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Posted

Is it possible to do

6b, 5c,6c(dc), 6b,5c,5d(dc),5c, j.C or do I need the 6a in there to actually finish the mid screen combo? I've seen a few videos where I think they did the loop. I'm uncertain.

Secondly, the BK combo I'm about to post keeps blue beating right at the GH EA 6D part. I was wondering if this is that correct combo and if doing GH EA 6d was possible with out them blue beating

(Corner)

6B, 5C, 6C, DS, slide 6B, BK, 5C, 5D(1), DS, 5D(1), GH , EA, 6D, JC, BE, 5D(DC), 6D, D.ID, GH, EA, 5D, DBD.

Posted

Yes, you'll need to use 6A instead. What you've seen was probably a combo off a crouching hit 5B starter, which has much better proration than 6B.

5C 6A or 2C 6A work on some characters, but when in doubt, 6A!

Blue beating? Shouldn't be happening, the proration is more than enough to not allow air tech. Or maybe you didn't turn on Emergency Teching and the dummy is most likely hitting the ground before 6D hits.

Delay Gauntlet Hades follow up as much as you can and do 6D as soon Ragna lands.

Posted

yeah its 6c>dc>shit u derp

and im assuming j.214b's 92 p2 would make it possible since if you do 6c>j.c>j.214c the j.c is 89 and whiffs at 1st 5d(2), anyways someone go test this im too lazy

Posted
Yes, you'll need to use 6A instead. What you've seen was probably a combo off a crouching hit 5B starter, which has much better proration than 6B.

5C 6A or 2C 6A work on some characters, but when in doubt, 6A!

Blue beating? Shouldn't be happening, the proration is more than enough to not allow air tech. Or maybe you didn't turn on Emergency Teching and the dummy is most likely hitting the ground before 6D hits.

Delay Gauntlet Hades follow up as much as you can and do 6D as soon Ragna lands.

You were right, it's only on 5B that I can use 5C jC

In the BK combo, the dummy techs whenever I go for 6D jC BE, apparently he's too high? Is it a timing issue on my part?

Posted

I'm getting it to work with 2C > 5C > 6C > 5C > 5D > 214D > 6C > 6B > 6D > late j.214B > 22C.

Posted (edited)

6857 from 2C > 5C > 6C > 5C > 5D > 214D > 6C > 6B > 6D > late j.214B > 22C > 5A > 5C > 6C > 214A(whiff) > 214D > 5B > 3C > J.C > J.D > j.214C > 5D(1) > 214A > 214D > 623D > straight punch > 5D > 22C.

Tried adding an extra J.D after the first one near the end, but the dummy techs on the second hit of the last 5D. Would've bumped the damage to 6895 ;-;

Edited by -Seo
Posted
6857 from 2C > 5C > 6C > 5C > 5D > 214D > 6C > 6B > 6D > late j.214B > 22C > 5A > 5C > 6C > 214A(whiff) > 214D > 5B > 3C > J.C > J.D > j.214C > 5D(1) > 214A > 214D > 623D > straight punch > 5D > 22C.

Tried adding an extra J.D after the first one near the end, but the dummy techs on the second hit of the last 5D. Would've bumped the damage to 6895 ;-;

who was this on

Posted

One thing we could do is replace the 3C > JC > j.D > j.214C with 3C > TK j.214C. that would at least help the proration out kind of.

What I wanna know if the whole double straight punch ender > 22C catching them as they fall would work. I'm assuming the proration would get in the way, but it's just an idea.

Posted
Question. Is that last 5D cross under or standing in place?

Standing, he recovers real high in the air, so it's an almost immediate 5D.

dude, if you can get 6D > j.214B to work on tager, then a 7k meterless combo might be possible

It seems very proration dependant though, I had something I was trying earlier, but it would tech just as you need to GH. I'll try remember what I was going for.

Posted
Standing, he recovers real high in the air, so it's an almost immediate 5D.

Okay, double straight punch ender out then. I just remember doing something like that for a high damage combo, I must have used gold bursts or something.

Can you 5D(1) > GH > 22C at the end there?

Posted (edited)

I'll try right now. tk j.214C after 3C puts you just out of 5D range, and not enough time to dash 5D :(

*edit* 5D(1) > GH won't work, techs before GH even hits.

Edited by -Seo
Posted
I'll try right now. tk j.214C after 3C puts you just out of 5D range, and not enough time to dash 5D :(

*edit* 5D(1) > GH won't work, techs before GH even hits.

Strange, a microdash 5D should work.

How about 5D(1) > HF > 22C? I know that works on some characters, but I don't know if Tager is one of them (I've done it on Valkenhayn), and if proration will get in the way.

Posted

Microdash 5D did work, my mistake, it's nearly 3AM here I'm gonna blame that. They're not high enough for tk j.214c to work correctly though they can tech on the last hit (I had recovery off, I'm sorry Lumin ;-; )

He's too high in the air for HF to connect, no matter how I try and delay it.

Posted

Damn, I'm out of ideas for now then. We'll figure something out though. WE'RE ALMOST THERE...

I wonder if we can get the delay j.214B to work on Rachel, though.

Posted (edited)

It works on Rachel, you just don't have to delay as much as you would for Tager. At best you can get a 5B on her afterwards.

Edited by -Seo

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