Jump to content
Dustloop Forums

Recommended Posts

Posted

I think the "Taokaka Continuum Shift II Changes/General Thread" it's already a general thread :V

@AxlRed: Be sure you are not repeting ANY drive move except j.8D in your combos. Also, against some character, you have the delay the last 9D a little after the j.C to the Cat2 hit it fully.

Also I'm going to post later new AB2 finishers that they posted in BBS and that appears in the new combo movie. However, I would like to add credits to Nikki from HitConfirm in the first post since he helped me a lot translating notes (character specific stuff) and combos since CS2 is out, I really don't have words to thank all the hard work he has done until now...so at least I want credits in the first page with his name.

  • Replies 190
  • Created
  • Last Reply

Top Posters In This Topic

Posted
I think the "Taokaka Continuum Shift II Changes/General Thread" it's already a general thread :V

@AxlRed: Be sure you are not repeting ANY drive move except j.8D in your combos. Also, against some character, you have the delay the last 9D a little after the j.C to the Cat2 hit it fully.

Also I'm going to post later new AB2 finishers that they posted in BBS and that appears in the new combo movie. However, I would like to add credits to Nikki from HitConfirm in the first post since he helped me a lot translating notes (character specific stuff) and combos since CS2 is out, I really don't have words to thank all the hard work he has done until now...so at least I want credits in the first page with his name.

THAT WAS IT! It was the 9D! I tried it a few times, and although its not perfect, I get it about 50-60% of the time now. Oh, and sorry 'bout posting here, instead of the general discussion thread. I only saw two bbcs2 threads and the rest all seemed to be cs1. Thanks again, you guys are awesome! XD

Posted
I think the "Taokaka Continuum Shift II Changes/General Thread" it's already a general thread :V

I think he meant a "General Thread" in the same vein as the ones in the other character subforums: basically a thread for OT and semi-OT discussion between fellow Tao players

I wouldn't mind it either, its' a way to create a better atmosphere and group in this secton :)

Posted
I think he meant a "General Thread" in the same vein as the ones in the other character subforums: basically a thread for OT and semi-OT discussion between fellow Tao players

I wouldn't mind it either, its' a way to create a better atmosphere and group in this secton :)

Oh...I see. Indeed, we need one...this thread is almost becoming it :V

Posted

Yeah and we shouldn't go OT here, which why it wouldn't hurt to have a separate thread for OT/General, imo. :)

Posted
Yeah and we shouldn't go OT here, which why it wouldn't hurt to have a separate thread for OT/General, imo. :)

Exactly. I didn't wanna mess up the order of things. Every things so organized! Back on topic though, with the bnb's I typically only do 2 reps of the 8D~A before going into 2D~C. Is there anything I'm really missing out on aside roughly 200 dmg? When I'm in the corner i go for 3-4 reps, but i end up too far away during any bnb outta the corner to do anymore than 2, and if its only 200 dmg, I don't wanna risk my whole combo for just that. What I'm asking I guess, is, is there a position, mixup situation, or other non damage oriented difference between 2 reps and, say, 4 reps? That dashing is too much lol

Posted

Whilst messing around in training mode I found put Tao's 4b+c, j.b+c and corner 3c can all be rapid canceled into charged 2c. It's more combo movie material rather than practical, but maybe someone else can make some use of it.

Posted (edited)

Thanks Ronove :333

Exactly. I didn't wanna mess up the order of things. Every things so organized! Back on topic though, with the bnb's I typically only do 2 reps of the 8D~A before going into 2D~C. Is there anything I'm really missing out on aside roughly 200 dmg? When I'm in the corner i go for 3-4 reps, but i end up too far away during any bnb outta the corner to do anymore than 2, and if its only 200 dmg, I don't wanna risk my whole combo for just that. What I'm asking I guess, is, is there a position, mixup situation, or other non damage oriented difference between 2 reps and, say, 4 reps? That dashing is too much lol

Basically, its comes to this. If you can get the dash in 90% of the time, its worth it, as the extra 200/400 damage or so is a consistent part of your combo.

