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Posted

They don't get negative penalty on purpose that is actually from them back dashing too much.

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Posted

I know it's from backdashing too much. but I have notice for a while that some players do it on purpose just to piss off the Tager player. Before CSX they knew that all they had to do is zone and bait out our moves. And if they get mag, they would just sit back and not jump at all.

Posted (edited)

One thing i noticed is that in almost every CSX match everyone is being forced to use Counter Assault against Tager now. I never seen anyone have to use counter assault against tager before. And most people are only getting wins agianst tager by timeouts instead of KOs

Edited by TagerTime
Posted

Air hit 5C>6A>collider>Bsledge>hammer>5C>Asledge>5C>2D

3900 in the corner.

@ TT: I think it is just safer to not get touched by Tager now since one magnetized combo=40-60 heat and the next one will have MTW and possibly terra break stacked onto it.

Posted
But it works Axis.

Yes. It works. Once. And then never again.

Sometimes not even once, if the opponent is smart. Litchi herself has far trickier setups with daisharin in the corner where she can dash under you as you tech.

Posted
Yes. It works. Once. And then never again.

Sometimes not even once, if the opponent is smart. Litchi herself has far trickier setups with daisharin in the corner where she can dash under you as you tech.

wow....that is even nastier than the gimmick yummura did.
Posted

I don't like it when people tell me "but it works" here.

With Tager this is almost always used incorrectly to describe things that -in the most general and relevant way- aren't good. That don't work, one might say.

People, even very strong players will occasionally use these tactics, and then people say "But it works" Where as the correct phrase is "But it worked".

"But it worked" means it was a good call out, something good Tager players ought to do time to time. It is a retrospective analysis of a match, and says nothing about the power of a tactic.

"But it works" is only true if it's has a trend of use and success in relevant circles.

Posted

Osuna breaking it down. Sorry for proper choice of endings. but that is true. When you think about it though we should take advantage of any BS thing we find with Tager.

Posted
Does someone know if j.c (whiff)>j.b no longer works?

I think it works but there's little reason to use it since only goes into a second collider now. that's bad damage.

Posted

Tiers are relative to speculate a tier you'd need to speculate a ranking for all of the characters.

Just say Tager is doing ok so far. No need to bring tiers into this.

Posted

Is Tager's 5B a good move at neutral now? I see it being pressed a lot when nobody is around.

Posted
Is Tager's 5B a good move at neutral now? I see it being pressed a lot when nobody is around.

It got a level increase so it's now neutral on block, but it's also jump cancellable too. That shit be hot.

Posted (edited)
Is Tager's 5B a good move at neutral now? I see it being pressed a lot when nobody is around.

5B has a pretty good hitbox (http://www.dustloop.com/guides/bbcs2/frameData/tager/5B.html), so you can stick it out, and if someone like ragna does a dashing 5B, he'll run into the 5B and get CH.

It's been good since CS1, but in CS1 all you got was 5B CH > Aslsedge > hammer.

It was better in CS2, since with 6A being faster you could do 5B > 6A > 3C > 2B > collider > Bgadget.

CSX, same as CS2 except with a shorter combo without magnetism, but a longer combo with magnetism.

The risk of using 5B like this is its recovery isn't great and so if people run at you then jump in you'll get hit (in which case 5A would have been a better button to press).

Edited by Isorropia
Posted (edited)

Minor factoids:

5A > 5B is now an IB-proof blockstring.

5B > 4D is also an IB-proof blockstring.

5B > 5C is now tight blockstring (IB Notwithstanding)

5C > 6A has a 1 frame hole in it, but any reversal will eat the super armour, unless it's a throw, a low, or it's able to do more than 1500 damage, (This is true even now btw)

5B > j.B leaves only a 2 frame gap, doesn't combo without counterhit or fatal.

5B > j.A does however combo. Maybe some dodgy TRM setup? 5B (air hit) sj > j.A > j.B > j.C > j.D even? (Probably not)

I also saw Tager getting 3k off of a charged Bsledge with a simplistic 236, 5C > 6A > 2C > 623C > Egadget

Edited by Manta
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