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Posted (edited)

Discuss the match up here.

The Good:

- 2c beats Makoto's j.2c and gives you a free CH

The Bad:

- Makoto's charge orb can fatal you if you aren't careful when you zone. Unsure on damage she can get off of it.

Edited by Aginor
Posted

2A can hit Makoto right out of her 3C now, so it's a lot easier to get the dumb squirrel to stay away. If she tries to use it to get in, just react with 2A! However, it can now go under SoD :psyduck:

Posted

Remember that you can always throw her out of it, unless she's trying to get out of the corner, then space your 2b on her wakeup so it beats Parry, 3c and DP.

  • 2 weeks later...
Posted

- Makoto's charge orb can fatal you if you aren't careful when you zone. Unsure on damage she can get off of it.

You can run up 5D> to usual corner combo or run up 6A>JB>JD>corner combo. You should expect to eat a minimum of 3k.

Orb>6A>JB>JD does something like 2.6k.

On 3C: The Mak frame data says 6~27F head and body invul... you got 37 frames to hit that with a low. In my experience its been nerfed real bad.

Posted

5c speed buff also makes it a more valuable asset to use (since you can use it and still punish 3c) unless they're parry happy. l wonder how 6c fares against parry...

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