MashThat5A Posted October 28, 2011 Posted October 28, 2011 How about these? http://www.youtube.com/watch?v=cf99iT6Eaic http://www.youtube.com/watch?v=20YCYlRqZEU http://www.youtube.com/watch?v=woDsjMfCOc0
BatousaiJ Posted October 28, 2011 Posted October 28, 2011 Foolishness. A BK combo video can only be made to completion with this song. http://www.youtube.com/watch?v=XUyzLvuhbps
Final Ultima Posted October 28, 2011 Posted October 28, 2011 (edited) Here's another couple I came up with, just for abnormal situations. P1 Starting Position to Near Corner Combo During Blood Kain 5B+C, dash 5B, 5C, 623D -> 236C -> 214D, (air dash) j.D, j.214B -> delay 214D, 6D (JC), j.214C, (dash) 5D, 214D, dash 3C, 22C Damage: 4080, Heat Gain: 26 Notes: Blood Kain variation of the mid-screen Tsubaki neutral/forward throw into dash 5B link. This combo can deal 4121 damage at the cost of 1% less Heat if you omit the j.D, but this variation acts as a good demonstration for the sheer amount of corner carry this combo has. Corner to Corner Combo 100% Heat Required CH 623C (1) (RC), 214214D, dash 6C (DC), delay 6D (JC), delay j.214B -> 214D, 6D, j.D (whiff), 5D (DC), 214A -> 214D, 6D, 623D (2) -> 236C -> 214D, air dash j.D, j.214C, dash 5D, 22C Damage: 4255, Heat Gain: 41 Notes: The concept of this combo is just to see how far you can take things with a 623C without dashing underneath the opponent at any point. Blood Kain is performed early to minimise cooldown effects later in the combo. Jump backwards after the first 6D. P2 Starting Position to Corner Combo 50% Heat Required FC 2C, 6D, delay j.D, dash 5B, 2D, 22C, dash 5A, 5C, 6C (DC), 5D (1), 214D, 5C, 5D (1), 214214D, 5B, 5D, 214D, 6D, j.D (whiff), 5D (1), 214B -> delay 214D, 6D, j.623D (2) -> 236C -> 214D, falling j.D (JC), j.D, j.214C, 5D, 214A -> 214D, 214A -> 214D, 214214D Damage: 8094 or 8112, Heat Gain: 78 Edit: It saddens me that I have so much trouble coming up with good ideas just because I can't really rely on 22C shenanigans anymore. Edited October 30, 2011 by Final Ultima
Raziel1845 Posted October 28, 2011 Posted October 28, 2011 I'll just repost the ones I have in the combo thread, use any/none you want. I am sorta partial to the last full screen one. Just a note, some were found out by xlolxlolx and are marked as such. Midscreen-ish Blood Kain to Yami Combos that don't involve RC's, 6C's, or throws and require only 50 starting heat. Requires 50% Heat P2 to Corner 5B 6A 214B 5A 5B 5D(1) 214214D 5B 623D 236C 214D falling j.214B 214D 5D(2) 214D 5D(1) 214A 214D reverse 214A 214D 3C 214A 214D 214214D Damage: 5014, Heatgain: 51 Video: http://www.youtube.com/watch?v=Xf3V3flq1tU You can delay the DS a bit to get delay the DS to get 3 hits for 5082 dmg and 52 meter gain (as pointed out by xlolxlolx). Edit 2: ================================================== Alternate Better Version P2 to Corner 5B 6A TK j.214B 5B 5D(1) 214214D 5B 623D 236C 214D Air Dash j.D 214C 5D(1) 214B 214D 5D(2) 214D 5D(1) 214A 214D reverse dash 3C 214A 214D 214214D Damage: 5451, Heatgain: 50 This is with the DS hitting 3 times, which requires a bit of delay after the 5D(2) hits Video: http://www.youtube.com/watch?v=ADSim_m8iFw ================================================== Edit 3: ================================================== Alternate