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Posted

Pick a different character!

Not exceptable?

Masochist! Lets talk about this match up and discuss it like classy gentlemen.

Thread name subject to change.

  • 1 month later...
Posted

Noticing my post is gone. I'll some up.

I've been playing this like CT nu except he moves in different directions (for example, flys over me instead of through me in the corner). Aslo the mix up has to happen relatively nearby if they go for it. So in a way it is a little better

So what's everyone else doing?

Posted

I have never fought a Hazama with Tager in CS2 and no one posted any good info.

I already told people that if they have something to say then say it because I cannot always post information, especially if I haven't played the match up.

I refuse to do that.

I did notice a few things, Hazama's hit box shrinks when he jumps so its harder to hit him with 5C unless you are close, his snakes are gay and you can't really punish most of the stuff he does...yeah I hate this match...I hate it so much.

Posted

Something I've found that works against him:

If you IB his aerial attack he does after he starts swinging in from his chain to come get you, you can 360A and it'll eat a good portion of his attacks (Including his command grab)

Posted

When Hazama gets to the corner, if he's playing a strict runaway game, it's possible to force him to block (or counter hit to jD) by meeting him with jC or jD, dependant on spacing. This is a pretty important chokepoint in his runaway game. I wouldn't say by any stretch it's largely dangerous for him, but it's one of the only ways to catch him other than sparkbolt.

Unless he has the lead, Tager is winning at neutral from the start, so most Hazamas will approach you at first. Try to make it count, focus hard on their patterns and try to use as many decisions that cover multiple facets as possible.

Sledge > followup extends his projectile invulnerability and frequently clashes with chains, allows for some extremely odd cancels that can catch Hazama off guard (Sledge > Followup > clash colider/2C are pretty potent)

Air grab is high reward, low risk for when you're near him and you think he may jump, compared to colider which can get 3C counter hit for 4.5kish damage (Honestly if 3C counter hit hits you have to burst or you pretty much lost the round unless you get lucky)

On gadget finger, you can walk back and punish both his flash kick (2D as soon as he animates) and his hotenjin (go nuts) on reaction, if they're thrown. Just a safe option if you have the lead and want to maintain it.

This matchup fucking sucks, but so do most American Hazamas (on blast). good luck, especially you guys on the east coast playing Zidane.

Posted

2A is your friend during blockstrings, beats out a lot of crap and is generally safe if he decided to run away instead.

Posted

I play a pretty decent hazama on a regular basis and I find that when he's running a j.cancellable blockstring and goes for a j.2C crossup or overhead, if you read it properly, 2C will beat it out or trade for a fatal.

  • 2 months later...
Posted

This matchup I hate. ANd I agree it is a lot like CT Nu in some respects. I cannot express the importance of IBing EVERY chain. Depending on the the distance IBing every chain (or mostly) makes the Hazama afraid to enter your domain in certain instances. In this matchup Hazama can and will zone you furiously fishing out FREE counter hits on whiffed attacks. In this matchup DO NOT whiff moves for no reason EVER. If the Hazama sees that you have IBed his chain at a close-enough distance (a point where the chain starts to bite) then he will not followup unless he does not respect your 2A. Bare in mind that since 2A has a relatively high startup (8frames) he can bait it out by grab cancelling his follow up. You must pay close attention to each and every move that each opponent does in their mix up and look for patterns. REmember Hazama is all about unpreidctability so you need to go into the matchup expecting the unexpected. Do not wasted spark even in combos unless it WILL KILL him because just having it is scary enough for him. When he is magnetized be mindful that if he isnt near you then he might as well not be magnetized because using his chains he has a way around it so that a random collider can't catch him. The best approach in the matchup is to accept his mixup and wait for an opportunity. Remember a closer Hazama is a deader Hazama. You want him to go for his very slightly gimmicky mixup vs us up close. Be mindful of command grab mixups because his is a lot better than ours in that it can beat our 360s and 720s as well as ALL our ground attacks. His heat gain is amazing and since we are HUGE then he gains more meter against us than any other character in the game. ALso Never ever ever ever sledge in this matchup even if you are using it to move close as you might set yourself up to eat a FREE CH combo which will bring closer or to dat BOOT. You might not have an ample to do 360s in this fight so all you have to rely on is gimmicks that lead to guaranteed damage. In this matchup against a good Hazama it is best to not try to do many resets as it may yield him an opportunity to escape. Your main objective is an almost impossible one. You must try to keep him on the ground and close to you. 2A, 5A, 5B, 2B, Spark, and 5C are your friends in this matchup and remember just go for guaranteed damage and maybe GF rc stuff. Every Hazama plays differently so you will always see something new.

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