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[CS2] The Rachel Sanctuary (Free for all, some posts NSFW) 7.0!


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Posted

I enjoyed Legendia. It did everything right... except for the battle system imo haha. Suikoden you don't really have to play the older games to understand the story in each iteration since it's all different and generations apart though they do have a timeline for where each iteration is.

For Atelier... the battle system is just kinda tacked on there. It's clearly not their focus so I don't mind it. The main point I feel is item synthesizing (obvious right?) and the characters.

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Posted

I seriously recall though, in Suikoden, that the main bad guy was like a protagonist in one of the earlier entries of the series. Well, I think you're right. From what I remember, the series doesn't have a continuous feel. Some of the titles are random prequels or sequels or some such, but it was a very different RPG so I found it cool.

Aterlier, yeah I don't think they'll be changing the battle system anytime soon, since the fan base mainly enjoy the alchemy portion and the animation/art stills. Though I still enjoyed it somewhat, a few of the series entries. Though it could go the route of Ar Tonelico and be full of innuendos and suggestive themes and animation stills. Too bad the second game was bugged, I was curious about getting the third one though.

Posted (edited)

This is pretty arbitrary Rachel discussion, but do you guys think most people would expect to tech in mid-air after a j.2C knockdown? I'm going to say it's not a great tactic to employ much, but if you think it'll work on your opponent or you want to mess with gimmicks, it's yet another one.

There are a number of situations where it's possible for Rachel to combo into a j.2C knockdown and have the opponent air-tech right above the ground. Rachel can cancel the j.2C on landing into a meaty 5B (yes, really, lol), which is air unblockable. Against experienced players, this doesn't mean much, but against less experience players or players who don't fautlless, it's a shitty reset.

For example, with 50 meter to start, you can do this in the corner:

Throw > 5B > j.C > 2D j.C > land BBL > SJ 8D > j.236A > level 3 j.2C > 214A > 5CC > 236A x2 > dash 6A > 214C > j.B j.C > j.2C (3k-something damage, costs 2 wind but regens it)

Then you land and cancel into 5B and if the opponent was mashing tech, the 5B hits them on the airtech and is air unblockable. Many people don't barrier immediately on tech.

You can then do...

5B (not properly blocked) > j.C > 2D > j.C > (you now have 51 meter) > land BBL > etc.

I'm not really sure how this works against forward/back airtech, but they tech literally immediately above the ground, and all air techs have the same amount of invuln, so it could still work.

Anyway, gimmicks. This is not a solid strategy. You risk losing so much oki and pressure if the opponent actually knows how to block. Don't really feel like this fits in the other threads, so eh.

Edited by Tari
Posted

While this is a cool gimmick, and I'm no Rachel player so this probably doesn't mean much coming from me, but I feel like her regular oki is already so strong that she doesn't need to use something like this.

Barrier Blocking and aerial DPs (like from Ragna or Makoto or even Mu in Extend) would expose it hard and turn the offensive momentum of the match around. And since this requires throwing the 5B meaty, you can't really bait against those options, where as I've been baited pretty damn hard with her normal oki set-ups.

I'm just saying, gimmicks are never a bad thing to have, they're amazing to throw out every once in a while. I just don't know if Rachel can afford to lose a chance to work her really good oki game.

Posted

Don't think it'd catch forward airtech Tari.

I mean I have a similar setup for meaty 2c against airtech, and even that move doesn't have a big enough hitbox.

Posted

@lumin: Oh, yeah. You're spot on. It's a gimmick that Rachel doesn't need at all.

I just enjoy my gimmicks. :D

Don't think it'd catch forward airtech Tari.

I mean I have a similar setup for meaty 2c against airtech, and even that move doesn't have a big enough hitbox.

I believe this. I was already pretty sure it wouldn't catch forward techs, just because of the way those techs move.

Posted

It's a bit like purple throws. Sometimes I'll just jab people out of frog so that they air tech and then do 6a (or 5b) into an air combo or go for the air throw.

But yeah, usually doesn't work in your favor. And definitely not worth giving up the corner.

Posted

@the gimmick: maybe meaty 6a? its likely possible that 6a will plow right through an air dp since most of them would start around the point where rachel's 6a would already be active.

l want to test the properties of a highly prorated j.2c knockdown now. ive actually been working on a few gimmicks/ resets of my own and this could end up being helpful info later on.

Posted

edit: l mean 6a guardpoint would already be active not 6a's active frames for the actual hit.

Posted (edited)
Don't think it'd catch forward airtech Tari.

I mean I have a similar setup for meaty 2c against airtech, and even that move doesn't have a big enough hitbox.

Just tested it. It does, in fact, catch all air techs. I'm rather surprised, myself.

Tari only plays as flat chested little girls, not flat chested women.

>.>;

Fixed it for you.

I do. Sorta.

Favourite corner combo is this one: "5B > 5C > Hell's Fang > HF Followup > RC > Gauntlet Hades (1) > RC > j.D > jc j.D > j.214C > dash 5D > 623C > j.236C > j.236C > dash 3C > 22C"

100 meter! 3.4-3.8k damage depending on starter! Whoot.

edit: l mean 6a guardpoint would already be active not 6a's active frames for the actual hit.

6A's guardpoint doesn't cover enough of Rachel to make her safe against air DPs. You could try making the opponent tech higher by doing a longer/higher-hitting air combo into j.2C, but I doubt that'll make a difference.

Alternatively, the opponent can just late tech, which gives them a pretty free escape, too. 5B is somewhat better than 6A against this, because it has a hitbox that reaches all the way to the ground.

The only upside to this gimmick against DPs is that it's pretty hard to get a frame 1 DP if you tech somewhere you're not expecting to. It's far easier to just block.

Edited by Tari
Posted
I do. Sorta.

Favourite corner combo is this one: "5B > 5C > Hell's Fang > HF Followup > RC > Gauntlet Hades (1) > RC > j.D > jc j.D > j.214C > dash 5D > 623C > j.236C > j.236C > dash 3C > 22C"

100 meter! 3.4-3.8k damage depending on starter! Whoot.

Why aren't we married yet Tari.

Posted (edited)
Why aren't we married yet Tari.

Yo, I've killed people with that combo! It looks so hype. lol.

edit: in retrospect, I don't even know why I put (1) after gauntlet hades. hahahaha.

Edited by Tari
Posted
http://www.abload.de/img/tumblr_luvtoho68k1qgii3kgy.jpg

Just tried the last one, but it doesn't work for some reason ... =/

Yeah, that command is a bit of a bitch to do to be honest. But, keep practicing, I was lucky to pull it off once training mode; let alone a real match.

I heard it's broke as fuck though right? I dunno why they even gave Ryu such an overpowered move.

Posted
TK GH > RC > land > 6B

I was planning to use variations of that in EX. xD

Gamma hating on hype combos.

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