Even Better Version combo by xlolxlolx P2 to Corner 5B 6A TK j.214B 5B 5D(1) 214214D dash 5B 5D(1) 214B 214D 6D 623D 236C 214D falling j.D j.214C 5D(2) 214D 5D(1) 214A 214D reverse dash 3C 214A 214D 214214D Damage: 5638, Heatgain: 53 This is with the DS hitting 3 times, which requires a bit of delay after the 5D(2) hits. Also the D.ID can hit twice, but the video I did didn't have it, so the damage may increase a bit. Video: http://www.youtube.com/watch?v=g4AglaKB6g0 ================================================== Edit 1: ================================================== BK to Yami fullscreen Combo 1 Fullscreen cornered combos Cornered to other corner 5B 6A 214B 5A 5B 5D(1) 214214D 5B 623D 236C 214D falling j.214B 214D dash 5D(1) 214A 214D 3C 2D 5D(1) 214A 214D 3C 214A 214D 214214D Damage: 4912, Requires: 49+ starting heat, Heatgain: 51 Video: http://www.youtube.com/watch?v=CEQcKBR-sJ4 The spacing is kinda weird on this one, because if the last HF is done too close to the other wall, Yami won't link cause they'll hit the ground before it comes out. BK to Yami Fullscreen to Midscreen Combo 2 care of xlolxlolx Cornered to other corner 5B 6A 214B 5A 5B 5D(1) 214214D 5B 623D 236C 214D Air Dash j.D j.214B 214D dash 5D(1) 214A 214D 5D(2) Dash Cancel 214A 214D reverse dashing 3C 214A 214D 214214D Damage: 4862, Requires: 49+ starting heat, Heagain: 51 Video: http://www.youtube.com/watch?v=2QeaqFqXxqU This one, I found it best to delay the j.D and the subsequent GH as much as possible for longer traveling distance. ================================================== Edit 4: ================================================== BK to Yami fullscreen Combo 3 Corned to other corner. 5B 6A 214B 5A 5B 5D(1) 214214D 5B 623D 236C 214D falling j.214B 214D dash 5D(1) 214A 214D 6D j.D land 5D(2) Dash Cancel 214A 214D reverse 214A 214D 214214D Damage: 4970 Heatgain: 51 Video: http://www.youtube.com/watch?v=_HBFwbmu55Q ==================================================
MashThat5A Posted October 29, 2011 Posted October 29, 2011 I already told Lumin this, but I'll post it here anyway. 2C(FC)>BK>dash 5A>5A>5A>5A>5A>5A>5A>5A>5A>623D>236C>214D>j.214B>214D>5D(2)>DbD
Tong Posted October 29, 2011 Posted October 29, 2011 Your combo indeed does justice to your nick, MashBro.
Jackie Chandler Posted October 29, 2011 Posted October 29, 2011 2C(FC)>BK>dash 5A>5A>5A>5A>5A>5A>5A>5A>5A>623D>236C>214D>j.214B>214D>5D(2)>DbD Trololololol. I love it. The set-up should be Tager 6A Super Armor or someone's Guard Point mashing 5A.
MashThat5A Posted October 29, 2011 Posted October 29, 2011 Oh yeah, it's Tager only. So the 6A setup could work.
ADS627 Posted October 29, 2011 Posted October 29, 2011 I already told Lumin this, but I'll post it here anyway. 2C(FC)>BK>dash 5A>5A>5A>5A>5A>5A>5A>5A>5A>623D>236C>214D>j.214B>214D>5D(2)>DbD Isn't CSEX removing this brokenness?
Yggjrasil Posted October 29, 2011 Posted October 29, 2011 This song's pretty baller for Blood Kain Combos http://www.youtube.com/watch?v=yx1APuikTfo&feature=related
WolfCrimson Posted October 29, 2011 Posted October 29, 2011 Isn't CSEX removing this brokenness? Yup. Can only chain 3 5As/2As now.
MashThat5A Posted October 29, 2011 Posted October 29, 2011 http://www.youtube.com/watch?v=qc7udCVksDI&feature=related For music. Yes or yes?
