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Posted (edited)

CH 5A > 2C > AC > J.C > J.B > 5C > AC > Ender 2062:24

CH 5A > 5C > 6A > 3C > 2B > 2C > AC > Ender 1717:23

CH 5A > 5C > SB > AC > 6B > 2C > AC > 4D > 22D 2156:35

Air CH 5A > 5C/2C > AC > J.C > J.B > 5C > AC > Ender 2032:24/2062:24

Air CH 5A > 6A > AC > J.C > J.B > 5C > AC > Ender 1922:23 (Notable in that 5A 6A is a string people do)

Also a note I forgot in the last post I totally never remember who all is hit by the J.C J.B 5C thing, so if someone could chime in on that to save me a a little time it would be much appreciated.

Also what do people think of CH 5A>5C>6A>2Cxx623C,J.C,J.B,5C(>6A?)xxAC, SB. It gets 2192 and 36 Heat and spends spark essentially for Mag and Oki, but there's a certain charm to the oki and no other way to get mag on this combo path without losing chunks of meter and damage. I'm really on the border on how plausible it is.

EDIT: I was counting on someone to ninja my double post so that I didn't just keep editing a forgotten post. All magnetized heat values are approximate since heat is a little weird and I have to hit them to mag them

Edit edit: Just checking out Tagertime's new stuff and a few things that popped out at me.

CH 2D rapid combos

CH 2D RC 5C>6A>2Cxx623C,J.D,J.2C,2B>2Cxx623C,236B,22D builds 33 meter and works at least on lambda if you Rapid into 5C very quickly

CH 2D RC 5C>6A>3C,2B>2Cxx623C,J.D,J.2C,2B>2Cxx623C,4D,22D builds 33 (versus 30) does 4028 (vs 3956) when compared to his distance alternative.

I would like to suggest waiting before copying and pasting anything from that list. There's a lot to go through all over the place and my sister had stolen the TV from me earlier so I'm behind already.

Edited by Osuna
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Posted (edited)

Edit edit: Just checking out Tagertime's new stuff and a few things that popped out at me.

CH 2D rapid combos

CH 2D RC 5C>6A>3C,2B>2Cxx623C,J.D,J.2C,2B>2Cxx623C,4D,22D builds 33 (versus 30) does 4028 (vs 3956) when compared to his distance alternative.

You found one that slipped by me. ill add it.

Iron Tager CS2 combos Big Update v8.01

Axis don't forget to update the link on the first page please.

Edited by TagerTime
Posted (edited)

Reposting from a few pages back, unmag'd 2C fatal stuff. I'll edit in heat sometime during the day unless someone beats me to it.

Edit: Heat done

Apologies in advance for possible redundancy - on the note of general-anywhere-anyone unmag'd FC 2C:

Third post has this for highest damage midscreen:

FC 2C > 6B > 2C > AC > step fwd > j.C > j.2C > 2B > A Sledge > 5C > 6A > AC > Choice of:

  • B/EGadget [3906 / 53]
  • 6C > 5D [3841 / 52]
  • 6C > Spark > MTW > TB > GF [5374 / 52 (before MTW)]
  • SB > MTW > TB > GF [5336 / 47 (before MTW)]

    2B > ASledge does not reach midscreen on Rachel, so here's something for her.

    FC 2C > j.2C > 5C > 6B > AC > step fwd > j.C > j.2C > 5B > 5C > 6A > AC > Ender
    • B/EGadget [3920 / 52]
    • 6C > 5D [3859 / 51]
    • 6C > Spark > MTW > TB > GF [5392 / 52 (before MTW)]
    • SB > MTW > TB > GF [5350 / 47 (before MTW)]


      2B>Asledge also doesn't reach Platinum (unless I just suck/tight timing) so here's something for her. Hits most everyone else too if you want a more easymode FC.

