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Posted

Going to update these as I have time to gather information from people’s and my own experience and translate what the Japanese are saying in the wiki or BBS

For now you guys can discuss the matchup here.

Basic/Matchup overview:

long-distance:

mid range:

short range:

Best tools:

Best way to pressure:

Their strategy vs us:

Best overall strategy:

  • 4 months later...
Posted (edited)

Saw that no one has really posted here so I guess I'll spread some tips and strategies.

Useful tools:

Pretty much any of your air normals, especially jb and jc. It will keep them from spamming clouds in the air.

B and C ice swords work wonders in the air. Remember to dash after them so you can cover more space. This way, if they decide to stay grounded while you use ice sword you can dash afterwards to catch them jumping, but be cautious of arakune's 5c. Not many will react to what you're doing but you should at least keep this in mind.

6c will is also useful in some situations, I wouldn't spam it but definitely using is worth it.

long range: jc and ice swords

mid range: 5b and 5c for pokes, and don't forget the air normals! Although I don't recommend always iad and using jb as a jump in. Use them when the situation calls for it, arakune's 5c is dangerous but it shouldn't be feared. just use jump ins and iad sparingly. If they are in the air though fuck em up.

close range: pressure the hell outta him, make sure he doesn't get away. use 5b mix up, tick grabs, etc.

Edited by Xx_Hoshi_xX
Posted (edited)

Best way to pressure: like I said before, if you're in his face you want to take this opportunity to pressure and take damage as much as you can. Arakune's are not above laming it out so you want to always have the life lead, even if all your damage is coming from pokes.

Their Strategy: Arakune is going play keep away, you just have to accept that. You WILL be running all over the screen trying to chase him. They will sj and use clouds, use j6d if you are far enough from them so be careful, his neutral game is pretty good. They will also use 6d or 2d with the existing cloud that is out (usually the ground cloud and if it's the head cloud they will use 2d) 66 j4c is how they will try to keep you honest in the air (I would not recommend using 2a aa against this). Arakune's will try to air grab you too so be prepared for this. If they are pressuring you it can get tough. Using your dp irresponsibly will get you blown up.

A good arakune will anticipate your dp an after let's say 2a< 2a< 5a they jump back, c dp will whiff and d dp will be blocked. Use the dp wisely. His over is extremely slow so don't worry about it. Just watch for his 2a<5d frame trap and iad j4b. They may try to mix you up too by doing iad 4AB, this is the throw. You do nothing and it will whiff; it is used to make you think they are doing j4b so they can throw out a 2a when the land. Be watchful of this. If you are cursed be prepared to get the hell outta the way. They may try the 214c cross up (I'm not exactly sure if that's the input so check me on that) and the jc overhead. I would try not teching if you see that his moves are prorating and they aren't doing much damage. This will waste his curse meter.

Our strategy: RTSD.... it's the only way to get on him effectively. If he is in the air sjb and sjc are great, you can even dash after them so switch it up. Ice swords are your good friends in this match up. And your neutral game has to be flawless, you can't afford to get hit by iad j4b and I would try to avoid the clouds as much as possible.

good tips: If they have heat be cautious of their DD when they are waking up. A good thing I found out (it might already exist but nonetheless it's good) is the 2a 2d OS... the input for it is rather slow too. Let's say arakune is waking up and you want to pressure him as much as possible so you're throwing out 2a, arakune has the option of dashing back which will put him right back at neutral. This is where the 2d comes in, immediately after you see your 2a whiff because of his backdash, use 2d. He he will be caught right in it forcing him guard and if they're sloppy that's about 2.3-3.3k for you.

Edited by Xx_Hoshi_xX
Posted

I agree with most of your points, Hoshi. Also dont get airthrown unless you want to get 100% curse. I'll have more on this when I body Skye Saturday

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