If you can't, then don't. If you want to, practice up to it in training mode until you absolutely have it. I don't have it yet, but you can have techniques that can lengthen your loop count without dashing. By that I'm saying dash INTO the FIRST hitconfirm. I might've posted the same thing before , but I guess I'll type it again. If you just did 5b 6a j.8d~a loop at a reasonable distance, you would get about 1-2 loops before you would drop it without dashing. But if you DASH 5b 6a, you can get 3 reps, sometimes 4 depending on the character, without a single dash. So simple crossups like mixup -> 2d~b -> j.c - DASH -> 5b 6a blah blah can let you get extra damage, without endangering dropping the combo with the dash-dropping part.

Also, dropped Tao combo's HURT.. A LOT. So its important you grind this part well.

Speak from personal experience lol (Free'est Tao in norcal REPRESENT :vbang: )

Whilst messing around in training mode I found put Tao's 4b+c, j.b+c and corner 3c can all be rapid canceled into charged 2c. It's more combo movie material rather than practical, but maybe someone else can make some use of it.

For some reason whenever I play around with forced fatal combo's, they prorate to crap :(

Maybe someone can find some legit damage worth the 50 meter rapid, but I'm too lazy to take it to training mode :(

Edited by RinHara5aki
Posted

For some reason whenever I play around with forced fatal combo's, they prorate to crap :(

Maybe someone can find some legit damage worth the 50 meter rapid, but I'm too lazy to take it to training mode :(

I found 1 corner combo

5b>3c>rapid>2[c]>5d~a>5c>(j.8d~a)x6>2d~c>j.8d>j.d~6>j.c>j.8d~6>j2d~6>(j.236b)x5 for 4533 damage and 42 heat

meanwhile

5b>3c>(Cat3)x2>5d~a>5c>(j.8d~a)x5>2d~c>j.8d>j.d~6>j.c>j.8d~6>j2d~6>(j.236b)x5 does 4624 damage, gains 49 heat and is easier to do.

So the long and the short of it is, rapid fatal 2[c] is for flash factor only.

Posted
Thanks Ronove :333

Basically, its comes to this. If you can get the dash in 90% of the time, its worth it, as the extra 200/400 damage or so is a consistent part of your combo.

If you can't, then don't. If you want to, practice up to it in training mode until you absolutely have it. I don't have it yet, but you can have techniques that can lengthen your loop count without dashing. By that I'm saying dash INTO the FIRST hitconfirm. I might've posted the same thing before , but I guess I'll type it again. If you just did 5b 6a j.8d~a loop at a reasonable distance, you would get about 1-2 loops before you would drop it without dashing. But if you DASH 5b 6a, you can get 3 reps, sometimes 4 depending on the character, without a single dash. So simple crossups like mixup -> 2d~b -> j.c - DASH -> 5b 6a blah blah can let you get extra damage, without endangering dropping the combo with the dash-dropping part.

Also, dropped Tao combo's HURT.. A LOT. So its important you grind this part well.

Speak from personal experience lol (Free'est Tao in norcal REPRESENT :vbang: ) :(

I see what you mean, the same way you have to be basically sharing pixels for 5B, 3C, cat1 to connect. Thanks once again! lol if I can get 3-4 in, the extra dmg is worth it to me, I'll practice up. Oh, and I know how the dropped combos feel, I used her in cs1, and all my friends used either Haku, Jin, or Valk, and they DONT drop combos.. except for the 1 Jin lol he's more free than me!.. :vbang:

Posted (edited)

Also I'm going to post later new AB2 finishers that they posted in BBS and that appears in the new combo movie. However, I would like to add credits to Nikki from HitConfirm in the first post since he helped me a lot translating notes (character specific stuff) and combos since CS2 is out, I really don't have words to thank all the hard work he has done until now...so at least I want credits in the first page with his name.

