Zeron_X25 Posted July 19, 2011 Posted July 19, 2011 Basically, nine times out of ten, I'll make myself look like an ass by doing ground 6D which was meant to be a forward jump into immediate j.6D, or I'll jump but end up doing another j.9D. Even when it comes out right, sometimes they'll just tech before j.6D hits them. But you're right, it's irrelevant. I just need to hit training mode ad infinitum 'til I get it right. On topic: Since I do fail at j.6D, does anyone know what the damage is from the zaneiga combo with CH 3C starter? 6.2k
Warriorkiller Posted July 23, 2011 Posted July 23, 2011 4) 2 or less NORMALS into Hotenjin: 66 214D~C(2) 6C 66 5C(2) 2C(delay) 6DA 4DA jump back j7DA 623D jump forward j6DD 66 6C 66 2C jCx5 5C 623D OR jC x5 j214B I tried, and tried, and tried like forever, but I can't get the J6D to work after Jakou any tips please?
MetalMaelstrom Posted July 23, 2011 Posted July 23, 2011 @Warriorkiller: the best thing to do is muscle-memorize the direction you pressed for the j.7D, and immediately cancel that jump into j.6D. Basically, j.96D where the 9 feels exactly like the 7 you pressed before Jakou.
C0R Posted July 23, 2011 Posted July 23, 2011 You can also use advanced input to help with the problem. Because it repeats for 5 frames, but jump startup is only 4, inputting something like 9[d]6]d[. The game should read it as "Jump, then immediately perform j.6d the frame after jump startup", CS1 Tsubaki used a similar trick for 6c > j.c I believe.
Putin Posted July 23, 2011 Posted July 23, 2011 inputting something like 9[d]6]d[ Would you mind explaining this a little further? Also, I don't like quoting my self, but here: how about suggesting quick ways to practice that specific part after Jakou? I read something about backthrowing Makoto, but it doesn't seem to work at all, even though I hold 9 during the whole animation and press 6D as soon as possible. I do the exact same thing with Jakou though and it doesn't work, so I won't be surprised if you tell me I'm doing something wrong. I've done the first part countless times in training, and landed j6C about ten times, without continuing the combo since I wasn't prepared for it. I'm starting to get sick of it. D: Doing the whole thing is also time consuming, even if you start it up with CH 3C.
Dacidbro Posted July 23, 2011 Posted July 23, 2011 You can also use advanced input to help with the problem. Because it repeats for 5 frames, but jump startup is only 4, inputting something like 9[d]6]d[. The game should read it as "Jump, then immediately perform j.6d the frame after jump startup", CS1 Tsubaki used a similar trick for 6c > j.c I believe. I think (Don't quote me on this) that won't work, and your jump will just be cancelled to a 6D, like what happens to Maelstrom In the case with Tsubaki, the 6C can't be cancelled to another C move on the ground, so you'll only be capable of getting jC
C0R Posted July 23, 2011 Posted July 23, 2011 I don't know if Hazama's Drive counts as a ground special, so I don't think (also don't quote me on this) it would jump cancel cancel. But to tell the truth I have no idea.
Zeron_X25 Posted July 23, 2011 Posted July 23, 2011 Hazama's j.6D doesn't require advanced input. You need to get the feel for it. Thankfully, it's much much easier than it was in CS1.
Warriorkiller Posted July 23, 2011 Posted July 23, 2011 (edited) tried it again following the advice of holding j9.D during Jakou, and was able to do it a couple of times, another question I have though ,is sometimes even though the j.7D connects, the Jakou won't go far enough, can someone tell me what am I doing wrong so I can correct it because now I just do it on feeling and sometimes it misses, is it because i'm not doing Jakou fast enough? or maybe its in the ground part I made a mistake? Edited July 23, 2011 by Warriorkiller
ZeroRaider Posted July 23, 2011 Posted July 23, 2011 (edited) tried it again following the advice of holding j9.D during Jakou, and was able to do it a couple of times, another question I have though ,is sometimes even though the j.7D connects, the Jakou won't go far enough, can someone tell me what am I doing wrong so I can correct it because now I just do it on feeling and sometimes it misses, is it because i'm not doing Jakou fast enough? or maybe its in the ground part I made a mistake? I believe the problem is in using Jakou too soon, they need just a very small delay to fall into it. If it was a ground problem, like normals, they would have woke up before the Jump chain hit them. Edited July 23, 2011 by ZeroRaider
Zeron_X25 Posted July 23, 2011 Posted July 23, 2011 tried it again following the advice of holding j9.D during Jakou, and was able to do it a couple of times, another question I have though ,is sometimes even though the j.7D connects, the Jakou won't go far enough, can someone tell me what am I doing wrong so I can correct it because now I just do it on feeling and sometimes it misses, is it because i'm not doing Jakou fast enough? or maybe its in the ground part I made a mistake? You didn't delay your chains enough. Either delay 4D more or Jakou.
