me or burst out of it. Now I need to do something about that. My other alternative goal is that I can make you block, but have trouble applying pressure while confirming combos. That means I jack up the guard gauge, but can't convert this counter hit into a 50+% combo yet. I also found a third goal which would be to convert more of my starters into knockdown that leads to reliable oki or convert the knockdowns I already do into maybe more elaborate setups. Choice is mine.

The whole point of that example is to not to show that I'm good, but that I solely tunnel visioned improving one asset of my gameplay : My Venom pressure and knockdown game. The original goal of improving becomes much more linear and refined over the weeks and it's easier to see and focus on what's next in this process. I'm also happy that my understanding of pressure also became much more vast and rich in general. I wouldn't say complete, but I definitely see it differently than 4 months ago. Mind you, my neutral, movement and defense, matchup experience and knowledge probably did not improve so much, but if I knock you down, I have a stronger plan now even outside of Guilty gear. Or like Jimmy Bones commented when watching me play recently (paraphrasing, I can't recall the actual words) : "Your offense is pretty tight, but for fuck's sake you can't block". Whatever, I'm not focusing on that at the current time nor do I wish to at the current time. I feel that when you start saying "I should improve this too", you just remind yourself that you're not at the level you want or wish to be at. I know I find it demotivating to some extent as you can't obtain those lacking assets right away. Everything in due time.

Don't worry, it wasn't bored, I just REALLY wanted to play that koihime musou game. 30%... man there are evenings where I can't beat kirbster 30% of the time. Don't worry wins as much, try to focus on decisions (ex: bad jump ins) and/or specific issues(ex: forgetting to barrier in the air) for improvement. The wins will come as a result of that. If you want two things to work on for now, I'd say 1) commit less to things, play more reactive/passive, wait for the other guy to put himself in a disadvantageous situation, but stay close enough that you can take advantage of that (the post blade linked explains it in more detail), and 2) capitalize on your punishes. There were a lot of times where you'd bait a 360, fuck up the punish, and just eat another 360. You took the right decision but didn't capitalize, a bit more solid play and you really could do way better. A good piece of advice with this would be, think about how you're going to punish, when baiting something. Have a plan. (ex: I'm going to neutral jump out, if I see buster whiff I'll hit him with X and do Y combo. If he does nothing I'll air backdash. If he backdashes I'll punish him with Z. If he charges I'll land and 2b. I won't commit to anything besides air backdash though, because I want to be able to block if he does super)

Oh yeah, last one for now. It takes a bit of time for advice to really sink into your gameplay. The more you think about it during your matches though, at some point it'll become automatic, and it'll feel really good. Can take weeks.

This post da gawd

Edited by DerQ
Posted
I'm gonna probably run the order for BBCP import by the end of this month. I havn't updated this thread in ages, but I just want people to notice and report if they want to be a part of this bulk order.

Could you tell me the price of the game so I can bring the money tomorrow.

Thanks in advance.

Posted

^ You can never be too early.

GGs, Eb! Your zoning Ky is a pain in the ass to deal with. xD

Too bad DoT FRC beats everything, though. :P

Good games, though. We should play more!

Posted

Yea GGs Nolan, sadly China AC version is the only playable online stage lol. You're going to have to be more assertive with Order-Sol since I basically play like Sol except I have more ranged tools.

Dat Slayer matchup though...

Posted

@ Dai_loli : Here is advice in the match up of Tager / Platinum.

The match up is basically, wiff punishing, use items to escape the corner and Tager's pressure, RUN FOR 99.s

If you have the life lead, do not come at Tager. There is no reason for you to be in Tager's face.

Your goal is not to deplete Tager's HP but to time him out.

Just keep a cool head and you should win all the time.

Your toys are your best friend.

Magical Bat

Use it to get out of Tager's pressure.

Keep in mind that it can clash with stuff and a good Tager know's all the answers to those situations.

Magic Missile

Use them to eat spark bolt and to get Tager into block stun to run from the corner that he is trying to put you in.

Tager should never sledge them, since Tager will be punished for doing so.

