ZeroRaider Posted August 11, 2011 Posted August 11, 2011 623D RC off a 214DB CH? You've been using the Counter Hit wrong me thinks.
Justice7541 Posted August 11, 2011 Posted August 11, 2011 You can actually just do 6D 4D j.7D 623D j.6D etc. off a CH flashkick. No need for RC. What I'm doing for 6D 623 RC is 66 214D~C 66C 66 5C j.Cx5 5C 4D~D j.B j.Cx2 JC j.Cx5 j.214C. End with 5C 623D if I feel like it although that scoops like 1% less meter.
ZeroRaider Posted August 13, 2011 Posted August 13, 2011 You can even throw in a 5D before the 6D too be classy, but I don't recommend that. (Unless you magically get the FATAL. )
Zeron_X25 Posted August 13, 2011 Posted August 13, 2011 (edited) Why are you playing BB? Go learn Slayer like real gentlemen. edit: wtf. I posted this in the fedora thread.... Edited August 13, 2011 by Zeron_X25
Justice7541 Posted August 16, 2011 Posted August 16, 2011 (edited) Not sure if this was already posted but it's a fun combo if not: [in corner] 5B 3C 236D 66 5C(2) 2C j.2147B 5C(2) 6C 66 5C(2) 2C 4D~D j.Cx5 j.214B Hits an even 2800 and scoops 51% meter. Works off 2A, 2B, etc. also, just deals less damage. Meter gain is same. EDIT: Off good starters (i.e. 5B, 5C, j.2C, etc.) you can end with j.B j.Cx2 JC j.Cx5. Scoops an extra 5% meter and a bit of extra damage, totals up to an even 3k and 56% meter off 5B. Off stuff like 2A the j.Cs blue-beat halfway though. Edited August 16, 2011 by Justice7541
Fluck Posted August 17, 2011 Posted August 17, 2011 Not sure if this was already posted but it's a fun combo if not: [in corner] 5B 3C 236D 66 5C(2) 2C j.2147B 5C(2) 6C 66 5C(2) 2C 4D~D j.Cx5 j.214B Hits an even 2800 and scoops 51% meter. Works off 2A, 2B, etc. also, just deals less damage. Meter gain is same. EDIT: Off good starters (i.e. 5B, 5C, j.2C, etc.) you can end with j.B j.Cx2 JC j.Cx5. Scoops an extra 5% meter and a bit of extra damage, totals up to an even 3k and 56% meter off 5B. Off stuff like 2A the j.Cs blue-beat halfway though. You can do 6DA 4DD, it works. I never thought to add in TK Hirentotsu though, thanks.
Zeron_X25 Posted August 17, 2011 Posted August 17, 2011 For a CH 6D, you can follow it up with jump/super jump j.6D~D > 66C. This is probably the easiest confirm off a CH 6D.
Justice7541 Posted August 17, 2011 Posted August 17, 2011 You can do 6DA 4DD, it works. I never thought to add in TK Hirentotsu though, thanks. It blue-beats in that particular combo, at least for me it does. Were you able to make it valid?
