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Posted
DP on wake up and clash dp's until the match ends.

Fail to mixup each other for at least 30 seconds.

I try that, but my opponent always fucks it up. :/ (At 3:00)

See?

RAGNA VS RAGNA IN ONE SENTENCE

Outspace them to victory.

So play Ragna like I would Lambda? I shall make this work.

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Posted

Considering the fact that he's the only character who has ever been able to effectively zone Noel. Oh who am I kidding? Aksystem remove this bastard immediately for the love of god.

Posted
Considering the fact that he's the only character who has ever been able to effectively zone Noel. Oh who am I kidding? Aksystem remove this bastard immediately for the love of god.

Which bastard? Ragna or Noel?

Posted (edited)
Which bastard? Ragna or Noel?

Both

Edit: Reading medaka Box right now. Possibly the most god-like manga to ever be created in this lifetime.

Edited by LastStarSaviour
Posted

Also Star, everyone can effectively outspace and zone Noel. Blame her normals.

Just make them scared of drive.

Posted

I'm aware of this, it's quite easy to outspace Noel. The zoning thing I can't say that i've truly been zoned unless by Rags and I think even Mu. If her drive was actually good I would say by all means make them scared of drive. Unfortunately, in real life people don't have to respect them.

Posted

Ragna can't zone.

He is always throwing out his hitbox.

You can always hit him out of his things.

His one projectile is not a zoning tool.

Posted

Nah, Ragna is the only character able to actually use his normals as zoning tools. Mind you this only applies for the Ragna/Noel match-up but still, in order for me to get in I have to spend most of the match baiting his normals. One wrong mistake equals 3k and all I get for my troubles is the chance to apply pressure.

Posted

On the whole growing a scene, and what games to play, I'll share my opinion, which in my experiences, feels like a fact. A scene will only grow and thrive for real when the players or at least smaller pockets of players meet on a more regular basis. If you aren't playing IRL a least once every two weeks, really weekly, then you aren't really part of a thriving scene. I'm sure Naimat is still coming down off the high of seeing how hype the GG scene that still exists is. GG was the most hype 'side' game far and away. Sometimes it had 3 setups running, and one was played constantly the entire weekend. That is why we were hype for it like mad, even years later after the game died. We all have so many fond memories attached to that game. It's really the fun over time had by the majority of members = strength of the scene. To be fair, it's not that simple, but it's a majority factor.

All we really need to do is get together more, and play more, more often. The rest will fix itself.

Also, I have two loaner setups for GG, including Sanwa PS2 sticks. Naimat has one, and Klein has the other. (I'll have a new PS2 stick for you this weekend, Klein) If you want next on the borrow and practice list, put up your quarter. Phil and I are happy to teach GG, anytime.

Posted
Nah, Ragna is the only character able to actually use his normals as zoning tools. Mind you this only applies for the Ragna/Noel match-up but still, in order for me to get in I have to spend most of the match baiting his normals. One wrong mistake equals 3k and all I get for my troubles is the chance to apply pressure.

Spacing tools yes. Not quite zoning though. Our damage rewards are also pretty similar. One mistake on our part and it's 3-4k, which hurts us more than it hurts you due to our lower health. Ragna can also not effectively pressure or mix-up Noel due to the constant dangerous of her drives, and has to approach and apply pressure in a certain way. Spacing is about all we can do, and you can make us hate doing it too.

Posted
I am officially done with college. No more exams or lame assignments. Once WKU sends that sweet paper, it's time to kick this bad economy's ass!

Good shit man, congrats!

Posted (edited)

Incorrect my friend. 3/4 of every normal in Ragna's arsenal can kill any of Noel's drives, some can even kill all of them. Ragna is the easiest character to lock down Noel's drive with and the easiest to capitalize off of her short-comings as a character. You can pressure her for free, you can approach for free, you can get damage for free. Yeah, Rags has low life but that's just a slap in the face for us. After all, knowing a character has that little damage but still having them able to say "You're never going to take that shit" is one hell of a feeling.

Edit: Congrats Astaroth!

