Jump to content
Dustloop Forums

Recommended Posts

Posted

Meterless C Divider Counter hit combo in or near corner

CH 623C > (66)5A > 5C > 5D(1) > 214D > (66)5C > j.C > j.214C > 5D(2) > 623C > 236C > 236C > cross under 3C > 22C

Does 3.1k, and is universal (don't know about meter gain). Proration prevents the 5A link after 22C. Just thought it was pretty cool that you could do this, I remember seeing the CH 623C > 5A link before somewhere.

  • Replies 194
  • Created
  • Last Reply

Top Posters In This Topic

Posted

you could probably change it up to

CH 623C - 5A - 5C - hjc j.C - j.D - j.214C - (dash) 5D(1) - 214D - 3C blah blah blah

i mean if that works on forward throw chances are it will work on this

Posted (edited)

Depends on the starter, position, all that stuff.

Typically though, Belial first. I personally only really use the 5D(1) > DS launcher midscreen. A lot of confirms I found it's better to BE first so you can do the DS > 3C link for an easy 22C (especially if the starters have bad P1). But since I don't mind doing the cross under 22C, I usually do whatever. Whatever my hands happen to put out first, seriously pff.

Practically, yeah, Belial first, Deadspike as late as you can. Just do whatever man, Ragna is full of options kinda.

What's important is you make something out of every hit, doesn't matter what, and that you get usable oki~ :eng101:

Edited by LuminAbyss
Posted

against people where 22C 5A link works, belial first, unless in midscreen

otherwise dead spike first; the damage off of that is better when it's earlier in the combo

Posted

On the topic of CH ID in corner, I tried it. You can super jump and add a j.D in to make it do 3236 dmg, 40 heat.

Posted

Oh nah, I'm talking about the exact combo Lumin posted just with a j.D added in before the BE. I didn't try dash 5A stuff yet.

Posted

Easy to confirm combos.

How often does a j.C hits on a match? Same question with Counter hit 3C.

WHich is more likely to happen and start a combo?

Posted (edited)

In the case of the combo

"6C, dc (dash) 6D, jc j.C, j.214C, 5D(1), 214D, 5C, 5D, 623D(1) -> 236C -> 236C, CU 3C"

Can we put 22C or 214A -> 214D on the end of that?

And for this;

"4B+C, dash 5C, 5D (DC), 5C (HJC), j.C, j.D (JC), j.C, j.D, 623D -> 236C -> 214D"

It's my understanding that "...(JC), j.C, 623D -> 236C -> 214D" works better because DID hits twice and does more damage, rather than hitting once after j.D. But does it still apply in a combo like this?

Finally, a general question; whiffing j.D, or any move, in any combo, as any character, is such a move meant to enable the next move to follow, when it wouldn't be able to after the move previous to the whiff?

ADDENDUM: Holy shit there isn't much posting going on in this thread, is there?

Edited by Sekusen_Crimure
Silly Shit
Posted

1. you can do either or, depending on whether you want damage (22C) or heat gain (Hell's Fang)

2. Honestly, I never felt a difference, but apparently there is more damage done if you do j.C > 623D directly. It's not much lost at all though if you decide to do another j.D. Be careful though, some combos prorate pretty hard, and so another j.D may not be possible.

3. Whiffing a move allows your character to recover faster than if you had just waited out the recovery of the previous move (especially if the move has no other gatlings). Any combo involving 6D > j.D (whiff) is a good example of this in action. Since you can recover faster, you will often times still be able to combo by following up with another move afterwards (in many combos with the j.D whiff, Ragna can follow up with 5B or something).

Posted

It's my understanding that "...(JC), j.C, 623D -> 236C -> 214D" works better because DID hits twice and does more damage, rather than hitting once after j.D. But does it still apply in a combo like this?

As Lumin said, omitting the last j.D and going for ID(D) 2 hits does slightly more damage. In that combo it does 7 more damage, same meter gain. Sometimes you can get away with doing the last j.D and still get both hits of ID(D), like after a DS > 5C HJC if you got them low enough, but it doesn't seem possible from 4B+C.

Posted

Alright, thanks for the clarification, guys. The damange gain for hitting twice with DID is pretty negligible, so it's no big loss either way. And I guess I was originally wrong about my idea of how whiffs work.

Going a bit off topic, when do we get to make BBCSex Combos topic?

Posted

For now, Extend combo talk should stay in the Extend General thread. When we have the game ourselves should be the time to make the combo thread IMO.

Posted

Does anyone here ever try to end a combo with Black Onslaught?

No, I shouldn't even say try; but does anyone go for it, if presented with an easy chance to? Enemy has no bursts, you hit with 5D in the corner while they're airborne, Astral OK otherwise. Do you go for it?

ADDENDUM: I guess it might not be exactly *combo* discussion, but I'm not asking if you try to use it randomly in pressure or on wake-up or something.

Posted

Pressure, no. Wakeup, no. Combos, I either do astral, or 5D(1) -> BK -> 5B -> 5D(1) -> Yami. I do go for BO on my opponent's wakeup from time to time if I yomi wakeup DP.

Posted

I screw up the BO input mid-combo so I literally don't apply it anymore, normally end up getting TK BE.

I'm with MashThat5a on this, yomi out their dp or next few attacks and frame trap it. That's how I land most of mine.

www.youtube.com/watch?v=unOwx-gOauQ&feature=channel_video_title#t=02m45s

www.youtube.com/watch?v=bBO7f_tsYWE&feature=channel_video_title#t=03m20s

www.youtube.com/watch?v=U3lLfzG3Hss&feature=mfu_in_order&list=UL#t=02m40s

(Too many to look up but you should get the idea.)

Posted
I screw up the BO input mid-combo so I literally don't apply it anymore, normally end up getting TK BE.

I feel for you.

First Video; oh shit it's RobFig i have that guy on my friends list on PSN. Otherwise, dat frametrap. I guess it's doable, but knowing my group they'd frown on going on anything even that risky. I could fuck that up easily.

Second; All dem Astrals, lol

Third; After Gadget Finger. Never even had a chance for that before, but it seems like something actually doable.

Overall, I just want to tack that shit on at the end of a combo most; and consistently. But I feel like it's too much to go for it unless the opportunity totally presents itself. Like, hell, corner grab combo stunted to like, "B+C, 5C, 5D(2), 2141236C".

But you can't do like a 6k combo into it, I think, because the highest their HP can be to combo into an Astral is 35%. It gives a lot of room for short combos like that, but it's harder to throw it as a replacement for Hell's Fang/CID CU 3C, because "B+C, 5C, 5D(1), 214D, 5C((H)JC), etc.,etc.," Because damage.

Posted

I know I've had one match when I used Black Onslaught after 6A to go through someones burst. Felt good.

Posted

TO RID THIS WORLD FROM EVIL. I WILL BECOME. THE SCYTHE... OF JUSTIIIIIIIIIICE.

:vbang:

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...