Magiczama Posted August 17, 2011 Posted August 17, 2011 (edited) ok i didn't read all the thread so i don't know if this is already posted but whatever char specific on Tager/Hakumen: (ONLY CROUCH) 5A 5B dash 5A 5B loop 5 times if 5A(or 2A) starter (5A(or 2A) 5B dash 5A 5B dash 5A 5B dash 5A 5B dash 5A 5B 2B 5C 2C 3C jabaki/ressenga) 4 times after 6A (6A dash 5A 5B dash 5A 5B dash 5A 5B dash 5A 5B 2B 5C 2C 3C jabaki/ressenga) 6A force crouch so don't worry for confirm it 3 times after ressenga lvl 1 (ressenga dash 5A 5B dash 5A 5B dash 5A 5B 2B 5C 2C 3C jabaki/ressenga) char specific better than jakou loop on Tager: after stance C -> 6C, dash (LITTLE DASH) 5C(2) 2C 4DA 6DJakou (no delay at all) dash 5C(2 or 1, pretty situationnal but you can follow up only if the second hit hits) j.C(5) land 5C jakou dash 3C (whatever) after 4B+C mid screen (pretty same combo) -> j.6DD land 2C 4DA 6DJakou (no delay) dash 5C j.C(5) land 5C jakou dash 3C (whatever) after a corner grab, on char who dodge 3C stance C: B+C > 5C(2) 2C 2147B land 5C 6C dash 5C 2C 4DD j.B j.C(2) djc j.C(5) j.214B char specific after corner grab on Mu: (useless, but it has STYLE) B+C > j.C(5), the 3rd hit whiff it's normal -> land 5C j.C(5) land 5C hjc j.C(5) THREE J.C(5), U MAD MU? Btw if you want STYLE you can TK hirentotsu on jayoku's combo on Mu instead of 6C after the stance C, it gives a little more meter but 400~ less damage if i remember. Combos after midscreen grabs if you want STYLE again: B+C > RC dash 5DA dash 6DA 6DA j.8DA land jakou j.6DD land 5C j.C(5) j.214B (only style combo lol) 4B+C (but i think this is the real combo lol, i don't care it's stylish) > RC dash 5DD j.C(2) land dash 6C dash 5C 2C 6DA 4DD j.B j.C(2) djc j.C(5) j.214B Edited August 17, 2011 by Magiczama
Fluck Posted August 18, 2011 Posted August 18, 2011 It blue-beats in that particular combo, at least for me it does. Were you able to make it valid? Well, I only tried it on 5B 3C 236D 66 5C(2) 6C 66 5C(2) 2C 6D~A 4D~D j.B j.Cx2 JC j.Cx5 j.214B :P. I guess that you can't do it in your combo cause of the extra proration from 5C(2) 2C j.2147B. But what I wanted to say was that if your combo isn't that heavily prorated, you are in the right position to land a 6D~A, should have made it clearer. It worked even on Carl.
PozerWolf Posted August 20, 2011 Posted August 20, 2011 Can someone help me out on a combo. So I'm doing this on Ragna. 6A - Kick Super - dash up - 412 D-C - 6H - Dash up - 5C - 2C - 6D-A - 4D-A - jump back - 8D-A - land - 623 D - relaunch combo Problem is, I can't ever seem to get the 623 D to combo, ever! I think I'm doing it fast enough "judging from the vids" and everything hits clean, it's just that when I land to do 623 D, it seems like the opponent is already too high for me to finish the combo. Even on Bang I have trouble on this. Anyone know what I could be doing wrong, or what I can do to fix this
Sputnik Posted August 20, 2011 Posted August 20, 2011 It be that you're actually doing 623D too early. Try delaying it a little bit and see if that helps any.
Justice7541 Posted August 20, 2011 Posted August 20, 2011 Can someone help me out on a combo. So I'm doing this on Ragna. 6A - Kick Super - dash up - 412 D-C - 6H - Dash up - 5C - 2C - 6D-A - 4D-A - jump back - 8D-A - land - 623 D - relaunch combo Problem is, I can't ever seem to get the 623 D to combo, ever! I think I'm doing it fast enough "judging from the vids" and everything hits clean, it's just that when I land to do 623 D, it seems like the opponent is already too high for me to finish the combo. Even on Bang I have trouble on this. Anyone know what I could be doing wrong, or what I can do to fix this Either: 1) Delay 4DA 2) Delay j7DA 3) Delay 623D 4) All of the above depending on the char ( such as Bang ) You can also delay 2C a tiny bit too.
