Zeron_X25 Posted August 29, 2011 Posted August 29, 2011 its possible , try it on jin. The timing is tricky, but you canbuffer the motion during the 623D. Off topic question, i was greeted with a 400mb update last night when I attempted to play cs2 online on psn. Is this the extend version of cs2? Dude I have no idea what you're talking about. I never got prompted for an update.
lindseyboi Posted August 29, 2011 Posted August 29, 2011 i wonder whats up with my ps3 then. clearly I am playing cs2 but the ps3 wants me to update again. sigh
Guymam Posted August 30, 2011 Posted August 30, 2011 Hazama Combos: Midscreen: Relaunch into 5C j.214B# or 5C 623D 3c Mizuchi Corner: Crossunder 6C combo No heat: shit > ender. He doesn't stray from this to often.
Zeron_X25 Posted August 30, 2011 Posted August 30, 2011 Hazama Combos: Midscreen: Relaunch into 5C j.214B# or 5C 623D 3c Mizuchi Corner: Crossunder 6C combo No heat: shit > ender. He doesn't stray from this to often. Might I remind you there's a better version of that for some characters. Kinda like how j.6D worked in CS1.
PozerWolf Posted August 30, 2011 Posted August 30, 2011 What is the best combo to do on Plat? Can't seem to do the ones recommended earlier in this thread
Zeron_X25 Posted August 30, 2011 Posted August 30, 2011 What is the best combo to do on Plat? Can't seem to do the ones recommended earlier in this thread Nothing really. Just the normal relaunch except it's pretty hard and annoying. Plat's hitbox is really gay.
ZeroRaider Posted August 31, 2011 Posted August 31, 2011 The hitbox is only gay when you let it have its way.
Zeron_X25 Posted August 31, 2011 Posted August 31, 2011 The hitbox is only gay when you let it have its way. Her hitbox is gay. Don't bullshit me.
Guymam Posted August 31, 2011 Posted August 31, 2011 That's why I said he doesn't stray from it too often. Her hitbox is not gay. It's a trap.
Dorian Posted September 4, 2011 Posted September 4, 2011 Stupid question about 2c(delay). Am I delaying the 2c or the 6d~a? Reason why is because its formatted as 2c(delay) 6da, not 2c (delay) 6da.
Zeron_X25 Posted September 5, 2011 Posted September 5, 2011 To answer your question correctly: You can delay both, one or all three.
PozerWolf Posted September 7, 2011 Posted September 7, 2011 BTW, about the tutorial vid for Hazama (the big 3 parter one), is there a link to download the entire video? I don't wanna keep opening youtube ;_;
lindseyboi Posted September 7, 2011 Posted September 7, 2011 what would the best combo be after landing a CH 214D~B. I believe i saw Noze do a jumpback 6DD into 6C, but i found this very unreliable to land in training mode. I noticed that you can do a dash in 214D~C if you are really close , however just a step outside close range then it will wiff, so i messed around with CH 214D~B, jumpback 6DD, 2C, 4D, 623D. I cant seem to get the timing on the 632146C to end the combo or the 663C, 236D ender.
Zeron_X25 Posted September 7, 2011 Posted September 7, 2011 what would the best combo be after landing a CH 214D~B. I believe i saw Noze do a jumpback 6DD into 6C, but i found this very unreliable to land in training mode. I noticed that you can do a dash in 214D~C if you are really close , however just a step outside close range then it will wiff, so i messed around with CH 214D~B, jumpback 6DD, 2C, 4D, 623D. I cant seem to get the timing on the 632146C to end the combo or the 663C, 236D ender. 6D~A(Optional dash) > 4D~A > j.7D~A > 623D > j.6D > etc.
Guymam Posted September 8, 2011 Posted September 8, 2011 (edited) So since these combos will be useless in a couple months, I'll give you my stash of personally loved combos. Backthrow near (not at) Corner: j.6D~D 66A 5C 6C 5C 2C 4D~D J.214B# or anything else you want to do after 5C. Air to Air counter hit j.B, j.2C, AA 5A CH, AA 5B CH: 6A 5C 2C relaunch combo. Corner: 5B 5C 3C 236D 66 5C 2C 4D~A 66 2D~D j.214B# Some interesting tidbits you may or may not be aware of: 236C after a blocked 6B can be a free command grab if they don't jump. Beats out most jabs from everyone. I once AA with 6B. My personal custom air grab setups: Corner combo 5C 2C STOP. And react. :3 Corner Combo into j. 214B# RC 2D~D 5A and REACT. :3 After airgrab midscreen do a small delay then 66 5C 2C relaunch combo instead of 214D~C. And now, Guymam's custom patented combo: Airgrab 66B Hotenjin stuff 3C CH 66A Hotenjin Enjoy. Edited September 8, 2011 by Guymam
Zeron_X25 Posted September 9, 2011 Posted September 9, 2011 I hope no one takes Guymam's post seriously. The part about airgrab > 66B > Houtenjin and 3C (CH) > 66A> Houtenjin.
MetalMaelstrom Posted September 10, 2011 Posted September 10, 2011 A super-high damage houtenjin combo that probably no-one will ever land is 6C (CH all 3 hits) > 66 3C > houtenjin > relaunch combo.
Zeron_X25 Posted September 10, 2011 Posted September 10, 2011 A super-high damage houtenjin combo that probably no-one will ever land is 6C (CH all 3 hits) > 66 houtenjin > relaunch combo. Fixed.
Zeron_X25 Posted September 10, 2011 Posted September 10, 2011 BTW, about the tutorial vid for Hazama (the big 3 parter one), is there a link to download the entire video? I don't wanna keep opening youtube ;_; Use Keepvid.com, copy the URL and download all 3 parts.
Guymam Posted September 11, 2011 Posted September 11, 2011 I hope no one takes Guymam's post seriously. The part about airgrab > 66B > Houtenjin and 3C (CH) > 66A> Houtenjin. why not. I never said they were optimal combos. They work so GUD ENUF 4 MI.
ZeroRaider Posted September 11, 2011 Posted September 11, 2011 My speculation says he's just too in love with his combos to try anything fun or just different.
Zeron_X25 Posted September 11, 2011 Posted September 11, 2011 It's not different. You're just using a different path to get to the same place. And that path is a terrible one since your damage dies. If you really want to 6B in a combo, frame trap with 6A and when you get a ch, do 6B. Problem solved.
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