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Posted
That MTW RC thing has been happening since CT.

Wow I sure wish people would stop parroting this and respond to one of the other things I'm saying.

Posted
It definitely seems like Tager can get damage a little more often he did in CS2 and look entertaining while doing it. The lack of good normals and ways to deal with a few characters could still hold him back unless charge sledge helps more than im thinking. I think there will be a few more resets and traps coming off 3C being special cancelable now.

Charge sledge helps more than you might think. Currently, when you see tager in sledge startup, you know of you position yourself at exactly point X and do move Y, you will ALWAYS beat him, and there's enough time to do that on reaction. Now, when people see sledge startup, they can't be sure of the distance you travel, the startup time, nor the length of your projectile guardpoint, particularly since they don't know if you'll use hammer as well. It's still mostly unsafe, but at least it isn't totally flowchart to counter it now.

Posted
What is the startup of Voltic Charge. It is not listed in the frame data at all.

Well since it's not an attack with active attack frames, it doesn't list the frame data like that. The "extra notes" section says the autoguard starts on frame 6 though. So it has a startup of 5.

Posted

but it's not an attack, so it doesn't have active frames, like was said before. so it CAN'T be listed in the usual place. the info you were looking for was in the "additional notes" section or whatever it's called. so the info IS there. no guard point data (for any characters) is in the table iirc, it's all in the additional info.

Posted (edited)

Man its weird. Outside of throws Tager doesn't go much past 3k very often... but at the same time he can get that kind of damage off of 5A's and shit. Hell, that might be a better thing overall.

EDIT: Okay, what happened at 9:31 REALLY interested me. Tager spark bolted Platinum and she bursted right after bouncing off the wall, at the same time as Tager starting up an AC. The AC started to drag her towards him after the burst, but didn't last long enough to actually catch her. BUT she ended up landing right next to Tager and he just got her with 360B. Now correct me if I'm wrong but I'm pretty sure that 360 was completely inescapable in that situation, since she just landed after doing a burst.

Of course now that I think about it, this is probably a situation that could have just as easily happened in CS2 or earlier. But due to the fact that spark on normal hit now only wall bounces weakly, we're now probably going to be following up spark with AC a lot more often, so this situation might happen more frequently.

Of course they can also just wait till they're closer to burst and actually hit us with it I guess. I dunno. I'm not sure how much in our favor that situation actually is overall.

Edited by Darlos9D
Posted
Man its weird. Outside of throws Tager doesn't go much past 3k very often... but at the same time he can get that kind of damage off of 5A's and shit. Hell, that might be a better thing overall.

EDIT: Okay, what happened at 9:31 REALLY interested me. Tager spark bolted Platinum and she bursted right after bouncing off the wall, at the same time as Tager starting up an AC. The AC started to drag her towards him after the burst, but didn't last long enough to actually catch her. BUT she ended up landing right next to Tager and he just got her with 360B. Now correct me if I'm wrong but I'm pretty sure that 360 was completely inescapable in that situation, since she just landed after doing a burst.

Of course now that I think about it, this is probably a situation that could have just as easily happened in CS2 or earlier. But due to the fact that spark on normal hit now only wall bounces weakly, we're now probably going to be following up spark with AC a lot more often, so this situation might happen more frequently.

Of course they can also just wait till they're closer to burst and actually hit us with it I guess. I dunno. I'm not sure how much in our favor that situation actually is overall.

It indeed has been possible to punish that burst with a collider, and yes it is inescapable. For a while you could just hold it and get the collider, then some properties were changed and then the collider didn't last long enough, then I think our magnets got nerfed and it got wonky. The magnets here look a bit kinder, but she also bursted kinda late. It seemed to fling her to the point where the throw punished would have missed if Tager wasn't in the corner, which is a bit goofy.
Posted

For the Record, that 5A combo went:

(Magnetised) 5A > 5B > 5C > 6A > 3C > (623C), 8, j.2C, > 5B > 5C > 6A > 2C > 623C, (22D), 6C > 9, j2.C, 3C > 22D (2615? Hard to read) Builds 63 Heat (!)

Posted

All I got to say is....tech wheel is your friend. Fuck 720! :D Anyways, anyone find it how none of the JPN Tagers bother to do 720 in CSX. I mean in CS2 it was more common, but in CSX its no where to be found.

Posted
It indeed has been possible to punish that burst with a collider, and yes it is inescapable. For a while you could just hold it and get the collider, then some properties were changed and then the collider didn't last long enough, then I think our magnets got nerfed and it got wonky. The magnets here look a bit kinder, but she also bursted kinda late. It seemed to fling her to the point where the throw punished would have missed if Tager wasn't in the corner, which is a bit goofy.

Yeah, the fact that she went over his head was weird, lol. I guess you could just intentionally release the AC earlier though.

Also something I was thinking about is the fact that if you AC right after SB hits, they go flying at your hand pretty fast if they don't burst. Maybe the opponent bursting closer to tager to actually hit him with it won't be as easy to time. Maybe. I dunno.

Whatever. This will be a fun thing to play with for trollin'.