Tong Posted October 29, 2011 Posted October 29, 2011 (edited) I'm trying to pull the most impossible stuff there. The combo requires Fatal Counter, since 22C (RC) DbD is much more practical this way. It also needs 2 22Cs, since DbD is the only thing in the world that can connect from a 2nd 22C. For this, I need to do something to get 50 Heat AAAND still have enough time to 22C (RC) DbD, however Blood Kain's cooldown wont allow me to gain enough heat before it's too late.. Oh well, at least U.Ragna can do it! Are we allowed to make combo for him? Edited October 29, 2011 by Tong
Final Ultima Posted October 29, 2011 Posted October 29, 2011 The problem about using Unlimited Ragna is that he's based on his CS counterpart, not his CSII counterpart. Although funnily enough, with the CSII patch he's now got the luxury of mid-combo Gold Burst bonus proration and advance input on dashing, making his 22C combos easier as well as better.
-Seo Posted October 29, 2011 Posted October 29, 2011 Have you tried it with the auto heat gain from low health?
LuminAbyss Posted October 29, 2011 Author Posted October 29, 2011 ^ Try his idea, I think that'll allow it to work.
Tong Posted October 29, 2011 Posted October 29, 2011 DAMN, I completely forgot about the Heat bonus from low health, lets' see now... Anyway, this is the TRUE Fatal combo. Unlimited Ragna only. P1 starting position FC 2C 6D j.D whiff 6D (JC) Gold Burst land Gold Burst delay dash [6D j.D whiff] x3 (N.HJ) j.D (JC) j.D j.214C dash 6D j.D whiff 5D 214D 214D 214D 22C dash 5B 3C 22C (RC) dash 5D 632146D Damage:13730, Heat Gain:100+ This a completely meterless, universal combo that kills everthing but Unlimited Tager of course. The whole cast except for Tager will die before the combo even ends!
Final Ultima Posted October 29, 2011 Posted October 29, 2011 I think you can get more mileage out of that combo if you put the Bursts in earlier. Also, if I remember the original CS version of that combo (not Unlimited), you can do 22C, dash 5B, 3C twice, so you should be able to keep it going even longer with the boosted proration from the Bursts. Might not even need to throw meter at it at all, even against Tager.
Tong Posted October 30, 2011 Posted October 30, 2011 True, and earlier burst results in a little less damage, but overall longer and more stable combo. Yes, more damage can be dished out from that combo. There is also a falling j.D pickup version: FC 2C 6D j.D whiff 6D (JC) Gold burst x2 dash [6D j.D whiff]x3 N.HJ j.D (JC) delay falling j.D 5D(1) 623D~Heel drop falling j.D 5D 214D 214D 214D 22C dash 5B 3C 22C (RC) 632146D Does something like 12.7k. Stylish but falling j.D pickup is, I swear, the hardest Ragna specific.
Final Ultima Posted October 30, 2011 Posted October 30, 2011 (edited) I don't get how the damage would be decreased by having bonus proration for more of the combo. Either way, try out the double "dash 5B, 3C, 22C" after the first 22C. I'm curious to see if the proration on those Unlimited-only moves is enough to offset the bonus proration from the Bursts or not. Edit: Never mind, I figured out why the combo would do less. Still, maybe you could Burst once after the first 6D, then do another 6D (JC) into the second Burst? I would think the extra damage would compensate for the slightly decreased proration. Edited October 30, 2011 by Final Ultima
LuminAbyss Posted October 30, 2011 Author Posted October 30, 2011 I'll try that combo out in the morning Tong, I'm pooped right now, and practicing all these combos make me go WRYYYYY. I'm so bad at 6D > j.D whiff stuff you don't even know. mfw
LuminAbyss Posted October 31, 2011 Author Posted October 31, 2011 Updated the first post. Man, I'm so bad at BK combos, but I love doing them so much. Anyone who has already contributed combos, I think you can stop, I wanna try and include as many people as possible. Anyone who hasn't contributed a combo yet, get to it, I'll probably get to recording this stuff next week once Youmacon is over! Even one combo is fine!
Tong Posted October 31, 2011 Posted October 31, 2011 Aww, you're dumping all of us LuminBro Well, I'm done with semi-pratical stuff... I shall now summon the Tetsu within me to find silly stuff. Btw, you forgot my quadruple 6B combo on the OP. >:
LuminAbyss Posted October 31, 2011 Author Posted October 31, 2011 :C Tongbaby I love all your combos don't worry. I'll add that Quadruaple 6C combo in. To pull a Tetsu just use as much heat and gold bursts as possible
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