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Posted
But doesn't playing an extremely bland character with straightforward combos in a way that isn't extremely bland/straightforward sound fun? :3

Like the Doritos pic suggested, I'm not sure how I feel about this (the new Ragna changes, that is). It feels like Arc is taking everything that's been fundamental about him, and flip-flopping the concepts to places and moves that just feel... weird. Like, why take out 6C/5D Dash Cancel, and give it to Dead Spike and 22C of all things? I dunno. I've yet to see the changes in action, but I'm expecting Ragna's combos to look ridiculous as fuck now. :lol:

If I had to guess, I'd say there aren't many Litchis at the loketests because her changes are so minute, it's a lot more difficult to notice them and how they effect her playstyle as opposed to characters like Ragna. Simply put, it's easier to glean information about simpler characters' changes than more difficult characters'. And on an unrelated note, I've deemed Platinum's new Air Distortion "The Platinachopper."

Indeed it is, and that's why you'll always be the #BasedScumbagGod, Jackie. ;)

I honestly think that the nerf to 5D and 6C was needed. I don't really think it's fair for Ragna to ALWAYS get a combo off of an air hit, for almost 4K damage and corner carry. Almost no one else in the cast can turn every hit against an airborne opponent into a full combo, and he could. I also didn't really like Ragna being able to a hit on a crouching opponent into a full combo, if again, very few characters could.

The only other characters aside from him that could do both of those things I would say are Valkenhayn, Tao and Noel.

Overall though, he looks just as strong as he was in Extend. And now he's got even better corner carry (22C > Hells Fang > GGs) and some new mixups!

I love CP. <3

Also yeah, I can understand that. But even the people who can tell what the changes are haven't been posting anything. Litchi did get a lot of very noticeable changes though. Some of her moves got their staff set orientation changed (4D, 6D), her 6D causes wallstick now, she got a brand new anti-air normal (4B), she got a new Ippatsu move (D while on the staff), a puffball attack, her Haku > Chun string doesn't send the opponent flying anymore, and she got a brand new super. But all of this was from the very first location test.

We don't know the functions of her new normals, we haven't even seen her super fully, we have no idea what combo strings work, there is no news on new gatlings or strings being removed, we haven't heard anything about her proration and damage scaling, we still don't know how her OD works.

It's all very disappointing, since there is so much that could be tested, but hasn't been. And it's even more disheartening when all the other characters, including Carl, have been getting a lot of playtime.

/Rant

Some people have been calling it "The Lolicopter" too. Lol

Anyone down for some Persona 4 or Super Street Fighter AE? I'm wanting to practice both for some upcoming tournaments.

I'll play some Persona with you. But I haven't played since King of the Bling. XD

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Posted

@jackie usually when I read off combos people post I visualize the character performing said combo. That being said, I have no idea what i'm imagining as I run through that combo in my head. What.

Posted

I'll play some Persona with you. But I haven't played since King of the Bling. XD

That's fine, I've not really done much since KOB either. I switched to persona 4 on the PS3 so hopefully that works.

Posted (edited)
@jackie usually when I read off combos people post I visualize the character performing said combo. That being said, I have no idea what i'm imagining as I run through that combo in my head. What.

Ragna kicks straight ahead with his foot > He spins on the floor and kicks the opponent's feet, tripping them > Using one hand, he picks them up by the face, and then punches them in the gut, sending them flying, then they get stuck to the wall > He then dashes after the punch > Ragna does the very same kick that he started the combo with > He raises his sword above his head, with giant purple and red aura's of death following the hit, he then slams it back down, bouncing the opponent off the floor > Ragna raises his sword in a upward motion from the floor, then a giant, evil spike rises from the floor with a demonic face attached to it > Ragna takes his sword, and holds it backwards, with the sword facing away from him, he then leans forward and slashes the opponent > He puts away his sword and then uppercuts the opponent > Ragna then jumps extremely high into the air, and uppercuts with his sword, with a red and purple aura around it, he then jumps and does it again > He takes his sword and angles it downward, he then lunges towards the floor, pushing the opponent all the way down, while hitting them over and over for the full duration with his sword, the opponent then bounces off the floor > He does the same double slash attack done during the begging on the combo with the aura > He jumps super high into the air uppercutting the opponent and launching them very high, he then follows it up with an upward punch and a overhead kick knocking the opponent to the floor.

Is that a good enough visual for you? Lol

EDIT: Alex, I invited you. Get on already!

Edited by Urichinan
Posted (edited)
Well they can, but many of the games I've played ended right on the twenty mark, and rarely go over 50. They get faster once people start figuring out how to play the game. The longest game I've played was about 75 minutes long when I first started playing, but those games are rather rare. I was referring more to the fact that League's pacing is far faster then any of the other Moba's. I remember playing Sotis (what eventually led me to play League), and those games took forever. I had more then one game last longer than an hour, thirty minutes. Even besides that though, there are shorter game types available (not that you'd really want to play them), i.e. Twisted Treeline and Dominion.

"It originates from Starcraft's Aeon of Strife, not Warcraft's Defense of the Ancients."

