Arifureta Posted January 26, 2012 Posted January 26, 2012 (edited) Hooray, frame data. Also, yeah, I think the entire point of his character is that he's not very deadly at all if he doesn't have Ignis out. Edited January 26, 2012 by Arifureta
unsanctifier Posted January 26, 2012 Posted January 26, 2012 yeah most people have learned that quickly his best proration comes from his doll starters clearly, his whole offense is based on false confidence on your opponents part or crazy yomi powers of the 20th layer
Rhiya Posted January 26, 2012 Posted January 26, 2012 (edited) lulzy fact: 236C RC dash 2a connects I don't think it's actually that practical, but like, that shit has some serious corner carry for a combo starting without Ignis summoned. EDIT: dash 2C connects too this is godlike EDIT OF AN EDIT: Example combo: 5b>236C RC> dash 2C 6C>214A>IAD j.bd> land sj.b j.c>j.236C>j.214B Edited January 26, 2012 by Dusk Thanatos
Kurushii Posted January 26, 2012 Posted January 26, 2012 I been playing with that the last week or so. Recorded one for the combo video im making that's: 66 > 5B > 6B > 236C > RC > 66 > 6B > 5C(2) > sj.B > dj.B > j.C > j.236C > j.214B
Toasty Posted January 26, 2012 Posted January 26, 2012 You can land a 5A after a 236C in the corner if you're as close or almost as close as possible to your opponent and to the corner. I don't see this being very useful outside of trolling or not having Ignis available, and even then it would not be common due to confirms pushing you back too far.
Kurushii Posted January 27, 2012 Posted January 27, 2012 @Dusk The second ones listed are actually the Ignis Active versions. Currently on our wiki we have them labeled as "Ignis Out". Also from looking through we now have solid numbers on Ignis costs. 6D is 1300 (nice guess St1ckbug, you were close) 236236D is 1500 (lower than the 2000 estimate everyone thought)
St1ckBuG Posted January 27, 2012 Posted January 27, 2012 6D is 1300 (nice guess St1ckbug, you were close) D: iSad.
Arifureta Posted January 27, 2012 Posted January 27, 2012 236C RC is actually pretty practical when you're almost out of doll meter. And if she's dead, throwing in the gear super almost guarantees that she'll be alive again by the time your opponent techs. Phenomenally low damage for a 100 heat combo but it does have its uses.
Rhiya Posted January 27, 2012 Posted January 27, 2012 236C RC is actually pretty practical when you're almost out of doll meter. And if she's dead, throwing in the gear super almost guarantees that she'll be alive again by the time your opponent techs. Phenomenally low damage for a 100 heat combo but it does have its uses. In the corner, yeah, 236C RC is pretty legit. Midscreen is iffier.
Rhiya Posted January 28, 2012 Posted January 28, 2012 Can anyone think of any reliable ways to take primers as Relius? I mean, considering our mixup is somewhat weak, we need other methods of opening people up. Keeping their primers on raped status would be one of those ways. I know his primer-taking moves are all kind of slow, but maybe there are some reliable setups we can find to help it out.
Arifureta Posted January 28, 2012 Posted January 28, 2012 It's a little hard to take primers away as Relius since all his primer-eating moves involve Ignis specials that take a good chunk of her life bar. Your okizeme is probably the only reliable way of getting those primers down. You could also throw it in pressure, where instead of 3C > 2D > repeat, you do 3C > 236D/214D/214C, though this is a riskier approach.
Rhiya Posted January 28, 2012 Posted January 28, 2012 Can anyone test 3C> jump back j.214B>mash out ignis 2D/6D (or j.2D/6D if Relius hasn't landed) and see how safe it is, or if it even works?
Rhiya Posted January 29, 2012 Posted January 29, 2012 Can't mash out Ignis /anything/ after j.214B, as far as I can tell. I want to see how unsafe dash in 2a after j.214B is, but I'm not sure how you'd test that.
VonFox Posted January 29, 2012 Posted January 29, 2012 (edited) Having played around with j.214B primers in matches a few times, it usually ends up with me trading 2A's with the opponent. Loses to reversals obviously. Edit: Played around with a IB dummy recorded mashing 2A, its possible to CH them out of their 2A, and its fairly easy if you do the j.214B fairly close to them and need only a short dash or no dash at all, like for corner oki. Edited January 29, 2012 by VonFox
Arifureta Posted January 29, 2012 Posted January 29, 2012 A meaty falling j.A should probably make j.214B safe.
Skye Posted January 29, 2012 Posted January 29, 2012 We talking oki techniques? I usually go derp > 3c > 236d > 66 > rising j.c.
Leonil_Requiem Posted January 31, 2012 Posted January 31, 2012 convince me to give you a dumb as fuck mix up tool. :I
Rhiya Posted February 2, 2012 Posted February 2, 2012 I can't netplay, so can someone tell me if IAD j.A>[j.B OR land 3C] in the corner is a high/low mixup that will actually hit people? (And if they crouch your j.A to be smart, FREE J.C ALL DAY)
Kurushii Posted February 2, 2012 Posted February 2, 2012 J.A is a mid. Yea j.B/j.C > 3C is a mixup. I don't use that in a corner though unless Ignis is too low.
Rhiya Posted February 2, 2012 Posted February 2, 2012 J.A is a mid. Yea j.B/j.C > 3C is a mixup. I don't use that in a corner though unless Ignis is too low. The j.A is to make it more ambiguous. It makes it harder to tell what you're going to do based on character height. The ability to run a few extra hits before committing also makes it more dangerous, as you can vary the mixup timing. IN THEORY, using the j.A should give you some more control over the mixup. I can't actually test that, though, which was why I was curious if someone else could or had.
Kurushii Posted February 2, 2012 Posted February 2, 2012 Hmm. I see what you saying now. Ill try it out in my next casuals I do. So many of the players I fight just don't give a f of Relius and will wakeup dp if I was trying something like that though. That's why I like to have Ignis start the corner oki to make it more safe, or I bait them to do something stupid and punish.
Arifureta Posted February 2, 2012 Posted February 2, 2012 Like Kurushii said, it's terrifying to fly in like that because the people I play with also like to wake up DP when I get that close.
Rhiya Posted February 2, 2012 Posted February 2, 2012 Like Kurushii said, it's terrifying to fly in like that because the people I play with also like to wake up DP when I get that close. Why do you all act like IAD mixup is only for oki? You could cover it with 2D(2) in a normal string, probably. Or, on oki, do it after they block 214C.
Kurushii Posted February 2, 2012 Posted February 2, 2012 Why do you all act like IAD mixup is only for oki? You could cover it with 2D(2) in a normal string, probably. Or, on oki, do it after they block 214C. You said corner. So was assuming you speaking of oki situations in the corner since that's the most common situation people ask for help with. If you were talking about just standard mixup you could of just left out "corner" from your statement. Since nothing about your statement is corner specific. <3 :3
Rhiya Posted February 2, 2012 Posted February 2, 2012 You said corner. So was assuming you speaking of oki situations in the corner since that's the most common situation people ask for help with. If you were talking about just standard mixup you could of just left out "corner" from your statement. Since nothing about your statement is corner specific. <3 :3 IAD j.A is a lot easier in the corner because there's no spacing need to account for, so that's be where I'd tend to use it. That's why I said in the corner~
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