Ginseng Posted May 12, 2011 Posted May 12, 2011 Discuss the Tsubaki vs Arakune matchup here. Things to watch out for: Curse and huge damage off of it. If he gets fever mode, it's not even worth attacking. 5C anti-air. Air throw, leads to fever mode if they know what they're doing. BUGS Things you can use: Since his curse cloud has no hitstun anymore, don't be afraid to go through it just to get in. Anti-air 2C If he has cloud and bug bell set up, feel free to charge. Use 236X or 214X to get in if you must.
Airk Posted May 12, 2011 Posted May 12, 2011 Party bug has all attributes, so you can't go through it using 214X =(
BatousaiJ Posted June 7, 2011 Posted June 7, 2011 I rarely play against good Aras and when I do, I have a tough time taking them out. Any good advice on approaching this fight? Especially would like to know how to stop them from teleport dashing out of pressure and etc for free once you get in on them?
Airk Posted June 7, 2011 Posted June 7, 2011 (edited) I don't think Arakune's dash teleports are particularly safe. As long as you're not committed to an attack with a lot of recovery when he dashes, you should be able to punish with 236C. The air teleports are much more tricky. Edit: Yeah. Forward "dash teleport" has 14 frames of recovery, backwards "dash teleport" has 11. That's technically not enough to 236C punish if you don't know which way he's going, but by keeping an eye on what the camera does, I think it's possible to tell where he's going to end up. I'm not super familiar with Arakune either, but I don't think he's actually particularly good at getting out of pressure. Edited June 7, 2011 by Airk
Airk Posted June 16, 2011 Posted June 16, 2011 From my time playing against a mediocre Arakune the other evening, 236X beats low altitude bird-glide clean. Edit: where by "low altitude" I mean "low enough to hit you on the ground".
Recommended Posts