Dota was the advent of the genre, but technically yeah AoS is the first. I would hardly even call the game a Moba though, it wasn't even competitive until later on. Survival Project and Lost Saga aren't really Moba's either...

Eh, sorry if I seem overly defensive or whatever, it's way too late in the night for me to still be up typing. It was a bit off blatantly calling what I said incorrect though. :/

@Bane I didn't even get a chance to finish my Trinity Force :(

This is all wrong, too. As you get better at the game, the -longer- it takes because people play more cautiously and don't want to do anything that involves risk since a death means much more to them than it does to people starting out. The average game takes FORTY MINUTES. Every once in a while you'll get the surrender at twenty, but games will almost always last longer than thirty minutes because that's the point where champions such as Tryndamere, Vayne, and Kog Maw get their most powerful and become able to change the flow.

Survival Project, Lost Saga, and Aeon of Strife aren't MOBA's? Do you fully understand what Moba is an acronym for? Multiplayer Online Battle Arena. It doesn't have to play like Aeon, Dota, or League to be a Moba. You don't have to level up to be a moba, you don't have to have purchasable items to be a moba. All you have to have is players on the internet in a space of undetermined size vying against each other. Edit: And in my opinion an additional criteria of controlling a single character, rather than an army ie.

Edited by Milln
Posted

In other news, THERE IS NO NEWS! Seriously, why doesn't anyone play Litchi at these location tests? >_< I really like the new Tsuabki changes, but I'm not a fan of all the Platinum nerfs. She got an air version of her Cure Dot Typhoon super though. (The spinny one) And I'm hoping that it looks retarded. :3

While your waiting for Litchi changes, I'm waiting for Relius changes. I need to find out if my sub got any shittier lol.

Posted
While your waiting for Litchi changes, I'm waiting for Relius changes. I need to find out if my sub got any shittier lol.

When it comes to Relius, I've given up all hope for him to be good.

Also, you signature always makes me hungry for french fries. =(

Posted
Platinum nerfs.

I cried.

Atleast I can deny Jackie his throw resets with my new Lolicopter.

Posted (edited)
When it comes to Relius, I've given up all hope for him to be good.

Also, you signature always makes me hungry for french fries. =(

If both Relius and Platinum end up low tier, I can only pray that Amane is mid-tier at the least.

My sig is making me consider going back to my av of Relius holding a cheeseburger.

Edited by Starlight777
Posted
All you have to have is players on the internet in a space of undetermined size vying against each other.

Smash bros., Halo, CoD, WoW, Battlefield, TF2, etc. are suddenly all MOBAs now.

Posted
This is all wrong, too. As you get better at the game, the -longer- it takes because people play more cautiously and don't want to do anything that involves risk since a death means much more to them than it does to people starting out. The average game takes FORTY MINUTES. Every once in a while you'll get the surrender at twenty, but games will almost always last longer than thirty minutes because that's the point where champions such as Tryndamere, Vayne, and Kog Maw get their most powerful and become able to change the flow.

Survival Project, Lost Saga, and Aeon of Strife aren't MOBA's? Do you fully understand what Moba is an acronym for? Multiplayer Online Battle Arena. It doesn't have to play like Aeon, Dota, or League to be a Moba. You don't have to level up to be a moba, you don't have to have purchasable items to be a moba. All you have to have is players on the internet in a space of undetermined size vying against each other. Edit: And in my opinion an additional criteria of controlling a single character, rather than an army ie.

In good games people actually know how to hold an advantage, and push a victory, so discrepancies in player skill are quickly embellished. Lower level games have people standing around farming because they don't know what else to do. Seeing as there's hardly any actual statistics out there for game lengths, It's not really something you can really argue for one way or the other. The only official stats I could find for it was this: http://competitive.na.leagueoflegends.com/article/ecc-poland-team-stats-glance, which only accounts for pro play, with a general average being close to what you had said. That said, considering I agreed with your initial statement (though perhaps poorly worded), I'm inclined to just rescind my statement here.

And the definition of a Moba is very subjective, as it's a relatively new genre, so I don't see a reason to argue details on this whichever way.

Posted
This is all wrong, too. As you get better at the game, the -longer- it takes because people play more cautiously and don't want to do anything that involves risk since a death means much more to them than it does to people starting out. The average game takes FORTY MINUTES. Every once in a while you'll get the surrender at twenty, but games will almost always last longer than thirty minutes because that's the point where champions such as Tryndamere, Vayne, and Kog Maw get their most powerful and become able to change the flow.

Survival Project, Lost Saga, and Aeon of Strife aren't MOBA's? Do you fully understand what Moba is an acronym for? Multiplayer Online Battle Arena. It doesn't have to play like Aeon, Dota, or League to be a Moba. You don't have to level up to be a moba, you don't have to have purchasable items to be a moba. All you have to have is players on the internet in a space of undetermined size vying against each other. Edit: And in my opinion an additional criteria of controlling a single character, rather than an army ie.

I was totally with you up until you mentioned Tryndamere. Lol Tryndamere.

Posted
Smash bros., Halo, CoD, WoW, Battlefield, TF2, etc. are suddenly all MOBAs now.

If you wanna be absurd about it, sure.