Edited by LastStarSaviour
Posted

Ragna's normals that beat Noel's drives reliably. A list by LuminAbyss.

  • *6A (2D)
    *6C (2D, 4D)
    *6D (2D)
    *2B (4D)
    *3C (4D)
    *5D (everything)

That is a pretty good list. Here is the problem.

6A is a horrible pressure tool.

6C can only be cancelled into off of 2C

6D is slow as hell and you can hit/grab Ragna out of it.

3C is only used in pressure, and ends it.

5D should never really be used outside of combos. It's barely safe on block.

None of those are Ragna's main tools at neutral. And almost all of them can be beaten out by either 2D or 4D (except 6C, which ends pressure, and 5D, which shouldn't be used in pressure).

I'm not saying Ragna doesn't have anything against her, he really does, and I feel like if there is any advantage, it's to him. But he's just as scared to fight you as you are to fight him.

Posted

All we really need to do is get together more, and play more, more often. The rest will fix itself.

I just wish this were more realistic . . . I would fucking love this.

Posted
I am officially done with college. No more exams or lame assignments. Once WKU sends that sweet paper, it's time to kick this bad economy's ass!

Damn, nice Astaroth! Now that means you can focus on... improving... even... more...

;^; Have mercy.

Stuff

Agreed on all accounts. It's really a bizarre situation in which two offensive characters find it difficult to play each other offensively.

Posted (edited)

Corrections:

5A (2D, 5D, 4D)

5B (EVERYTHING!!!)

6A (2D, 4D)

6C (2D, 4D, 5D, 6D)

6D (2D, 4D, 5D, 6D)

2C (2D, 4D, 5D, 6D) just lab-tested

Now as for all of the following: I agree with the general uses for each of the normals you listed. However, when it comes to 6D being gatlinged off of 2C I don't see what the problem is due to the fact that it can be used in a frame-trap of Ragna's and can stuff some drives. Ragna's 5D is a godlike tool for pressure seeing as you can do a pressure string in which you are so far away from Noel you can reset neutral by throwing out a dead spike that she can't punish. So you just got a good amount of the guess-work taken out of the equation. Also, 3C is also god-like with it being jump-cancelled, making it easy for Ragna to escape the situation and reset neutral. If a Ragna is afraid of playing offense against Noel it's either they don't know how to play offense or they're just too scared to actually try.

Edited by LastStarSaviour
Posted (edited)

Star, I love you like a bro. So I say this with love.

You are wrong. I'm tired and need to hit the hay, so I'm gonna make this all short.

5D and 6D are shit as reversals. They do not have the invuln to be useful in that sense. If you try to use them like reversals, you deserve to get hit. Of course a lot of his normals beat them.

5A, 5B, 5C, and 2C do not beat drives clean. They will beat drives in very specific situations, usually as a result of a mistake or accident on Ragna or Noel's part. Why is that? Because 2D's high profiling and 4D's frame 1 to 19 invuln beat them in just about every other situation.

2C > 6D is not a frame trap. Ragna has no way to frame trap 6D. It's 26 frames of start up. 2C gives 16 frames of blockstun. That's 10 frames to stop Ragna. Frame traps at most are 4 frame gaps. The safest he can do as far as chaining goes is go into it off of 5C/6C, and that still gives you 8 frames to do something to him. It's a risk for him to take. Also, in pressure, it loses to 4D.

*My mistake, I think that was a typo on your part. 6C only going off of 2C on block is a problem because that's just easy to see coming. 6C will never surprise you. And 2C > 6C has two simple solutions. Just let him end pressure with it, because that is all he can safely do with it, or instant block > poke.

5D is a horrible pressure tool. Good for beating drive, but horrible in general. That's just a fact.

3C is great. But inevitably sends Ragna back to neutral, where he is definitely strong, but gets the least amount of reward.

Ragna never pressures for free, never approaches for free, and never gets hits for free. Not against Noel, not against any character, not even against himself. If it feels like he is, then you're doing something wrong or simply getting out played.

Edited by LuminAbyss

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