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Its more rewarding to go for primers or tick grabs.

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Its more rewarding to go for primers or tick grabs.

That or it doesn't gatling or it can be DP'd through.

Posted

5B:

p1/p2 100/86->80/86

2B:

p1/p2 100/89->85/89

Tager now hates his B button. B Driver is still cool though. Seems like most of his openers are getting hit with P1s, isn't the 40% Tager rate enough?

Posted

2B p1 in CS was really insane, a magnetized person with 100 heat was an easy 6k...I managed to land this a lot with how easy it is to get heat.

Too bad I often spent my heat doing really weird gimmicky mix up.

Posted

I am actually more interested in 720 pull, I seldom miss a 360 because I just have a feel for the range.

Posted

I am sorry Astaroth, I am so sorry. (I burst'd into laughter reading that.)

The problem when going for 360s and having them whiff is that you can never account for a characters hitbox, so I have ways of seeing if they are close enough.

1 way is to always magnetize them...or my favorite; mash mix up...mash it lots.

Posted
I am sorry Astaroth, I am so sorry. (I burst'd into laughter reading that.)

The problem when going for 360s and having them whiff is that you can never account for a characters hitbox, so I have ways of seeing if they are close enough.

1 way is to always magnetize them...or my favorite; mash mix up...mash it lots.

Hahaha! I was just messing with you.

My brain is weird in that, while playing, I'll think a 360B (with mag) will grab from a certain range just because I've seen it in videos. Then when it misses, I realize we're in ye olde CS1 times.

Posted

Free magnetism for getting the opponent to block a 2C is really good. If they push buttons, 4D counter into 2.3k + GF.

You guys got 2C>3C though.

Posted

Yeah the IB nerf makes 2C>4D amazing.

I would have loved 2C>3C gatling more if we kept everything else...it would be good for the mix up, not only do we have a trap to keep them from pressing buttons but we get a low that keeps them from trying to jump out.

I was hoping 3C would have been -4 on block.

Posted
Yeah the IB nerf makes 2C>4D amazing.

I would have loved 2C>3C gatling more if we kept everything else...it would be good for the mix up, not only do we have a trap to keep them from pressing buttons but we get a low that keeps them from trying to jump out.

I was hoping 3C would have been -4 on block.

Why do you want it to be unsafe? You should hope it's -2 or something.

Posted
Why do you want it to be unsafe? You should hope it's -2 or something.

Well what we got is -6, so... fuck...

Posted
Why do you want it to be unsafe? You should hope it's -2 or something.

-4 is good enough, not entirely safe but 360 can cover it and some characters won't be able to punish without IB.

What we have now is something that is safe...sometimes.

Posted
Well what we got is -6, so... fuck...

Urgh..... Man they should at least give him relatively safe offence, wtf.

Posted
Urgh..... Man they should at least give him relatively safe offence, wtf.

You can do safe pressure, the issues start when he tries to reset the pressure. Without a dash, he has to rely on his moves, and they are mad risky. Hell, ArkSys went out of the way to make sure you couldn't use Asledge for that, and that wouldn't have even been that good... :vbang:

Posted

Not necessarily, he really just needs more options. The ones he has are so bad they don't even really count.

Posted

Well, now that guardbreaks lead to much bigger damage and Tager can more effectively destroy primers with (6A>2C>3C RC)xn it seems that that is our new gameplan to get damage in. And I've said it before, but I will fall off my chair laughing when I see Sparkbolt guardcrushing someone and then Tager dragging them across the entire screen for an unbreakable 720.

Overall it seems like they're pushing the emphasis even more on landing a good command throw to do damage and to use other moves to perform a relentless magnetism offence that eventually guardcrushes.

Posted

Another thought:

After more videos and thinking, the buff to the sledge followup (armor, forward movement, speed, the ability to combo off it), might be a really good buff.

Take the lambda matchup for example, she's in that annoying spot just outside sledge range where you can't do shit. Now, if you sledge, and she dashes in to punish you, you can still threaten with hammer. And if she's scared of hammer you can do something else. Also, you can surprise sledge from further away.

Not great, but once again, its another option, and might force the opponent to think.

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