Stan McJeeves Posted May 22, 2011 Author Posted May 22, 2011 who can give a solution to jin's body it is so thin and the combos hard to do ... not like bang or hako ... if there is something make the combos 100% work it will be nice What I usually do against characters like Jin is delay the 9D~9 in the combo. When you get to the 9D~9 -> 3D~3 -> 236B x5 part in your combo, just be sure to add a bit more delay before you do the 9D~9. That way, you'll be lower when you get to the cat2, and you should be able to finish the combo. Also, I have updated the original post. Please notify me if I made any mistakes, as I'm pretty darn tired at the time of writing this.
KM Riku Posted May 22, 2011 Posted May 22, 2011 Just some sugestions, I think it should be better to put all the j.8D~A combos first since they are the most important part and put all stuff that isn't so important in the end (like AH/8k combos). Also I think there's no need to put the notes about each combo in (don't remember how do you say it in english lol), I think it's better without it. For last, I think the AB2 season should be a little more organized in setups (like I did in my last post), you don't repeat so much stuff. Of course, you don't need to do what I sugested, after all you are the one responsible for the thread organization and you should do what you think it's better.
Stan McJeeves Posted May 22, 2011 Author Posted May 22, 2011 Combos have been sorted, and the AB2 combos have been organized by starters, so they should be easier to read. Thanks for the input, Riku. If you have any other suggestions, feel free to post them (same goes for anyone else).
Starlight777 Posted May 23, 2011 Posted May 23, 2011 (edited) LOL wrong thread this is what I get for staying up late. Edited May 23, 2011 by Starlight777
bbq sauce Posted May 23, 2011 Posted May 23, 2011 For the corner oki ender, do you have to drop reps in the loop, or change timings to get it? I can do the typical ender in the corner with 4 reps, but, whenever I go for high jump cat 2 they can tech.. In fact, I couldn't get it off 3 reps either.
KM Riku Posted May 23, 2011 Posted May 23, 2011 I...don't really know. I never see any player doing it...I think purple throw resets are better and more pratical to do :V
bbq sauce Posted May 23, 2011 Posted May 23, 2011 I know BB oki is... not great.. but, I figure low cat2 knockdown near corner could give you a lotta room to run shenanigans.
KM Riku Posted May 24, 2011 Posted May 24, 2011 Well...I don't think that the oki version is that good...too much risk of dropping it for a oki like that. Anyway, the 6B+C AB2 setup is annoying. I don't know if it's because I'm not used to the stick, but doing j.4D~A->AB2->5B is kinda hard since you have little time to use AB2. But after that, it's pretty easy.
Ronove Posted May 24, 2011 Posted May 24, 2011 The only real form of oki I've seen out of the "oki combos" that Tao has in CS2 is somewhat of a left/right mixup, but it doesn't look like there's really enough time do anything else other than switching sides. Besides, if Tao manages to bring the opponent to the corner she can usually deal her best damage there (either from AB2 or from 5B>3C route corner combos), so it's no wonder that in the end even japanese players prefer to squeeze as much damage as they can when they can go into corner setups rather than trying to go for a weak oki...
iSadClown Posted May 24, 2011 Posted May 24, 2011 Do I have to learn the j.8D~A Loop to combo proficiently with Tao? My online connection isn't the best and I know for sure I wouldn't be able to pull it off but like 40% of the time... T_T
Stan McJeeves Posted May 24, 2011 Author Posted May 24, 2011 Do I have to learn the j.8D~A Loop to combo proficiently with Tao? My online connection isn't the best and I know for sure I wouldn't be able to pull it off but like 40% of the time... T_T Without the loop, your damage will be greatly reduced (~1500 off of 6A instead of ~3300). I'd suggest trying to learn it.
RinHara5aki Posted May 24, 2011 Posted May 24, 2011 I second it, it's pretty important. Again, you can do a very easy version, of literally just holding 9 or 8, and timing d then a. Do it three times (If you dashed the first hitconfirm), end it with 2d~c after, and voila, dashless, easy as cake online loop. Or easy as pie. Wait how does that go?
SsbbOrUp Posted May 26, 2011 Posted May 26, 2011 Do I have to learn the j.8D~A Loop to combo proficiently with Tao? My online connection isn't the best and I know for sure I wouldn't be able to pull it off but like 40% of the time... T_T yes u have to learn it + my connection isn't good enough too but i can do it 80 % .. it's easier than taunt loop combo ....about the mistakes i'll tell ya dude and thanx 4 jin body's direction :3
iSadClown Posted May 30, 2011 Posted May 30, 2011 Hold on, is j.3D into Cat 2 harder to hit or is it me? I feel like it comes out here and there and I can never get it to finish vs jin...