      FC 2C > 6B > 2C > AC > step fwd > j.C > j.2C > 5B > 5C > 6A > AC > Ender

      • B/EGadget [3805 / 48]
      • 6C > 5D [3748 / 47]
      • 6C > Spark > MTW > TB > GF [5280 / 47 (before MTW)]
      • SB > MTW > TB > GF [5235 / 43 (before MTW)]

      Also a (slightly) less damage, more heat Platinum/"everyone" version:

      FC 2C > j.2C > 2B > 2C > AC > step fwd > j.C > j.2C > 5B > 5C > 6A > AC > Ender

      [*]B/EGadget [3772 / 51]

      [*]6C > 5D [3710 / 50]

      [*]6C > Spark > MTW > TB > GF [5142 / 50 (before MTW)]

      [*]SB > MTW > TB > GF [5102 / 46 (before MTW)]

Edited by Edalborez
Posted (edited)
You found one that slipped by me. ill add it.

Iron Tager CS2 combos Big Update v8.01

Axis don't forget to update the link on the first page please.

Done, I will looking through these combos.

@ Osuna: You don't have to input 623C or any special move, just abbreviate it.

Not because I don't like it but because I normally have edit it for consistency.

Edit: TT...a few of these are life changing.

Tager players should seriously download this.

Edited by A.X.I.S.
Posted (edited)
Done, I will looking through these combos.

@ Osuna: You don't have to input 623C or any special move, just abbreviate it.

Not because I don't like it but because I normally have edit it for consistency.

Edit: TT...a few of these are life changing.

Tager players should seriously download this.

i auto updated the link on the first page to version 8.02 just a corrected a couple small typos and damage value errors that i just found

Edited by TagerTime
Posted
Done, I will looking through these combos.

@ Osuna: You don't have to input 623C or any special move, just abbreviate it.

Not because I don't like it but because I normally have edit it for consistency.

Edit: TT...a few of these are life changing.

Tager players should seriously download this.

I'm still going through that list. Also the AC 623C thing is a peek into my brain when I was working on it, my notation goes all over the place.

But if I have to change them all myself I will, when it comes to the word sledge. 236 is shorter and forgoing the motion shouldn't create more work/clutter.

Anyway for your convenience I'll be using Tagertime's notation. I'll do some combo checking tonight after I get settling in. Long day today.

Posted
Soo fat @ss is getting the crap buffed outta him ?.? are you all enjoying your changes to plumpy
People have told me that in every game and have been wrong every time. At least wait till the changes are finalized before you jump the gun.
Posted
Soo fat @ss is getting the crap buffed outta him ?.? are you all enjoying your changes to plumpy

First off you posed in the wrong thread.

Secondly these changes are not even real buffs.

Just things we should have gotten.

thirdly aren't you that guy who didn't play LK in casuals because lol it wouldn't count unless it's recorded?

Posted

First of no,, i sat playing who ever came up to me in causal it just so happended that SKD was the only person who wanted to play Lk was playing AH3 & GG during his free time so he didnt even due causal @ ECT. Get your facts straight before you come at me with that attitude rude ass nigga.

And seeing how there is no thread for tager labed CS2+/CSX i decided to post it in here. Because in the carl forum we use the cs2 thread to talk about the cs2+ changes. Like i said before get your damn attitude in check, a simple srry this isnt the right post would have been efficient. And 421D>sledge=4k if thats not a buff idk wat is. It looks like you dont even kno your own damn character

Posted
People have told me that in every game and have been wrong every time. At least wait till the changes are finalized before you jump the gun.

lol i mean he has got buffed in every game its just that hes tager >.> so he will remain low tier T-T poor plumpy, but i was just see how people we reachting to his changes so far.. But oh well nvm

Posted
First of no,, i sat playing who ever came up to me in causal it just so happended that SKD was the only person who wanted to play Lk was playing AH3 & GG during his free time so he didnt even due causal @ ECT. Get your facts straight before you come at me with that attitude rude ass nigga.

