Ekiso Posted June 19, 2011 Posted June 19, 2011 I can't seem to find a use for Litchi's All Green distortion other than anything ending in [m]6C. Can anyone enlighten me?
Lord Knight Posted June 19, 2011 Posted June 19, 2011 its a reaction punish super used properly, zoners should hesitate to do things when you have meter between daisharin and ryuuisou, it lets litchi do very well against zoners start up is 6+2 frames, so pretty much any projectile startup (even pokes) should get punished
Ekiso Posted June 20, 2011 Author Posted June 20, 2011 its a reaction punish super used properly, zoners should hesitate to do things when you have meter between daisharin and ryuuisou, it lets litchi do very well against zoners start up is 6+2 frames, so pretty much any projectile startup (even pokes) should get punished Thanks Lord Knight ; I'm really just starting out in trying to make Litchi my sub so this is really helpful. Great job at revLAtions by the way, Especially against Coopa.
Star-Demon Posted July 7, 2011 Posted July 7, 2011 All Green is definitely underused and under-appreciated. I can understand why, though. Daisharin is a great tool in Litchicombos (watch Fio), and Thirteen Orphans can turn around. - but All Green is rather difficult to use (6428...on an X-box D-pad....) and has some behavior that can be really dangerous. You can miss if not fast enough, and Hakumen can counter it - teleporting poor Litchi. She also leans into the move, which can turn your punish into a trade. Anyways - my love for All Green: All Green Tribute
Star-Demon Posted July 16, 2011 Posted July 16, 2011 Last word on Hakumen: He's always (first encountered it in CS) been able to counter All Green, from air or ground, and teleport Litchi - so pay attention, or else THIS COULD BE YOU.
Nakkiel Posted July 16, 2011 Posted July 16, 2011 Actually it was not possible to reaction-counter All Green in CS1 since the startup was 6+0 (6 frames before superflash, 0 after) However in CS2 it is once again possible to reaction DP or counter the superflash, the startup is now 6+2.
Star-Demon Posted July 16, 2011 Posted July 16, 2011 Actually it was not possible to reaction-counter All Green in CS1 since the startup was 6+0 (6 frames before superflash, 0 after) However in CS2 it is once again possible to reaction DP or counter the superflash, the startup is now 6+2. Well, I guess that's what I get for trying to remember.
Star-Demon Posted July 17, 2011 Posted July 17, 2011 CS only forum? First is tribute - nothing really wrong with that - I figured it was related. If it's not allowed then I'll remove. I linked the second as an example. (couldn't find any others)
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