If you don't have the life lead. Use them to try and go in.

Magical Bomb

Pretty much the same thing as Magic Missiles, but it does not apply to bait Spark Bolt.

Use them for oki.

Magical Cat Hammer

Use it to wiff punish Tager or try to get an overhead in.

Magical Frying Pan

Use it to stop yourself in the air if you think a Spark Bolt is coming.

Mostly used in mix up and wiff punishing.

Magical Piko Hammer

For mix up only.

in "Special" form, you can create a unblock-able setup.

Alright for the recap of the games from yesterday.

I believe you're scared of Tager when he is in your face.

The second you think that, Tager wins.

Here is options you can do vs the stuff I did against you yesterday.

Use her 5A when IB'ing Tager's 2D & A/B Sledge. Tager will lose every time if he follows it up. Since her 5A is pretty godlike.

But he can also command grab to beat that. Since he as enough frames to activate is invincibility on 360A & 720.

So it's not that free.

When Tager wants to reset or start pressure with 2D & B Sledge. Use Heart Car, Magical Bat & Magical Cat Hammer to punish him.

If you are magnetized, just neutral jump is 2D. Since you will just go behind him. [because science]

Do not drop your combos, especially in the corner. Because that's where Tager wants you to be.

When you are in the claws of Tager. Try different escape options. Because if you use the same options. Tager will never let you go.

Do not be afraid to use your options.

Just because you know that I can 360A "Cure Dot Typhoon", does not mean you should not use it at all as a reversal.

When the opponent starts to bait your options, don't stop using them. Just use them where you think your opponent won't try and bait it. :/

Use "Swallow Moon" to bait Spark Bolt.

Baiting it with the pogo stick is pretty swag. But it's not the best thing to do.

Do NOT switch items when Tager as Spark Bolt.

Gold Burst more.

If you are magnetized, do not come at me bro. Stay back and wait for it to end.

If you are magnetized, do not jump.

If you are magnetized, don't tech in the air.

If you are magnetized, do not roll.

If you are magnetized, try and use the pull to your advantage.

Posted
@ Dai_loli : Here is advice in the match up of Tager / Platinum.

The match up is basically, wiff punishing, use items to escape the corner and Tager's pressure, RUN FOR 99.s

If you have the life lead, do not come at Tager. There is no reason for you to be in Tager's face.

Your goal is not to deplete Tager's HP but to time him out.

Just keep a cool head and you should win all the time.

Your toys are your best friend.

Magical Bat

Use it to get out of Tager's pressure.

Keep in mind that it can clash with stuff and a good Tager know's all the answers to those situations.

Magic Missile

Use them to eat spark bolt and to get Tager into block stun to run from the corner that he is trying to put you in.

Tager should never sledge them, since Tager will be punished for doing so.

If you don't have the life lead. Use them to try and go in.

Magical Bomb

Pretty much the same thing as Magic Missiles, but it does not apply to bait Spark Bolt.

Use them for oki.

Magical Cat Hammer

Use it to wiff punish Tager or try to get an overhead in.

Magical Frying Pan

Use it to stop yourself in the air if you think a Spark Bolt is coming.

Mostly used in mix up and wiff punishing.

Magical Piko Hammer

For mix up only.

in "Special" form, you can create a unblock-able setup.

Alright for the recap of the games from yesterday.

I believe you're scared of Tager when he is in your face.

The second you think that, Tager wins.

Here is options you can do vs the stuff I did against you yesterday.

Use her 5A when IB'ing Tager's 2D & A/B Sledge. Tager will lose every time if he follows it up. Since her 5A is pretty godlike.

But he can also command grab to beat that. Since he as enough frames to activate is invincibility on 360A & 720.

So it's not that free.

When Tager wants to reset or start pressure with 2D & B Sledge. Use Heart Car, Magical Bat & Magical Cat Hammer to punish him.

If you are magnetized, just neutral jump is 2D. Since you will just go behind him. [because science]

Do not drop your combos, especially in the corner. Because that's where Tager wants you to be.

When you are in the claws of Tager. Try different escape options. Because if you use the same options. Tager will never let you go.