And seeing how there is no thread for tager labed CS2+/CSX i decided to post it in here. Because in the carl forum we use the cs2 thread to talk about the cs2+ changes. Like i said before get your damn attitude in check, a simple srry this isnt the right post would have been efficient. And 421D>sledge=4k if thats not a buff idk wat is. It looks like you dont even kno your own damn character

LOL let me tell you something bro, you came in here without reading the thread and posted in the wrong place and then said some shit I wouldn't even let slide unless it's general discussion.

You then proceed to try to call me off on my "attitude" while being hostile as hell.

So I ask you this: If I am mad then why are you mad? In fact while you were there how come you didn't shout for people to play? At gatherings you don't sit there and wait forpeople, you call someone out, sounds to me like you are covering your tracks bro.

Also if you call me a nigga in the wrong thread again then we are gonna have a problem.

Now on to an explaination about the whole voltech charge sledge thing.

It has several issues with it making it a gimmick.

First it is weak to mash so if you see voltech you can actually mash A instead to beat it.

Another issue is that you can't VTC autoguard on reaction since it's auto guard becomes active late in it.

Another problem is that you can get grabbed out of voltech, that and people don't have to get close to Tager when he does it.

Is it great at trolling new players? Hell yes.

Is it great at high level play? Sadly no.

In fact a lot of things Tager is getting is things he should have had in previous games or something that would be good if they didn't nerf him down somewhere else.

The correct thread you was looking for was actually The Scientific science thread.

Posted

tager already does way too much damage, buffing him is just dumb. you would think they would learn after the first 3 games

Posted

I already told you i played SKD like 20 somthing times. LK wasnt even playing BB during causal times,, LK said he wasnt going to do causals. Im not affraid of playng LK if thats wat your getting at iv already played him like 10 times online he won like 8 and i got like 2. I already kno im not on his lvl so what would avoiding him change =/ seriously. Also tager is a gimmick character so getting an extra gimmick isnt a nerf its still a buff regardless of how usefull it is. However thank you for redirecting me to a thread were i can ask a simple question. Also increase lvl on 5b is also a buff no matter how you look at it.

Posted
tager already does way too much damage, buffing him is just dumb. you would think they would learn after the first 3 games

Your Tag explains your post beautifully.

Posted (edited)

Spark combos

SB > AC > J.D > J.2C > 2B > 2C > AC > 4D 22D 2896:34

SB > 5C > 6B > 2C > AC > J.D > J.2C > 2B > 2C > AC 3054:40 (no ender)

50 heat SB > 2C > ACx2 > MTW > GF 3722 (Builds 15 heat before super, 5 after)

100 heat SB > ACx2 > 6B > MTW > Terra > GF 4706 (Builds 15 heat before super, 5 after) 3767 for MTW > GF

100 heat SB > 5C > 6B > 2C > ACx2 > MTW > Terra > GF 4572 (Builds 23 heat before super, 5 after)

The second to last one is an improvement on one of Tagertime's (has higher damage and the same heat gain with no positioning changes) and the last one is an application of the combo paths from earlier to get more meter before the flash. I've been doing my damage and heat number the way I would if I were taking notes, but if there's a more convenient format let me know.

Unless someone beats me to it, I'll come back and get the damage values for just MTW later tonight provided I don't fall asleep before then.

EDIT: I know this isn't what I promised to add, but special notice on this combo from Tagertime

5C> SB > 5C >6B > 2C > AC > J.D > J.2C > 2B > 2C >AC > 4D > GF 3813:50

Builds 50 meter off a max distance 5C with spark and no mag. That's pretty damn awesome. He has a 5C 6A 2C one that does slightly more damage, but this one gets special mention for working from max distance 5C.

EDIT: EDIT: Can I get someone's help with this one? It has become apparent that while 2C>ACx2 leads to less damage than ACx2>6B, it looks lke the 2C variant can GF off the MTW and the 6B one can't. I'd like to know if this is generally true, so unless someone decides to do me a favor I'm adding that onto my list of things to test. Until then my list is assuming that it is not reliable and only records the 2C variant.

