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Posted

The dash done after a dash cancel has a set length and cannot be canceled. The amount of frame advantage is the same after every move that can be dash canceled, assuming you cancel on the first available frame after the move connects. IIRC it's -4. If you cancel later, then naturally, you will be at less advantage (or in this case, more disadvantage).

Posted

That doesn't make sense; The dash cancel itself may have a fixed length, but the blockstun of the move you did before it isn't necessarily the same, so it shouldn't just magically even out to -4 every time. Of course, having said that, all the dash cancel moves I can find are level 4, so... anyway, you can figure this out if you want because all the moves that can be dash cancelled say WHEN they can be dash cancelled in the frame data, and the characters who have them have a "dash cancel" listed in their frame data (both Ragna and Jin's dash cancels take 22 frames.) so you can do the math from there.

Posted

1. look at how much blockstun the attack does by looking at the level of teh attack and finding the appropriate amount of blockstun

2. look at how long the dash cancel takes

3. subtract and figure out the difference

18 - 22 = -4

if you delay your dash cancel then you will be at more frame disadvantage

Posted

Alright thanks! Did not know how long exactly the dashes were in dash cancels so that was kinda boggling my mind.

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