Warriorkiller Posted July 24, 2011 Posted July 24, 2011 ok so it need delay for Jakou to work, I always thought it was because i wasn't fast enough, ok then now that i know it I should be able to get this timing right eventually... there's one last thing though, I think I know the reason but i want confirmation, when doing j.7D, sometimes they still won't stun, is it, like i thought, that may dash after 6C was too long (then my 5C,2C etc were too close from the oponnent so when, I jump bakc i'm still not far enough)?
Putin Posted July 24, 2011 Posted July 24, 2011 (edited) Stunless j7D has never occurred to me before, but I doubt it's caused by the dash. Some character specific relaunch combos do need short dashes, but it rarely causes problems. If it does, then one of the four chains will whiff for me. By the way, for some reason the first 6C occasionally whiffs on Tager, which feels kinda awkward considering his hitbox. I know I have to wait longer after Zaneiga, but I sometimes pick him up higher than most of the cast, allowing him to tech before he closes in to me, so I don't know how to react. Well, at least his Jakou loop is fun as hell. EDIT: blah, here you go, first page: 2)From the backjump, if the dummy is too near, the j.8D will not "bite".After 6D~A, hold back to backoff a little before doing 4D~A.Or do dash 5C faster(Yes, its a contradiction to the above, I believe (1) is needed only for certain chars) Edited July 24, 2011 by Putin
Putin Posted July 27, 2011 Posted July 27, 2011 Obligatory double post and bump. I FINALLY got down the j6D link, and while the 66>6C link which I though would be hard came naturally from the beginning, I'm having questions in parts I didn't think I would. First, the dummy sometimes seems to be too far away for the 5C to properly connect. I thought it was because I input 2C too late, so I mashed C like crazy after 2C>jump. Should I try this 7)5C wont hit after j.C 5x.If your dash 2C before j.C was too long, you'll be very close to your opponent.In this case, wait a bit before pressing 5C into j.C. or there's something else wrong? I would try it myself but my wrists hurt like hell and it's already morning lol. Lastly, how tight is the dash>3C after the second Jakou? I have absolutely no problem connecting it from almost any stuff>Jakou, but it seems kinda harder here. I still haven't connected Mizuchi after it because I only cared about the 3C since it felt weird. I hope I'll be able to land all of that shit sometime online, but my internet connection probably won't help. >,>
Beening Posted July 31, 2011 Posted July 31, 2011 One thing I am having trouble with while using Hazama is the jumping 6D after his Hungry Coil move. Is there some height requirement or is it all timing? Normally I try to jump ASAP but either accidentally perform a lowjumping move or they tech. Any help please?
Zeron_X25 Posted July 31, 2011 Posted July 31, 2011 First, the dummy sometimes seems to be too far away for the 5C to properly connect. I thought it was because I input 2C too late, so I mashed C like crazy after 2C>jump. Sometimes you need to do 66C instead of 6C after Zaneiga to get closer to the opponent so 5C gets a clean hit. This is one of those things that will get natural when you do the combo regularly. You'll know when to adjust your positioning. Lastly, how tight is the dash>3C after the second Jakou? I have absolutely no problem connecting it from almost any stuff>Jakou, but it seems kinda harder here. I still haven't connected Mizuchi after it because I only cared about the 3C since it felt weird. I can't tell you how tight it is but it is one of his tightest links and probably one of the hardest ones for me personally. Because the closer you do Hungry coils, the tighter the link becomes. One thing I am having trouble with while using Hazama is the jumping 6D after his Hungry Coil move. Is there some height requirement or is it all timing? Normally I try to jump ASAP but either accidentally perform a lowjumping move or they tech. Any help please? This is one of those links you need to get the feel for in order to do it. Although a beginner method is to hold up after Hungry Coils and then 6D the moment he jumps. But that's not a very precise way of doing it. A split second after the opponent gets knocked to the ground and does a slight bounce, you have to jump and 6D. Keep practicing till you get it.
