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Posted (edited)

j.D (whiff), instant j.2C, 2B, 2C, 623C seems to be the optimal combo now when magnetized, since 6C, j.2C, 2B, 2C etc doesn't work anymore. Only chars they don't work on is carl and makoto. 5C, 6B, 2C works on Rachel after 623C whiff.

B+C, Astral works in the corner too, and mid screen when magnetized.

Also, j.C (whiff) j.B pick up seems to be easier now.

Most damaging combo I've tried:

J.2C, 2B, 2C, 623C, 623C whiff, j.D whiff, j.2C, 2B, 2C, 623C, B/Egadget = 4077.

I've yet to try an FC 2C combo that exceeds 4k. Highest I got was along the lines of 3.8k :(

Btw, seems that 6A is also air unblockable now.

Edited by Waks
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Posted (edited)
J.2C, 2B, 2C, 623C, 623C whiff, j.D whiff, j.2C, 2B, 2C, 623C, B/Egadget = 4077.

There's time to do a 623C whiff and a j.D whiff? This I do not believe.

Also, Tested in train mode for CS1, Magnetism does stack up to 16 seconds already.

Edited by Manta
Posted

Woops, kindly omit 623C whiff, haha :P

= J.2C, 2B, 2C, 623C, j.D whiff, j.2C, 2B, 2C, 623C, B/Egadget = 4077

Forgive me, post was made @ 4am, haha.

Posted
Woops, kindly omit 623C whiff, haha :P

= J.2C, 2B, 2C, 623C, j.D whiff, j.2C, 2B, 2C, 623C, B/Egadget = 4077

Forgive me, post was made @ 4am, haha.

i just tried that combo and it only does 3676 damage :psyduck:

Posted

Combo wise slightly worse.

You are gonna rely a bit more on 360s for optimal damage.

Posted

lol they keep making his combos worse and worse. Pretty soon his combos will regenerate the opponent's health.

Posted

On the bright side, his average damage is higher by comparison. It's a shame Tager has such a low max damage cap though, stupid 40% character rating.

Posted (edited)

I must be referring to another combo.. :| My bad, haha. Must be a rachel combo IIRC.

Either way, I can assure this one is accurate.. at least.

Magnetized:

FC 2C, 5C, 6B, 2C, 623C, 623C whiff, 6B, 236A, 5C, 6B, 2C, 623C, B/Egadget = 4071, 59 heat

It's quite sad though.. at least it reached the 4k mark, and the heat gain's quite nice too.

Edited by Waks
Posted

So apparently 360B (82%, 60%) actually prorates better than 360A (82%, 48%) now according to the prototype frame data translation.

Posted
You can -never- cancel into a command grab. Being special cancellable does not apply to command grabs for tager.

Now, for 5A and 6A, what you're doing is cancelling into a jump, and then cancelling the jump into a command grab.

In CS2 6A is indeed special cancellable into 360 A/B but not 720, and 6A is no longer jump cancellable.

Posted
cause mori hates tager.
Who the heck is mori? Also, I'm notice Tager is lighter on his feet in Cs2. He is still moves like a tank, but moves like a smaller tank now. ( If you don't know what I'm talking about. Watch the Military Channel.)
Posted
So apparently 360B (82%, 60%) actually prorates better than 360A (82%, 48%) now according to the prototype frame data translation.

Same fucken thing actually. No one uses 360 mid combo, so the only thing that matters is it's P1.

Posted
Same fucken thing actually. No one uses 360 mid combo, so the only thing that matters is it's P1.

Other than the fact that both P1 and P2 apply when it's the first hit in a combo?

Posted
Same fucken thing actually. No one uses 360 mid combo, so the only thing that matters is it's P1.

No the P2 matters.

You can literally do more off 360B than 360A not counting base damage.

Posted
Other than the fact that both P1 and P2 apply when it's the first hit in a combo?

Oh wow sorry then. I thought P1 = Starting proration and P2= mid combo proration

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