Do not be afraid to use your options.

Just because you know that I can 360A "Cure Dot Typhoon", does not mean you should not use it at all as a reversal.

When the opponent starts to bait your options, don't stop using them. Just use them where you think your opponent won't try and bait it. :/

Use "Swallow Moon" to bait Spark Bolt.

Baiting it with the pogo stick is pretty swag. But it's not the best thing to do.

Do NOT switch items when Tager as Spark Bolt.

Gold Burst more.

If you are magnetized, do not come at me bro. Stay back and wait for it to end.

If you are magnetized, do not jump.

If you are magnetized, don't tech in the air.

If you are magnetized, do not roll.

If you are magnetized, try and use the pull to your advantage.

This is right for the most part, but this is from a Tager's POV.

As a Platinum player, everything he says is right on the money, though missing basic Plat advice.

Space him out with 5B, 3C and sometimes 2B if you must. Confirm on counter hits into Mami IF YOU HAVE THE REFLEXES.

Once you get him into the corner, you can start your guessing game with TK swallow. TK swallow means you're airborne so he can't wake up 360/720.

Whatever pressure you're going to do make sure you always make it safe because it's Tager.

Missles can be used to bait sledges from return tagers who don't expect to whiff punished with 3C or some other long ranged normal.

Just like he said, your goal isn't to kill the man, it's to make sure he doesn't touch you.

Don't be predictable when trying to escape. This can't be stressed enough against tager. You will never leave.

Posted

I miss you guys :(

Also fuck I just realized I miss having a bunch of people to play Guilty Gear against anytime I wanted fuuuuuuuuuuuck want to get so much better with Jam than I am right now

Posted

Maybe next time I'll come by, I'll be more acquainted with berri station thanks to counterstrike. Shoutouts to pedro for pointing this to me

Posted
+ Fujiwara *snip*

Thanks for write-up. I really never considered actually *aiming* for time out. I knew I had to be patient and whiff-punish but geez :| I'll give that a shot next time.

- What's the unblockable setup with the Piko Hammer? Forcing you to block bombs on the ground then canceling into distortion drive and hammering?

- I get 2C Countered when I TK Swallow on Oki D: Although I guess that just means I'm not j.Bing fast enough.

- "Just use them where you think your opponent won't try and bait it. :/" BUT YOU ALWAYS BAIT THEM. ALWAYS.

- Lol that CS map is boss.

Posted

FINALY done with school, I will be at foonzo more often this summer WITH MY ARCADE STICK and I need help with GG because I don't understand s*** about this game. (still don't have a main)

Posted

@Vice taicho. yo quand tu veux jte dis comment on fait pour gagner a GG XD

non mais serieux je suis toujours hype pour expliquer les choses importantes de la vie aka guilty gear

Posted
Thanks for write-up. I really never considered actually *aiming* for time out. I knew I had to be patient and whiff-punish but geez :| I'll give that a shot next time.

- What's the unblockable setup with the Piko Hammer? Forcing you to block bombs on the ground then canceling into distortion drive and hammering?

- I get 2C Countered when I TK Swallow on Oki D: Although I guess that just means I'm not j.Bing fast enough.

- "Just use them where you think your opponent won't try and bait it. :/" BUT YOU ALWAYS BAIT THEM. ALWAYS.

- Lol that CS map is boss.

Well, the unblockable is really situational lol. You'd need bombs, and hammer next and 50 heat to waste on MJ Hammer which you really shouldn't be doing unless you're not seriously playing. That 50 heat a reversal option for Platinum, Counter Assault and a mix-up option off blocked mami and many other things..

But, anyways, throw out 214D bombs on standing opponent, get em to block, go into MJ hammer, J.D right off the ground, 5C to pick em up, Mami and etc from there. I don't know the optimized combo from the unblockable because I don't wanna use 50 heat for MJ that could be used for more important situations.

And you shouldn't be getting hit outta Swallow oki unless they're mashing 2/5a or something and even then that shouldn't really be happening if you have the bubble there as well. You definitely shouldn't be getting hit out by a C normal.

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