Koozebanian Fazoob Posted January 6, 2007 Posted January 6, 2007 The game is simple enough that it wouldn't be that hard to get balanced out. I don't know if I'd play it seriously, but it's a very fun game. I think half the reason it's fun is because of how fast it plays... it really doesn't let up at all. Combos are pretty short too so they don't break up the flow.
4649 Posted January 7, 2007 Author Posted January 7, 2007 The game is simple enough that it wouldn't be that hard to get balanced out. I don't know if I'd play it seriously, but it's a very fun game. I think half the reason it's fun is because of how fast it plays... it really doesn't let up at all. Combos are pretty short too so they don't break up the flow. yeah, i agree, they really made the biggest balancing effort i think which is visible with Akatsuki as a character. they made it so he can't just do random j.B loops anymore because you can't do two j.B's in one jump, rather you can do j.A>j.B which is still pretty good but a lot more unsafe and punishable...he used to basically be Sol or 3S Ken level insane where he always had super stocks because he never had to fear being countered with his insane j.B spam and 6B counterhit potential.....now it seems like damage proration has really toned him down, although he is still really good... for instance he can do stuff like: 2A 2A 2A 5B 6C, j.A>j.B (land) rej.A>j.B xx 214C ( or near corners, 22C while they're falling, super canceled into 22B+C if you have meter.....or into A+B+C super if you have full meter, good damage ) this leaves them in or near the corner, where you can start zoning with his big ass Urien-like fireball and tech trap with 6B ( and maybe go for 2B>6C followup ), come in with a tick throw, or on wakeup do a quick hop into 2C ( the dive punch ) and combo off of it this game does 3S soooo much better than 3S does -_-;
Koozebanian Fazoob Posted January 7, 2007 Posted January 7, 2007 Yeah. Your probably aware of his loops in the corner too.. ... 6C, B 214A, B 214A, B 236B (can finish with 236BC or ABC) If the rest of the cast is as fun as Aka and Elektro are, this game is solid.
Clear Sky Posted January 7, 2007 Posted January 7, 2007 Hey guys...you ever tried out internet play option?
woof Posted February 3, 2007 Posted February 3, 2007 i've tried netplay with this and it's actually pretty good [most of the time] despite the sort of generic cast i really really like the presentation in this :7)
Nekich Posted February 3, 2007 Posted February 3, 2007 Mindblowing game. At least, the trial is. And the full version is nowhere to be found. Oh, the tragedy... +(
woof Posted February 4, 2007 Posted February 4, 2007 MAN this game is cool more people need to pick it up, i dont care if it only has 4 characters/is a trial, this game is dope
Nekich Posted February 4, 2007 Posted February 4, 2007 ABSOLUTELY. It's like having an old skool game with hi-res sprites and airthrows. (what an informative post)
woof Posted February 4, 2007 Posted February 4, 2007 #blitzkampf on efnet for comp by the way!!!! :7)
Shin Masta Lv1 Posted February 6, 2007 Posted February 6, 2007 Ive been messing witht his game and its pretty fucking good. I cant wait for the full version!
Nekich Posted April 4, 2007 Posted April 4, 2007 http://www.eonet.ne.jp/~subtle/akatsukibk/akatsukibk.html so, if i'm getting the info from the last news post (april 2nd) right, then the game is near-its--completion/completed and the release date will soon be announced... do want!
AyaImmortal Posted April 4, 2007 Posted April 4, 2007 Oh shit son. Im still waiting on this too! I hope the online is completed and alot better than the beta
Nekich Posted April 6, 2007 Posted April 6, 2007 Start your timers, gentlemen, for April 30th is the day. main page has a couple of new screenshots too.
Koozebanian Fazoob Posted April 6, 2007 Posted April 6, 2007 :toot: Anyone know what the deal with 2v2 mode is? Is it setup something like QoH99?
Nekich Posted April 6, 2007 Posted April 6, 2007 I remember that thing was (sort of) in Akatsuki Shisei Ichigou...can't clearly describe it though. A broken version of KoF2001 team system coupled with Isuka - like, one char as AI, and three controlled by me - all of them in the field. Whenever i pressed an attack button all 3 would punch. I believe my triplets shared one health gauge and took damage altogether... Never really looked into it. But i do wonder what the Story Mode will be about.
Koozebanian Fazoob Posted April 6, 2007 Posted April 6, 2007 Considering there is no 'turn' button and there is support for 4 player inputs, I'm guessing it will be very similar to QoH99.
Nekich Posted April 16, 2007 Posted April 16, 2007 there's a bunch of new tiny screenshots on the website. the game looks weirder and weirder with every update. me likes that.
Rithli Posted April 29, 2007 Posted April 29, 2007 KanaeKanaeKanaeKanaeKanaeKanaeKanaeKanaeKanaeKanae
zer0kage Posted April 29, 2007 Posted April 29, 2007 What????? WHERE!!!! I said 'quick chinese men' for a reason and when I typed that it's the day of release already.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now