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Posted (edited)

I'm new to playing Bang though I did play him sometime before CS2. So here's my question, is there really any combo opprotunity worth on a Rapid normal throw (Rapid as he disappears into smoke, dropping the flying kick)?

I just happened to find this technique with RC while learning Bang's challenges when I did his grab and accidently used a Rapid. What happened was that I Rapid in the above stated situation, which caused him to appear back where he was but in the air, executing his j.D immediately on the hitstunned opponent. I was able to craft a small, basic combo by kicking the opponent into the air, use j.B and finish with his three nails. It isn't a sufficiant combo sure, but I want to actually learn how to use the Rapid throw for a free combo.

Edited by Kivorav
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Posted

He could do that in CT and CS1 too except you didn't have to rapid, you could just cancel the teleport into a nailthrow. If the stagger itself isn't any better then 5A will probably still link. You probably won't get as much out of that but 5A 5B 6C > whatever should still work.

Posted (edited)

Huh, didn't know about the nails, though the only one that only has real effective way to combo is the web nail to snare temporarily. Though from the sounds of how you said that, they took that out in CS2 correct? Now thinking about it, doing it the same way I happened to found the RC, I should've continued the combo using j.623B than the nails.

Edited by Kivorav
  • 2 weeks later...
Posted (edited)

Soooo, I'am looking for tips/advice on how to add bumpers to part of my game, any strategies or anything else is greatly appreciated.

Edited by DaiAndOh
Posted

Knock down > set bumper > meaty > jump cancel into bumper > (fake) crossup high/low is how I normally bumper. You're going to have to be more specific than that I think.

Posted (edited)

Well that is what i normally do. Im looking for more advanced techniques or set-ups.

Also wondering what would be the best time to place them, and how to use them as movement options, which matchups are best to use them in???

Edited by DLM UNDEAD
Posted

I like bumpers against Carl personally. Since I like to manipulate where I am relative to him and doll.

Posted

im not sure what "advance setups" mean as any knockdown can mean you can place a bumper. you can even set em up on the start of the match.

one tip though is dont put a bumper on the corner, unless you're gona do that bumper loop (which will be placed high) cos if it's placed low you might end up not escaping the corner while the enemy is pressuring you XD

Posted

Um corner bumper is the best place to put a bumper. You can force your opponent to take risks with reversal/mashing and punish accordingly.

Posted

Did they change 5D to no longer launch? I'm playing the 3DS version(lol, yeah. Too poor for consoles), and this seems kinda...odd to me. Wondering if it's a 3DS glitch or if it's a actual change, since I haven't played since CT.

Posted
Did they change 5D to no longer launch? I'm playing the 3DS version(lol, yeah. Too poor for consoles), and this seems kinda...odd to me. Wondering if it's a 3DS glitch or if it's a actual change, since I haven't played since CT.

Yeah it doesn't launch anymore. You can special-cancel now though.

Posted (edited)

yo, im just back from a Dallas tournament and i want some input on my hilarious performance at the end.

i admittedly haven't been playing cs2 much at all, and even less against real people, and even less on lagless monitors.... but here it is.

http://www.youtube.com/watch?v=4ZviZJvSsGE&feature=feedu

http://www.youtube.com/watch?v=7JSklrjixc4&feature=related

a vid of me winning as well just to see something else.

http://www.youtube.com/watch?v=kxNMCl9SpPw&feature=feedu

Edited by iw2ma
Posted
yo, im just back from a Dallas tournament and i want some input on my hilarious performance at the end.

i admittedly haven't been playing cs2 much at all, and even less against real people, and even less on lagless monitors.... but here it is.

http://www.youtube.com/watch?v=4ZviZ...&feature=feedu

http://www.youtube.com/watch?v=7JSkl...eature=related

a vid of me winning as well just to see something else.

http://www.youtube.com/watch?v=kxNMC...&feature=feedu

Stop spamming your drives when you get scared. You probably know this already, but learn your combos so that you can do solid damage and not end combos by putting yourself in the corner sometimes.

Posted (edited)

Yeah your lack of experience with CS2 Bang shows. I would say learn his better combo's and blockstrings, and if you are getting mashed out of 5b>5c blockstring consider running 5b>6a which will give you a free counter hit. I liked your use of 5d into delayed 623b.

Edited by DLM UNDEAD
Posted

well i know his combos... i just dropped them hardcore....

but ya those Ds were me giving up i think....

5c into 6a is free counter hit? ok then lol

Posted
well i know his combos... i just dropped them hardcore....

but ya those Ds were me giving up i think....

5c into 6a is free counter hit? ok then lol

Yeah my bad i failed hard:vbang:, i meant 5b>6a

Posted
yo, im just back from a Dallas tournament and i want some input on my hilarious performance at the end.

i admittedly haven't been playing cs2 much at all, and even less against real people, and even less on lagless monitors.... but here it is.

http://www.youtube.com/watch?v=4ZviZJvSsGE&feature=feedu

http://www.youtube.com/watch?v=7JSklrjixc4&feature=related

a vid of me winning as well just to see something else.

http://www.youtube.com/watch?v=kxNMCl9SpPw&feature=feedu

VID1

Starting with TKDnails is generally ineffective, it costs too much and there are far too many ways for your opponent to react that will make it a waste, especially when most of those options are what your opponent would naturally be doing even without a read.

At 2:20, good poison nail dash, she had a lot of reasons to commit, and even if she didn't chances were you'd have the upper hand after that.

I would definitely agree with comments about running 5B 6A, but also use other ways to 6A, like 5A 6A, or even empty 6A. The +1 is one of the only frame advantaged spots Bang has, so make sure to use it. Then when the are conditioned to IB it, the 5C will have more effectivity when used from the same spots you were using 6A.

(NOTE If they do IB 6A, be very careful with your follow up, because you're -2. I would recommend, at least a few times, cancelling IB'd 6A to TK Dnails to condition your opponent to respect it anyway)

Also, I didn't see any frame traps in your offense, which makes mashing out of overheads very easy for your opponent. Try things like 5A 2B, and 2A 2B, especially now that they can gatling to 5B afterwards for a safe hit confirm.

Never combo to jD in the corner, it makes the scaling go to absolute garbage (only exception is if it's the only way to make a combo 2 seal, and you want FRKZ)

Those are my most important recommendations. Keep it up. :I:

  • 4 weeks later...
Posted

How do I keep people from trying to jump away from my pressure? Once they're firmly grounded, what moves should I use to make them scared of jumping away? Would 5b, 6a keep them grounded or at least get me a low hit since they were trying to jump away?

It kinda gets frustrating because I end up autopiloting 5a, 5b, 2b, TK'd dnails to try to get them to stay on the ground. :v:

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