KM Riku Posted May 30, 2011 Posted May 30, 2011 It's the same thing, you just need to delay the last j.9D after the j.C. How much you need to delay depends on what character you are doing it, usually you need to delay it more against Jin and Hazama
iSadClown Posted May 30, 2011 Posted May 30, 2011 It's the same thing, you just need to delay the last j.9D after the j.C. How much you need to delay depends on what character you are doing it, usually you need to delay it more against Jin and Hazama Ok thanks Also, would it be acceptable if I changed the ending of my BnB sacrificing 100 damage for more simplicity? Right now my BnB is 5B 6A(2) j.8D~A x (2 if don't feel like dashing, 3 if lucky, 5 if dashing) 2D~5 j.5D~6 j.C j.8D~6 j.C j.8D~6 j.3D~6 j.236B x5 with five reps it does 3411
KM Riku Posted May 31, 2011 Posted May 31, 2011 (edited) If you can the loop already, I don't see how doing the complete finisher would be hard at all. However, if it's easier for you not to drop and the damage difference isn't bad, then I think it's fine. Edit: fixing a AB2 combo that I wrote wrong: ... -> j.D~B -> 5C -> 236C x1 -> 6C -> 6C -> 8HJC -> 236B x5 -> 8JC -> 236B x5 -> 8JC -> 236B x5 *Rag/Carl/Bang/Lit/Tao/Haz/Noel specific This combo is supposed to use 236C x1 two times, not only one. So the correct version would be: ... -> j.D~B -> 5C -> 236C x1 -> 236C x1 -> 6C -> 6C -> 8HJC -> 236B x5 -> 8JC -> 236B x5 -> 8JC -> 236B x5 *Rag/Carl/Bang/Lit/Tao/Haz/Noel specific Also, other AB2 setup: Coner: Gold Burst->AB2->...->5C->236C->236C->6C->etc [~4000] Edited May 31, 2011 by KM Riku
Ronove Posted May 31, 2011 Posted May 31, 2011 (edited) Stan McJeeves, for the 3C corner routes add these two to the first post: 5B -> 3C -> dash 5B -> 5C -> j.8D~A loop (x5) 5B -> 3C -> 236C(1) -> 5B -> 5C -> j.8D~A loop (x4) Edited May 31, 2011 by Ronove
XDest Posted May 31, 2011 Posted May 31, 2011 I noticed that 236CC->5D~A doesn't work on some characters (like Tager?), I guess those are the substitutes.
Ronove Posted May 31, 2011 Posted May 31, 2011 Yep, they work perfectly fine on characters on whom you can't normally go for 236CC > 5D~A
Stan McJeeves Posted May 31, 2011 Author Posted May 31, 2011 AB2 combo fixed and corner starters added. Thanks for the updates, Riku and Ronove. I'll add the damage amounts after I test them later (or anyone who wants to test them can post the damage amounts).
KM Riku Posted June 1, 2011 Posted June 1, 2011 *stay busy all day *return home *go to PS3 to play some Blazblue *nobody online *go to training mode to test impractical shit 2[C] FC->6[C]->2[C] FC->5D~B->5C->j.8D~A [6x]->2D~C->Gold Burst (2x)->AB2->5C->236C->236C->6C->7JC->Cat2->8JC->Cat2->8JC->Cat2 [7811] Good combo video material :33
Domethieus Posted June 1, 2011 Posted June 1, 2011 (edited) lmfao. I got a Tao midscreen combo that carries to corner. I checked the list and its not there so here it is: 5B -> 3C -> 236A -> 5D~6 -> Jump C -> 5D~6 -> Jump C -> 9D~9 -> 2D~C -> Jump C -> 9D~9 -> 2D~3 -> 236Bx5 - 3436 Edit: I think I might've typed it wrong but its close lol ----- 5B -> 3C -> 236A -> 5D~C -> 5D~B -> 5C J8D~Ax2(3) -> J8D~9 -> 5D~6 -> Jump C -> J8A~6 -> 2D~6 -> 236x2(last few hits will miss) - 2982 <- you can probably tech chase with this and get a green grab reset after 236B hits and assuming if you do stop it on time to dash. Someone do more testing lol Edited June 1, 2011 by Domethieus
SsbbOrUp Posted June 1, 2011 Posted June 1, 2011 (edited) oh god i'v 987986 problems with tao almost becoming 2 combos..... i dunno how to do it ,,, i think sometimes i'm mashing Edited June 1, 2011 by SsbbOrUp
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