I'll be sure to give credit in the original post (along with posting the AB2 updates) once they're posted and when I get back to my computer on Saturday/Sunday (posting this from a phone).

Edited by Stan McJeeves
Posted
I found 1 corner combo

5b>3c>rapid>2[c]>5d~a>5c>(j.8d~a)x6>2d~c>j.8d>j.d~6>j.c>j.8d~6>j2d~6>(j.236b)x5 for 4533 damage and 42 heat

meanwhile

5b>3c>(Cat3)x2>5d~a>5c>(j.8d~a)x5>2d~c>j.8d>j.d~6>j.c>j.8d~6>j2d~6>(j.236b)x5 does 4624 damage, gains 49 heat and is easier to do.

So the long and the short of it is, rapid fatal 2[c] is for flash factor only.

always speaking from a noob point of view, this is not a critique, I just wanna understand:

with BnB corner combos I do around 4200 damage..is it really worth it to use 50 meter to gain 300 more damage (and to invest time in learning a combo well)?

Posted
always speaking from a noob point of view, this is not a critique, I just wanna understand:

with BnB corner combos I do around 4200 damage..is it really worth it to use 50 meter to gain 300 more damage (and to invest time in learning a combo well)?

Generally, no. I'll probably get different opinions on this, but meter should be used for:

-Counter Assaults

-Hexa Edge

-Random Rapid tick throws for mixup (Rarely)

Rare occasion you can "imma beat the crap out of you" zoning punish, or to finish off combo -> gold burst -> imma beat the crap outta you.

Rapids mid-combo is more for Lambda. Tao's combo line just isn't worth it for 50 meter it seems. Even the awesome looking combos like 4B+C -> RC -> 6C (Full Charge) -> wait -> 2C (Full Charge) -> 5d~b -> 5c -> j.8d~a etc, nets you about 3k tops. Its stupid.

Posted

yeah, actualy, what I never understood about these kind of games is if all that variety of combos has a practical reason, or if its just to be more "creative" or something..

Posted

Personally, the best use I can find for heat with Tao is a CA or an AB2 combo, since those do ~5000 damage. The only time I've ever used a RC as Tao is on the rare 6B > RC > 6A starter due to landing a 6B during a blockstring.

Posted

Not going to post the AB2 combos today because I was studying all day...and used my last hour of the day playing CS2 :kitty:

Also one thing to note about the loop when dashing, watch carefully the distance between you and your opponent. If you are too close, the j.D after the 2D~C will miss or send the opponent flying to the other side. So, in most of setups, I recommend not to do the last dash. In some cases, like 6A or j.C CH->5C, you may have to do less dashes if you are too close or more dashes if you are too far.

ps: I love doing j.C CH combos for ~4,2k :kitty:

Posted (edited)

AB2 Combos from the japanese wiki:

MIDSCREEN

- 2A>5B>3C>Almost Becoming Two>5D~B>5C>Cat2(1)>6C>jcCat2x5>jcCat2x5>jcCat2x5

- 2A>5B>3C>Almost Becoming Two>5D~B>5C>Cat1(1)>njJD~6>Cat2x5>jcCat2x5>jcCat2x5

- 2A>5B>3C>Almost Becoming Two>JD~B>6A>Cat3>6C>jcCat2x5>jcCat2x5>jcCat2x5

CORNER

- 5B>3C>Almost Becoming Two>6C>bjCat2x5>jcCat2x5>jcCat2x5

- 5B>3C>Almost Becoming Two>6C>6C>bhjCat2x5>fjcCat2x5>jcCat2x5

- 5B>3C>Almost Becoming Two>6C>bhjCat2x5>fjcCat2x5>jcCat2x5

REVERSE CORNER

- 2A>3C(2)>[2]8D~B>5B>3C>Almost Becoming Two>dash 6C>bjCat2x5>fjcCat2x5>njcCat2x5

Midscreen and reverse corner ones are not exactly easy as the corner ones, so if you don't feel comofrtable just to stick to use AB2 only when you hitconfirm at the corner.