In good games people actually know how to hold an advantage, and push a victory, so discrepancies in player skill are quickly embellished. Lower level games have people standing around farming because they don't know what else to do. Seeing as there's hardly any actual statistics out there for game lengths, It's not really something you can really argue for one way or the other. The only official stats I could find for it was this: http://competitive.na.leagueoflegends.com/article/ecc-poland-team-stats-glance, which only accounts for pro play, with a general average being close to what you had said. That said, considering I agreed with your initial statement (though perhaps poorly worded), I'm inclined to just rescind my statement here.

And the definition of a Moba is very subjective, as it's a relatively new genre, so I don't see a reason to argue details on this whichever way.

So you agree with me, but you are holding misgivings against me for doing so?

If you know the definition of Moba is subjective and understand what it can entail, then you shouldn't say something isn't one when it has the ingredients to be one.

I was totally with you up until you mentioned Tryndamere. Lol Tryndamere.

"Champions such as", man. "Champions such as". But this and other reactions remind me of another reason I don't play League.

Posted
Jackie, MASH DP MASH DP MASH DP MASH DP doesn't count as unique.

HAY MAN. You name any other person who mashes DP harder than me. I'm the uniquest at being straightforward and boring. :3

Indeed it is, and that's why you'll always be the #BasedScumbagGod, Jackie. ;)

I honestly think that the nerf to 5D and 6C was needed. I don't really think it's fair for Ragna to ALWAYS get a combo off of an air hit, for almost 4K damage and corner carry. Almost no one else in the cast can turn every hit against an airborne opponent into a full combo, and he could. I also didn't really like Ragna being able to a hit on a crouching opponent into a full combo, if again, very few characters could.

The only other characters aside from him that could do both of those things I would say are Valkenhayn, Tao and Noel.

Overall though, he looks just as strong as he was in Extend. And now he's got even better corner carry (22C > Hells Fang > GGs) and some new mixups!

I love CP. <3

Also yeah, I can understand that. But even the people who can tell what the changes are haven't been posting anything. Litchi did get a lot of very noticeable changes though. Some of her moves got their staff set orientation changed (4D, 6D), her 6D causes wallstick now, she got a brand new anti-air normal (4B), she got a new Ippatsu move (D while on the staff), a puffball attack, her Haku > Chun string doesn't send the opponent flying anymore, and she got a brand new super. But all of this was from the very first location test.

We don't know the functions of her new normals, we haven't even seen her super fully, we have no idea what combo strings work, there is no news on new gatlings or strings being removed, we haven't heard anything about her proration and damage scaling, we still don't know how her OD works.

It's all very disappointing, since there is so much that could be tested, but hasn't been. And it's even more disheartening when all the other characters, including Carl, have been getting a lot of playtime.

/Rant

Some people have been calling it "The Lolicopter" too. Lol

<3

I see where you're coming from, and I agree. Ragna's corner carry and combo potential were kind of synonymous with how 5D and 6C Dash Cancels worked. At mid-screen, a 5B against a crouching opponent meant a free 6C, and that meant full corner carry and at least 4K damage. A CH 6A against an aerial was kind of the same thing, because it meant a free floated 5D. But there are plenty of other characters who get comparable corner carry from crouching/CH airborne hits. For example, Jin's 6C only combos against crouching opponents, and most of the time you can Dash Cancel that into a setup that leads to ANOTHER 6C, and then Ice Car. Also, you can get the same combo off a FC anti-air 2C. It's just that Ragna's damage AND carry is much more exaggerated than other characters. But that comes at the price of predictability in most cases, so that's kind of where it evens out IMO.

And yeah, it seems very odd to me that characters like Carl and Arakune are having things reported out the butt for them, but Litchi's not getting a lot of love. Again, I think it's just because people wouldn't really know where to start, and/or think they could glean more from playing other characters in the loketests. I'll still be looking forward to finding out more about her myself though. :3

Anyway, even though the changes seem weird in at least Ragna's case, I still can't wait for CP myself~. And I really hope all the MTN guys give BB another chance once it comes out. ;w;

Oh, and one more thing. Lol, LoL.

Posted

I just hope they nerf Ragna's ability to get 22C oki off a 4k combo....shouldn't be getting that much damage and great oki.

Posted
I just hope they nerf Ragna's ability to get 22C oki off a 4k combo....shouldn't be getting that much damage and great oki.

22C causes the opponent to slide across the floor mid-screen and it wallsticks in the corner, so that alone gets rid of 22C oki.

I just thought of something though, what if you could do 22C > RC > Run > 22C > RC > Run > 22C? That would be HILARIOUS.

Posted
22C causes the opponent to slide across the floor mid-screen and it wallsticks in the corner, so that alone gets rid of 22C oki.

I just thought of something though, what if you could do 22C > RC > Run > 22C > RC > Run > 22C? That would be HILARIOUS.

This sound similar to Hell's Fang, RC Hell's Fang, RC Hell's Fang~Shark.

Posted

Sometimes I wish I downloaded iTeleport so I could retrieve stuff from my computer while I'm at work do I could show you guys.

Then I remember it's 25 bucks and scoff.

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