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  • Milln

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  • Jackie Chandler

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Posted
True, except for Kanji. He can frame trap all day with 5A and stuff jump-aways.

Chie, too. It's part of her "stop blocking, you scoundrel!" schtick.

Posted

Btn | GRD/HIT

5A | +1/-7 (+5/+14 - These numbers are if you jump cancel. <_<)

5C | -9/+8

5B | -1/0

2B | -18/xx

2A | 0/+2

Someone came into the Kanji forums and posted this AFTER I read it was +5. :(

Posted (edited)

@Milln: it's -7 on block. all the frame advantage posted on wiki is on block

Edited by Seiki
Posted
But it says on guard/hit

If you look at any character's frame data and click on the blue colored words "Static Difference" they define what it means:

"The difference in time an attacker and a defender can begin moving again after blocking an attack."

Posted
If you look at any character's frame data and click on the blue colored words "Static Difference" they define what it means:

"The difference in time an attacker and a defender can begin moving again after blocking an attack."

You misunderstand, look at Kanji's 5a vs the text. It's values are reversed.

Posted

I know what Astaroth's data is. I am telling Milln that it's -7 on block based on the dustloop wiki page. Therefore one can come to the conclusion that the -7 in Astaroth's post is the frame advantage on block.

Posted

I figured it was written incorrectly but couldn't check properly. Thanks for the clarification.

Posted

I actually kinda don't care about Lord Knight that much, just from what I hear from other and read what he says. SKD, however, Everyone should have love for. Psyken's a bro.

We exposed Psyken in Samurai Kirby at MWC, too.

Posted

In other, Yosuke related news....

I just found something interesting. I thought so, too, and was running off of "I'm pretty sure..." but just now used a turbo controller to confirm.

Yosuke's attacks are legitimately faster when in Sukukaja. Now to find out just which ones are affected.

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