For the Record, that 5A combo went:

(Magnetised) 5A > 5B > 5C > 6A > 3C > (623C), 8, j.2C, > 5B > 5C > 6A > 2C > 623C, (22D), 6C > 9, j2.C, 3C > 22D (2615? Hard to read) Builds 63 Heat (!)

That is... that is a very long Tager combo. Off of a 5A. I guess 5A has a not-terrible P1? Also you'd think they could tech sooner... I guess it has to do with this whole 3C > AC whiff thing. 3C must have massive untech time if they don't hit the floor. It's also weird to see an otg rejuggle using 5B > 5C. And that heat! We could throw in a MTW if we felt like it, though I'm not sure how much that would really do.

All I got to say is....tech wheel is your friend. Fuck 720! :D Anyways, anyone find it how none of the JPN Tagers bother to do 720 in CSX. I mean in CS2 it was more common, but in CSX its no where to be found.

Well, 50 meter is more useful for rapids or in-combo MTWs... or something. I dunno.

Posted
Yeah, the fact that she went over his head was weird, lol. I guess you could just intentionally release the AC earlier though.

Also something I was thinking about is the fact that if you AC right after SB hits, they go flying at your hand pretty fast if they don't burst. Maybe the opponent bursting closer to tager to actually hit him with it won't be as easy to time. Maybe. I dunno.

Whatever. This will be a fun thing to play with for trollin'.

That is... that is a very long Tager combo. Off of a 5A. I guess 5A has a not-terrible P1? Also you'd think they could tech sooner... I guess it has to do with this whole 3C > AC whiff thing. 3C must have massive untech time if they don't hit the floor. It's also weird to see an otg rejuggle using 5B > 5C. And that heat! We could throw in a MTW if we felt like it, though I'm not sure how much that would really do.

Well, 50 meter is more useful for rapids or in-combo MTWs... or something. I dunno.

true dat. I'm shock Tager gains meter like crack now.
Posted
For the Record, that 5A combo went:

(Magnetised) 5A > 5B > 5C > 6A > 3C > (623C), 8, j.2C, > 5B > 5C > 6A > 2C > 623C, (22D), 6C > 9, j2.C, 3C > 22D (2615? Hard to read) Builds 63 Heat (!)

Yuumura has be doing that combo quite often

Posted

concerning that 'inescapable' throw after a green burst there is only one way of escaping it and it's with a gold burst as soon as you land

so it goes like this: you combo into the opponent green bursting in your face. you skillfully VTC that shit. you do 720 and see him falling into what's going to be 5620 dmg he goldburst at the time of the landing and you get salty.

Posted
concerning that 'inescapable' throw after a green burst there is only one way of escaping it and it's with a gold burst as soon as you land

so it goes like this: you combo into the opponent green bursting in your face. you skillfully VTC that shit. you do 720 and see him falling into what's going to be 5620 dmg he goldburst at the time of the landing and you get salty.

Well, then he has no bursts. So unless that buys him the whole match its not SO bad since he just blew all his combo breakers on one situation.

Posted
concerning that 'inescapable' throw after a green burst there is only one way of escaping it and it's with a gold burst as soon as you land

so it goes like this: you combo into the opponent green bursting in your face. you skillfully VTC that shit. you do 720 and see him falling into what's going to be 5620 dmg he goldburst at the time of the landing and you get salty.

I stand corrected, bursts are supposed to have recovery until landing if they burst in the air, so it is made to be escapable in this case.
Posted

I thought Tager was still gonna be the worst, if not second worst...until I saw that meter gain o.o wtf? Tager could MTW every magnetized combo now. That's nuts. Especially since I think I saw him try to continue an MTW once by 3C AC whiff. Can't really say how far that'd go, considering the length and we couldn't see the rest of the combo since it killed him before he could finish, but there's hope. Honestly though, that's just silly. Tager for A tier maybe? Doubtful, but I just can't see him being ass this time with that meter gain from 5A. Since MTW combo's generally get to around 4K, that's much better midscreen damage than most of the cast now, so he might finally be considered a heavy hitter now. Even if it does require heat, it's not like it's that hard to get back. Anyone know how much we can get from a throw magnetized?

Posted

No doubt ASW messed this up hard, no need to worry Tager may still end up being low tier, he just doesn't feel like the worst character now.

Posted
No doubt ASW messed this up hard, no need to worry Tager may still end up being low tier, he just doesn't feel like the worst character now.
Something told us that it would take a huge mistake by them to make Tager good now. They did the same to Bang, Noel, and Makoto. Now it's our turn to shrine. LOL, ASW is the king of mistakes.
Posted
Something told us that it would take a huge mistake by them to make Tager good now. They did the same to Bang, Noel, and Makoto. Now it's our turn to shrine. LOL, ASW is the king of mistakes.

Top tier Tager...? Not likely, why? and there are few reasons for that and here are a few

Mu, Lambda, Hazama, Arakune, Hazama, Litchi, Relius, Hakumang, Hazama, any decent Carls, Platinum oh and did I mention Hazama?

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