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Posted (edited)

5B and 5C combo

midscreen:

(crouch) 5C > 6C > 2D, 6B > sekkajin > 6C > dash > 5C > hj.C > j.2C > j.2C > 214B (3488, 39 heat)

(crouch) 5B > 5C > 6C > dash > j.C > j.2C > j.D, 6C > dash > 5C > hj.C > j.2C > j.2C > 214B (3252, 39 heat)

corner:

5B > 5C > 623B, dash 5C > 6C > 623C, 5A > 5C > 2C > j.D, land 5B > 5C > 3C > 214C (3586, 51 heat)

j.B > 5B > 5C > 623B, 6C > dash > 5C > 6C > dash > j.C > j.D, land 5B > 2B > 5C > 3C > 214C (3595, 50 heat)

5B > 5C > 623D, 6C > 623B, 6C > 623C, 5B > 5C > 2C > 623C (3985, 5-25+21 heat)

(crouch) 5C > 6C > 623B, 6C > 623C, 5B > 5C > 6C > dash > j.C > j.D, land 5B > 2B > 5C > 3C > 214C (4441, 57 heat)

(crouch) 5B > 5C > 6C > 623B, 6C > 623C, 5B > 5C > 2C > j.D, land 5B > 2B > 5C > 3C > 214C (3994, 55 heat)

Edited by Ice Cube
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Posted (edited)

My god CH Hiyoku Getsumei is fucking absurd.

CH Ice Arrows> Delay (until they're defrosted) > 66 > 6C > jC>jC(j2C)> J214C = 4165

CH Ice Arrows> Delay > 66 > 6C> jC J2C > J214D>6C> CDP or 214C = 4629/4658

3C>B DP>66>5C>6C>C DP>5A>5C>6C>C DP = 3649 30 meter gain

Probably not as good xlolxlolx and the other combos but eh...

CH 6B>6C>B DP >6C>C DP>5B>5C>jD>Ice Arrows X 2 > 6C> C DP = 6453 (If you try a purple grab its 7598)

Edited by Jourdal
Posted (edited)

Hiyoku Getsumei>6C>665C>6C>jC>dj2C>j214C ~4567dmg (think i saw this from dennou)

lolcorner

Hiyoku Getsumei >6C>623B>6C>623C>5A>5C>2C>623C ~5029dmg

Edited by kirk
Posted
Hiyoku Getsumei>6C>665C>6C>jC>dj2C>j214C ~4567dmg (think i saw this from dennou)

lolcorner

Hiyoku Getsumei >6C>623B>6C>623C>5A>5C>2C>623C ~5029dmg

Dennou still plays BB?

Posted

iono im pretty sure since hes like the only one that ever picks black/gold jin but he changed up his play style quite a bit now, like doing j.d air dash j.2c combos, but he still does stuff like air ice sword air dash from time to time

Posted
iono im pretty sure since hes like the only one that ever picks black/gold jin but he changed up his play style quite a bit now, like doing j.d air dash j.2c combos, but he still does stuff like air ice sword air dash from time to time

Thanks for the insight.

Posted (edited)

if you get ch hiyoku close enough you can run and push them towards corner for 5k dp loop with 28 meter gain щ(゜∀ ゜щ)

Yeah, There was one ranbat where buppa was calling him dennou-san forgot which video.

i think that was dennou vs tetsu @ roppouten, i remember him saying that he never wins tournies cuz he gets too nervous or w/e

Edited by xlolxlolx
Posted

ah yeah it was somewhere in that tourney that tetsu got rolled by buppazama :I

on a random note though, do you guys find them hiyoku in mid combo practical?

like 6c>hiyoku> corner loop w/e

Posted (edited)

6c>hiyoku>6c>623b>6c>623c>5b>5c>6c>623c = 6212 so.....i'd say its well worth it if you can get it early with a p1 100 move, also gives you a 5a/2a/2b whiff>throw setup, good alternative if you're near corner so you can push them in during hiyoku

Edited by xlolxlolx
Posted

Basically the only ways I've noticed Jin has changed is that I can do some CT stuffs and that everytime I would do a 6D loop I just do 6C CH BDP 6C CDP 5B 5C 6C CDP 5A 5C 2C CDP OR 6C CH BDP 6C CDP 5B 5C j.C j.2C j.D dash 5B 3C 623B 214C

Posted (edited)

seems like its easier to land dp loops on makoto. don't delay the 623b and 623c, Just do it asap.

can someone try this? It might just be me being slow with inputs (lol going back to pad sucks)

Edited by kirk
Posted

Really? i haven't really tried on her but xlolxlolx said you had to alter your timing..i thought it was easiest on Hazama.

Posted

Yeah you do. Also this seems to work only if your opponent is still on the ground when your 6c hits.

Posted (edited)

uhhh if you get a 6c in air you adjust by doing 623b>dash 6c =/ pretty simple but know that if its too high then 623b will whiff and i just tried without delay 623b on makoto and it rly is easier rofl...didn't expect her tail hitbox would make it that easy, i assumed delay was necessary for most chars since they weren't getting pushed high enough for 5b to connect after 623c

Edited by xlolxlolx
Posted (edited)

mmmm pretty interesting air tech trap i came up with: any dp loop/sekka combos that end in j.c/j.2c>j.d where you end with a delay j.236c>air dash>air throw, very hard to see if you do a hj.c/hj.2c instead and can be 6c side swapped back into corner

Edited by xlolxlolx
Posted

Wow thats sick @_@, and i think i delay my 623B by default...A version i hit all the time glad i can do it reliably. B version is still inconsistent unless its tager or hazama lol.

A gimmick i used in CS was blah blah air combo>jD>j236D since most were expecting the ice car and get refrozen, should this work you can land and do a DP loop from there. Not something i'd do often but gimmicks r us lol.

Posted

lol yeah but im sorta doubting that ppl in cs2 will fall for that since all the air unblockables train them to always air FD now, well unless theyre playing against gagaga?loooool

Posted

True, but if i'm being 100% honest i don't picture american players FD'ing in the air so easily...since as a nation we can't block :vbang:. Wonder what happened to gagaga anyway...

Posted

I just honestly don't feel a difference with him from CS other than me being able to do some CT combos and the DP loop, and the fact he's faster and the throw combos are more sexy imo.

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