Crashbolt Posted June 25, 2011 Posted June 25, 2011 (edited) After watching a bit of my replays, a certain thing came to my attention. I am absolutely horrible at blocking high low mixups. This is how I lose most of my matches because I can't get out of pressure. What is a good way to block mixups that an enemy does? I'm also having trouble performing blockstrings as well, mainly since I don't know how to do them. If anyone could help, that would help me a lot. Edited June 25, 2011 by Crashbolt
Airk Posted June 25, 2011 Posted June 25, 2011 May I refer you to Beginner Mode? Also, there is no "good way" to block mixups. Learn which moves hit high and low and block accordingly.
Fluck Posted June 25, 2011 Posted June 25, 2011 While reacting is the basis of blocking high/low mixups, this doesn't mean that there aren't other things you can do. Study each character and learn which moves gatling into which - this can be found in the frame data. If you're unfamiliar with the term, gatling or revolver action refers to canceling normals into other normals and is the basis of a blockstring. So for example, let's take Jin, your own character. Jin's only ground overhead/high attack is 6A. The moves that gatling into 6A are 5A, 2A and 5B. Remember that generally, you block low and react to overheads cause overheads are usually much slower and easier to react to than lows. Thus, when blocking against Jin, the only time I need to watch out for his overhead is after 5A, 2A or 5B, as these are the only moves that gatling into his overhead. If he's doing other moves, then I can think about other mixups in his blockstring, like a potential 6B to reset pressure or a tick throw. Familiarizing yourself with other characters and knowing what they can is thus very helpful. Besides gatlings, there are other ways of incorporating mixup in a blockstring. For example, you can also special cancel moves. A common example of this that you might have encountered is Ragna's Gauntlet Hades, which hits overhead. He can special cancel many of his moves into Gauntlet Hades, so he almost always has access to it in his blockstring, so to speak. As Jin, you also have 4 Dragon Punches (moves with invulnerability frames) which you can throw out to beats attacks. This can save you from having to deal with the high/low mixup, but DPs are extremely punishable if the opponent chooses to bait it out and block instead, so keep that in mind. Most players use such moves sparingly.
Crashbolt Posted June 25, 2011 Author Posted June 25, 2011 Thanks. Is there any place I can look at the frame data?
Chsal Posted June 25, 2011 Posted June 25, 2011 http://www.dustloop.com/guides/bbcs2/ I think there might be some odd wrong bits in there but most of it is right.
Justice7541 Posted June 26, 2011 Posted June 26, 2011 High-low mixups are pretty hard to block online in general. A lot of people don't seem to get this (LOL IT'S ONLY TWO FRAMES DUDE DEAL WITH IT) but if you play offline a ton and then go back to netplay you'll be surprised at how many nick-of-time blocks you pull off IRL. Also true because a lot of overheads/ambiguous lows don't become obvious until the last few frames, so pretty much every frame counts.
The Katz Posted June 26, 2011 Posted June 26, 2011 May I refer you to Beginner Mode? Also, there is no "good way" to block mixups. Learn which moves hit high and low and block accordingly. I thought the general 'rule' to blocking mix-up is to block their fastest mix-up option then react to their other options, while also looking out for said options when 1. the character can actually use them and 2. when the player chooses to use them. After reading Fluck's post, I got nothin' else to add. High-low mixups are pretty hard to block online in general. A lot of people don't seem to get this (LOL IT'S ONLY TWO FRAMES DUDE DEAL WITH IT) but if you play offline a ton and then go back to netplay you'll be surprised at how many nick-of-time blocks you pull off IRL. Also true because a lot of overheads/ambiguous lows don't become obvious until the last few frames, so pretty much every frame counts. I've honestly only had an issue with that when it came to some of the faster cross-up tricks in the game, never high-low mix-up. At least, never against anyone besides Litchi and maybe Carl (blocking imperfect unblockables is ridiculous with the tiniest bit of lag).
Recommended Posts