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Posted

Hey? how is that you cant see the vid when im not having any trouble That link that i posted inst for an actual stream. Is only for the video stored in that account.

Well, if you cant watch it from twich.tv then use this youtube link:

http://www.youtube.com/watch?v=gPmQDSDVvgs

Posted
Hey? how is that you cant see the vid when im not having any trouble That link that i posted inst for an actual stream. Is only for the video stored in that account.

Well, if you cant watch it from twich.tv then use this youtube link:

http://www.youtube.com/watch?v=gPmQDSDVvgs

@ 1:03:50 Rachel had 100% hp... at the end of that combo she had 2/3 of her critical remaining... CH Brio in the corner is a minimum of 7k because that wasnt even our 4D combo and carl still manage to get what looks like 8k if it were his 4D combo were looking at 8K 0heat.. along with with 2 DD thats a little over 10k meaning CH brio should be an instant burst for eveyone lol

Carl is looking sexyer & sexyer as the vids keep coming ;) dont be surprised if we are S tier for once in this game.

Posted
@ 1:03:50 Rachel had 100% hp... at the end of that combo she had 2/3 of her critical remaining... CH Brio in the corner is a minimum of 7k because that wasnt even our 4D combo and carl still manage to get what looks like 8k if it were his 4D combo were looking at 8K 0heat.. along with with 2 DD thats a little over 10k meaning CH brio should be an instant burst for eveyone lol

Carl is looking sexyer & sexyer as the vids keep coming ;) dont be surprised if we are S tier for once in this game.

Lol and to think that you were so pessimistic about Carl a while ago.

That said, if you look closely, you can see that Rachel had the negative penalty on her which would explain why the combo did so much damage. 4-5k from a Brio in the corner is still pretty good IMO.

Posted

After reading his new changes from cs2 to extend to what im getting here is that "Ada" is a lot stronger than before correct or not im a bit confused. The reason I ask is because ive noticed in cs2 she was less of a pain to eliminate than she was in cs1 but what ive seen here is when keeping her in motion as she gets hit she takes almost twice as she would on cs2.

Posted (edited)

She takes roughly the same ammount of damage that she did in CS2 so she's still not a perfect meat shield. What changed is that using her moves costs -a lot- less meter than it does in CS2 so you can use more moves offensivly without recharging. Carl's combo rating was also increased so he can perform longer and more damaging combos (which is complimented well my the new meter rules for nirvana.) To make up for that, her recharge rate is much closer to what it was in CS1 (longer wait to recharge, slightly slower recharge.)

As far as I can see, he's pretty close to how silly he was in CS1. No insanely strong j.B fatal counter but similar combo damage, same mix up potential and substantially stronger oki. Thus far I'm happy with what I see.

Edit: on the subject, I would love to have a valid fatal counter.

Edited by Mascarpone
Posted

I remember somebody mentioning that they wanted 3C to be a fatal (Akira??) and ever since then, I've been using it a lot more...I guess I feel like if I keep using it, it'll turn into one ;__;

Posted (edited)

I feel like with the increase in combo rating It might be even more dangerous. BTW I know that no one cares about anima but it nets similar damage as a combo starter. I find that funny.

Honestly its not completely useless to me. If you almost never use it people don't expect it, and you get an easy high/low mix up if they break it (2a/6c.) Idk I like it as a "wtf did you really just do that?" Tactic

EDIT: actually now that I think of It some one should look into how long 6c needs to charge for Its ground bounce vs. Air hit property. Since a throw break puts Nirvana into neutral and 6c can be charged a little while the opponent is in whatever lock from throw break in theory this could be a set up that dissuades jump outs. 6C is air unblockable without barrier (as most normals) and if it would hit them into ground bounce that's a combo right there... again all theory fighter which sucks on paper and even then its a set up you would not frequently use but still might be valid. Obviously not reversal safe but we can't be perfect

Edited by Mascarpone
Posted

With the combo increase were finally going to see a more "justifiable" version of Carl. Although a requirement, these loop setups have gotten boring as a matter of fact i believe Carl in cs2 was a boring character because of the loop. In extend ive seen some crazy sandwiching haha done by the few carl users seen. As far as the fatal thing I dont think we want to see another Jb fatal like we did in cs1 do we hha

Posted (edited)

Akira just wanted to poitn out in you rOP you have 6D instead of 6C for air hit KD and charged air bounce.

Edited by Mascarpone
Posted

thank you sorry i did that on my phone and my phone is made of suck. Also check out the latest silly carl videos :o

Stupid-as-fuck tager loop and fermatta doing things i'm not used to it doing. Also fuoco looking really strong in the corner.

Posted

Never mind i saw what you were talking about,, thats nuthing new. Both ROM & Fermata keep going regardless if carl is hit or not,, what you saw was carl doing wake-up fermata and getting hit. Ada is going to keep going regardless however tager is inv if he hits you with atomic collider,, so ada missed.

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