That said, Tao seems to gain meter pretty damn quickly and given the changes to IB I'd recommend first and foremost to save that meter for her CA.

Edited by Ronove
Posted

Stickied and changed the name of the General Discussion thread, take all random thoughts over there. Thank you.

Posted (edited)

Thx Ronove, I'm going to do a more complete post:

*every 236A and 236C is only the first hit

Coner:

6B+C->4D~A->AB2... [~5300]

1)5B->236A->236C->236C->6C->8JC->etc *everybody except Haz/Lit/Jin/Ara

2)5B->236C->236C->6C->8JC->etc *Haz/Lit/Jin specific

3)5B->236A->236C->6C->6C->7HJC->etc *Arakune specific

Midscreen/Near Coner

2A->5B->3C... [4800~5300]

1)j.D~B->5C->236C->6C->6C->8HJC->etc *Rag/Carl/Bang/Lit/Tao/Haz/Noel specific

2)j.D~B->dash 5C->236C->dash 6C->8JC (not high)->etc *Rag/Carl/Lit/Tao/Haz/Noel specific

3)dash 2C->j.D~B->5C->236A->236C->6C->8JC->etc *Lamb/Mu/Mak specific

4)5D~C->j.D~B->dash 5C->236C->6C->8JC->etc *Ara/Haku/Tsu/Tager specific

5)5D~C->j.D~B->236A->236C->6C->8JC->etc *Rachel/Jin specific

6)dash 236A->5D~6->j.D~6->j.236Bx5->8JC->etc *Bang/Lit/Rag/Tao specific

7)dash 236A->j.D~6->j.236Bx5->8JC->etc *Lit/Lamb/Haz specific

8)5D~6->j.D~6->j.2D~5->j.236Bx5->8JC->etc *Tager specific

Edited by KM Riku
Posted

wait, the last combos are AB2 combos?

Anyway, here's an other BnB for the corner that it's good on characters on whom you can't normally do 5B>3C>236CC at the corner:

5B>3C>dash 5B>5C>j.8D~Ax5>aerial ender

does 4131 damage

Posted

Thanks for the post, Riku. I'll update the original post (and add credit to it) when I get home tomorrow, if I'm not sleeping or something due to the long flight.

Posted (edited)

Alright, I have been testing the new midscreen AB2 combos and here are some notes:

The combos 7, 8 and 9 are hard as hell LOL, and they looked the easiest setup to do midscreen. For real, dashing 236A is difficult to do in a pratical way, the easiest way is to dash before the 5B->3C. After that, a lot of times the (5D~6->)j.D~6 will miss...I tried this setups a lot of times against a lot of charancters and I only got it once against Bang.

However, the combos 1 and 2 are actually kinda easy once you get it. Against every character that this setup is possible, I recommend to do the combo 2 because hitting 5C->236C->236C->6C is much easier than 5C->236C->6C. The only tricky part about this setup is the j.D, since 5D won't work most of times and you need to do the j.D at a very very very very low height. The easiest way I found to do it is doing 236985D or 6985D a little before the AB2 is over. Of course, you can do also do 85D...but I found the 236985D/698D easier somehow. Also even though in the combo 2 says to dash before 5C, you don't need to. It may seem hard at first, but after some pratice it's actually pretty simple. Vs Bang only do a 8HJC instead of 8JC.

I didn't test the combos 3, 4 and 5.

EDIT: just to confirm, the combos 1 and 2 work after 2A->2A->3C

EDIT2: lol, the 5D~C->j.5D~B is even easier. There's no secret, just delay the 5C a little after the j.5D~B.

Edited by KM Riku
Posted

i think i have to say thank u for ur post..... i think the new tao is amazing too

about that wrong jump then u can't do cat2 i was thinking for an useful solution... i think wait a sec is the best,,:)

i'm new here so nice to read and talk to all of u :)

Posted

who can give a solution to jin's body it is so thin and the combos hard to do ... not like bang or hako ... if there is something make the combos 100% work it will be nice :)

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...