Edited by Osuna
Posted (edited)
Spark combos

SB > AC > J.D > J.2C > 2B > 2C > AC > 4D 22D 2896:34

SB > 5C > 6B > 2C > AC > J.D > J.2C > 2B > 2C > AC 3054:40 (no ender)

SB > ACx2 > 6B > MTW > Terra > GF 4706 (Builds 15 heat before super, 5 after)

SB > 5C > 6B > 2C > ACx2 > MTW > Terra > GF 4572 (Builds 23 heat before super, 5 after)

The second to last one is an improvement on one of Tagertime's (has higher damage and the same heat gain with no positioning changes) and the last one is an application of the combo paths from earlier to get more meter before the flash. I've been doing my damage and heat number the way I would if I were taking notes, but if there's a more convenient format let me know.

Unless someone beats me to it, I'll come back and get the damage values for just MTW later tonight provided I don't fall asleep before then.

OH LOL I forgot the Classic CS1 combo, silly me. Thats what sleep depravation does :v:. Now updated to 8.03

EDIT:

EDIT: I know this isn't what I promised to add, but special notice on this combo from Tagertime

5C> SB > 5C >6B > 2C > AC > J.D > J.2C > 2B > 2C >AC > 4D > GF 3813:50

Builds 50 meter off a max distance 5C with spark and no mag. That's pretty damn awesome. He has a 5C 6A 2C one that does slightly more damage, but this one gets special mention for working from max distance 5C.

Osuna if you want you can add heat gain to all the combos in my list to make it more complete since i dont plan on adding that. Plus it seems like your doing that anyway.

And so far Osuna has fully endorsed 2 of the combos i came up with. I guess AXIS is right, my combos truly are life changing! :yaaay::toot:

Edited by TagerTime
Posted

I'm going through and taking what I think should be taking and leaving what I don't think should make it to the front page. You're more than welcome to add in the numbers from all the ones I do work out on top of the combo updates, but while I certainly am enjoying the document as a resource, I don't think it is large enough to be a priority for me.

Posted (edited)
I'm going through and taking what I think should be taking and leaving what I don't think should make it to the front page. You're more than welcome to add in the numbers from all the ones I do work out on top of the combo updates, but while I certainly am enjoying the document as a resource, I don't think it is large enough to be a priority for me.

Cool ill probably do that when your all finished then.

Im glad everyone is enjoying it, that's why i made it so all Tager players can learn the Power of Science! :eng101:

EDIT: Ok i think im done with the improved counter hit section for now with new stronger counter hit combos tested on every char. Also added some more Makoto and Carl specific stuff.

Now updated to v8.05

Edited by TagerTime
  • 1 month later...
Posted (edited)

was looking thru your combo list and saw this

5C > Spark > 5C > 6B > 2C >AC >j.D> j.2C > 2B > 2C > AC > 4D> Gadget 3813

................................................................................> Spark > MTW 4497> Terra 5197 > Gadget 5297

so yeah its has two sparks for alternative ender lol

also just adding something for 6B FC list

FC 6B>6C>jc>j.2C>2B>5C>Spark>2C>AC>4D>GF

44Heat 2571-Damage

Edited by lolokoa
Posted
was looking thru your combo list and saw this

5C > Spark > 5C > 6B > 2C >AC >j.D> j.2C > 2B > 2C > AC > 4D> Gadget 3813

................................................................................> Spark > MTW 4497> Terra 5197 > Gadget 5297

so yeah its has two sparks for alternative ender lol

Thanks for pointing out that error, i will go and fix it.

Posted
also just adding something for 6B FC list

FC 6B>6C>jc>j.2C>2B>5C>Spark>2C>AC>4D>GF

44Heat 2571-Damage

There's no 2B>5C Gatling. If it was 2B>ASledge>5C>Spark, that would probably work but would be unnecessary as 5C>AC>BGadget would probably work.

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