Putin Posted July 31, 2011 Posted July 31, 2011 Why, thank you for the reply. However, I was talking about the 5C after 2C>j5Cx5 and into Jakou. I never really had trouble with the first 5C after the relaunch. But I think I got it now. Also, only its first hit has to land to properly link into Jakou? I'm having less trouble with it now that I do it that way. And I'm relieved that 3C is actually tight and it wasn't just me sucking at it. Even though what you said about how close Jakou is, seems to answer my question above about 5C hitting once or twice, since it HAS to create more distance between you and the dummy if you do the second hit, no? For your question Beening, I've had the same problem until the other day. Just hold 9 during Jakou and be patient. If you get it to land a few times but then you do 6D instead of j6D because you thought the timing was correct, try holding 9 a little later. It sounds kinda dumb, but it seems that I've memorized how long I hold 9 and not when Hazama actually jumps, so when I sometimes start holding 9 earlier, I press 6D before Haz jumps. There don't seem to be any real tips here, so I'm throwing whatever comes in mind. Just practice until your wrists go numb.
Zeron_X25 Posted July 31, 2011 Posted July 31, 2011 And I'm relieved that 3C is actually tight and it wasn't just me sucking at it. Even though what you said about how close Jakou is, seems to answer my question above about 5C hitting once or twice, since it HAS to create more distance between you and the dummy if you do the second hit, no? It HAS to be canceled on the first hit of 5C so it doesn't really make a difference. Just hold 9 during Jakou and be patient. If you get it to land a few times but then you do 6D instead of j6D because you thought the timing was correct, try holding 9 a little later. I'd strongly advise not learning links like that with the advanced input and learn to actually press the button at the right frame. Also, 9 is a jump forward. Non of his relaunch combos work with a jump forward. Either neutral jump or back jump. I always opt for neutral jump because of muscle memory (Of course only exception is Rachel and Tager as you NEED a back jump)
Putin Posted August 2, 2011 Posted August 2, 2011 I do all of them except for the character specific with a jump forward lol. That's what the notations in the first page say, what I usually see in matches, and what works for me lol. I only backjump when the opponent lands too near me because he slams on the corner. Is it easier with a neutral jump? If so then please tell me so I can start getting used to it before it's too late. D:
Zeron_X25 Posted August 2, 2011 Posted August 2, 2011 I do all of them except for the character specific with a jump forward lol. That's what the notations in the first page say, what I usually see in matches, and what works for me lol. I only backjump when the opponent lands too near me because he slams on the corner. Is it easier with a neutral jump? If so then please tell me so I can start getting used to it before it's too late. D: It's easier for me to do neutral jump. I don't know about you. Back jump is the most precise one for me though. I never drop it with back jump.
Beening Posted August 10, 2011 Posted August 10, 2011 Sometimes you need to do 66C instead of 6C after Zaneiga to get closer to the opponent so 5C gets a clean hit. This is one of those things that will get natural when you do the combo regularly. You'll know when to adjust your positioning. I can't tell you how tight it is but it is one of his tightest links and probably one of the hardest ones for me personally. Because the closer you do Hungry coils, the tighter the link becomes. This is one of those links you need to get the feel for in order to do it. Although a beginner method is to hold up after Hungry Coils and then 6D the moment he jumps. But that's not a very precise way of doing it. A split second after the opponent gets knocked to the ground and does a slight bounce, you have to jump and 6D. Keep practicing till you get it. I see, that sounds manageable. Thank you very much I will try and practice the timing.
Justice7541 Posted August 11, 2011 Posted August 11, 2011 I'd think forward jump would technically be the easiest timing-wise because the chain doesn't have to travel quite as far (lol one frame less flight time) and also because you are slightly closer when you land, although dash 6C should nail it for you either way. Ultimately I think comes down to whether doing 96D, 86D, or 76D is easiest for you. Also has anyone been able to figure out how to get 50% back on 6D 623D RC midscreen?? The best I can get is 40%.
mikenapalm Posted August 11, 2011 Posted August 11, 2011 I'd think forward jump would technically be the easiest timing-wise because the chain doesn't have to travel quite as far (lol one frame less flight time) and also because you are slightly closer when you land, although dash 6C should nail it for you either way. Ultimately I think comes down to whether doing 96D, 86D, or 76D is easiest for you. Also has anyone been able to figure out how to get 50% back on 6D 623D RC midscreen?? The best I can get is 40%. Which combo are you doing? Ive been doing 623D RC 66 214DC 66 6C.. But I always end up dropping it so I'm not sure how much meter gain you get back for it. Though I imagine if you can get the full combo you'll get the 50 back.
Zeron_X25 Posted August 11, 2011 Posted August 11, 2011 Which combo are you doing? Ive been doing 623D RC 66 214DC 66 6C.. But I always end up dropping it so I'm not sure how much meter gain you get back for it. Though I imagine if you can get the full combo you'll get the 50 back. I'll test this tomorrow when I wake up.
mikenapalm Posted August 11, 2011 Posted August 11, 2011 I know ive seen the combo done but I don't remember the starter. I've been doing it off of 214DB CH starter which might not be the most optimal starter for that route.
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