Aginor Posted May 10, 2011 Posted May 10, 2011 (edited) Discuss the match up here. The Good: - 2c beats Makoto's j.2c and gives you a free CH The Bad: - Makoto's charge orb can fatal you if you aren't careful when you zone. Unsure on damage she can get off of it. Edited June 3, 2011 by Aginor
Zeromus_X Posted May 14, 2011 Posted May 14, 2011 2A can hit Makoto right out of her 3C now, so it's a lot easier to get the dumb squirrel to stay away. If she tries to use it to get in, just react with 2A! However, it can now go under SoD
C0R Posted May 14, 2011 Posted May 14, 2011 Remember that you can always throw her out of it, unless she's trying to get out of the corner, then space your 2b on her wakeup so it beats Parry, 3c and DP.
Yukikaze Posted May 25, 2011 Posted May 25, 2011 - Makoto's charge orb can fatal you if you aren't careful when you zone. Unsure on damage she can get off of it. You can run up 5D> to usual corner combo or run up 6A>JB>JD>corner combo. You should expect to eat a minimum of 3k. Orb>6A>JB>JD does something like 2.6k. On 3C: The Mak frame data says 6~27F head and body invul... you got 37 frames to hit that with a low. In my experience its been nerfed real bad.
TD Posted May 25, 2011 Posted May 25, 2011 5c speed buff also makes it a more valuable asset to use (since you can use it and still punish 3c) unless they're parry happy. l wonder how 6c fares against parry...
Recommended Posts