Zeron_X25 Posted August 20, 2011 Posted August 20, 2011 Can someone help me out on a combo. So I'm doing this on Ragna. 6A - Kick Super - dash up - 412 D-C - 6H - Dash up - 5C - 2C - 6D-A - 4D-A - jump back - 8D-A - land - 623 D - relaunch combo Problem is, I can't ever seem to get the 623 D to combo, ever! I think I'm doing it fast enough "judging from the vids" and everything hits clean, it's just that when I land to do 623 D, it seems like the opponent is already too high for me to finish the combo. Even on Bang I have trouble on this. Anyone know what I could be doing wrong, or what I can do to fix this There are a couple ways to do this. You could delay the 623D or if you don't want to do that, you can delay the 4D and make sure it hits in front of Ragna's legs so you can avoid needing to delay 623D. Keep in mind that when I say delay, it means 1-3 frames of delay. Very slight delay. As for Bang, he's one of the harder ones because you need a combination of delaying 4D and delaying 623D. you also have to do neutral jump 8D for Bang.
PozerWolf Posted August 20, 2011 Posted August 20, 2011 Thanks for the input guys! I'll try again when I get the chance ;o
Janiekenzu Posted August 20, 2011 Posted August 20, 2011 I usually Always Dash buffer the 623d Its hit 100% of the time
Guymam Posted August 21, 2011 Posted August 21, 2011 6A - Kick Super - dash up - 412 D-C - 6H - Dash up - 5C - 2C - 6D-A - 4D-A - jump back - 8D-A - land - 623 D - relaunch combo :>
Justice7541 Posted August 21, 2011 Posted August 21, 2011 I usually Always Dash buffer the 623d Its hit 100% of the time IIRC you want to be further away, not closer. Not positive about that though.
mikenapalm Posted August 21, 2011 Posted August 21, 2011 IIRC you want to be further away, not closer. Not positive about that though. Yep. Relaunch works from having 623D hit at the very end of the chain length. Though if you know the chain is gonna whiff, a small dash doesn't seem like a bad idea.
Putin Posted August 22, 2011 Posted August 22, 2011 (edited) Do the corner Houtenjin combos not work on Tager and Carl? I can't even get the first 6C after switching side on Tager, and the 6C from Jakou>5C>6C wiffs on Carl, even if I dash before 5C, cancel it on the first hit, or both. I don't really mind it not working on Carl since he has very tiny health, you can get half of his life out without even changing sides. But Tager's 13k HP... is a different, painful story. Edited August 22, 2011 by Putin
mikenapalm Posted August 22, 2011 Posted August 22, 2011 Do the corner Houtenjin combos not work on Tager and Carl? I can't even get the first 6C after switching side on Tager, and the 6C from Jakou>5C>6C wiffs on Carl, even if I dash before 5C, cancel it on the first hit, or both. I don't really mind it not working on Carl since he has very tiny health, you can get half of his life out without even changing sides. But Tager's 13k HP... is a different, painful story. Are you dashing before the 5C? Just a small one to move you forward enough to make 6C connect.
Zeron_X25 Posted August 22, 2011 Posted August 22, 2011 I believe you have to go straight to 2C > j.Cx5 > 5C > 623D > 3C > Mizuchi for Carl. Not sure about Tager but I think you can do 5C > j.Cx5 > etc.
Justice7541 Posted August 22, 2011 Posted August 22, 2011 If you're having trouble with the crossunder 6C you can do 5C 6C instead. That's what I do when I hit with Zaneiga too low.
Putin Posted August 22, 2011 Posted August 22, 2011 I've tried 5C>6C after switching on Tager but it still feels weird to pull of. I guess I'll practice it a little more. Going directly for 2C on Carl would do I guess. I will test it myself sometime, but does anyone know if you get the 50 meter back? I guess not. :<
_Sey Posted August 22, 2011 Posted August 22, 2011 There are certain characters on which 5C>6C kinda sucks/does not connect, IIRC they are Mu and Arakune (I'm like 100% sure on Mu, but non Arakune), I don't remember if Carl is one of these. Is it just me or lifting Litchi after 66C (or stuff like that) with 2C>j.Cx5>... is pretty weird? It feels like 2C does not lift her high enough.
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