purify Posted November 30, 2006 Posted November 30, 2006 Specials: Ground Stun Edges--FRC's added to both. Slash version has a level decrease due to having bad recovery(-1 I think). Timing is when Ky says "Edge". Air Stun Edges--FRC's are gone. Faster bullet speed. Help me translate this and CSE plz. Ok, I was referring to that. What you're saying makes a lot more sense. good news too..
Shinobi! Posted November 30, 2006 Author Posted November 30, 2006 I could see SE FRC backdash or some mixup game. It's easy to see they're adding to his mixup game. New 6HS, FRC's on almost everything he has, shorter SD(although this has to do very little now.) Drop your way of thinking in Slash, you got to have a new way of looking at Ky. More mixup, less pressure game.
lars Posted November 30, 2006 Posted November 30, 2006 but i guess it's general for all chars delete the slash of your memory the main part of the chars seem to change a lot their way of play and it's a good new cause since the xx there wasn't change that justify that much to create the games especially the slash.... yosh i was that much disapointed by the slash......i hope it won't be the case that time but i'm more optimist chapapa!
PozerWolf Posted November 30, 2006 Posted November 30, 2006 I don't understand why they would put FRC points after you shoot out an ASE... unless the only way to shin akuma now is to FRC that point. Ah, we will see how balance this game will be soon enough (hope Ky isn't low tier again). Hopefully things will work out.
Sytha Posted November 30, 2006 Posted November 30, 2006 Maybe its possible to combo into ASE>FRC>Re combo? Just a random thought. Cause Aircombo>ASE>FRC>Air Combo>VT>LJ>Knockdown would be pretty cool.
lars Posted November 30, 2006 Posted November 30, 2006 ase frc air dash will be a new way of pressure imo and it'll permit to keep pressure after landing without the dead time (like the old frc at least) maybe ase,frc for bigger combos like told sutha
Mr. Mamation Posted November 30, 2006 Posted November 30, 2006 this whole frc thing sounds interesting and its good and all, but is it going to be worth useing 25% tension on? there should be better things for it. Im just going to wait for it to come out and see what the japs do.
PozerWolf Posted November 30, 2006 Posted November 30, 2006 Instead of an ASE FRC point, they should make an Force Break where your ASE hits for two! Heh... Are the ASE still lvl 5?
purify Posted November 30, 2006 Posted November 30, 2006 ase frc air dash will be a new way of pressure imo and it'll permit to keep pressure after landing without the dead time (like the old frc at least) maybe ase,frc for bigger combos like told sutha Yeah, I'm hoping we can use it somewhat like I-no's note FRC. It's something we can get creative with.
Shinobi! Posted November 30, 2006 Author Posted November 30, 2006 Pozer: One of them went down to Level 4. I dunno which one it is. And they shouldn't make a FB when your ASE is 2 hits, he shoots out 3 of 'em lol!!!
PozerWolf Posted November 30, 2006 Posted November 30, 2006 Pozer: One of them went down to Level 4. I dunno which one it is. And they shouldn't make a FB when your ASE is 2 hits, he shoots out 3 of 'em lol!!! Or a thousand!!! I dunno, with them being quicker, maybe making an FB where they both hit for 2 (or 3) wouldn't be too bad. But then again, its not like its gonna happen, so fuck it!
shtkn Posted November 30, 2006 Posted November 30, 2006 i honestly don't know what ot make of thse changes... why nerf 6P? also, i heard CSE disappears after traveling 1 screen, is that true, or did i hear wrong?
PozerWolf Posted November 30, 2006 Posted November 30, 2006 obviously this discussion had to be moved into an AIM chat room for more important info
Mr. Mamation Posted November 30, 2006 Posted November 30, 2006 there was sno important info there!!!!!!
Sytha Posted November 30, 2006 Posted November 30, 2006 The Change that I am really annoyed with was 6P. That being slowed down+ 2H getting weakened means more risk on using RtL and VT I guess. 6P might still work vs. a bunch. It didn't lose that much. But it still didn't cover everything. 5P sounds like a decent alternitive. I guess... So is j.S>j.P>j.S not working only on IADing or Everywhere. Hopefully it still works in most places. Sounds like 5S (Close) being weakened is a universal change really. Anji, Ky and Robo Ky all have reported weakened 5S's... I guess we'll see. 6H being JCable is nice I wonder what the Throw FRC combo will be if 5S doesn't combo after. If the 6H does good damage maybe we could use that.
lars Posted December 1, 2006 Posted December 1, 2006 6hs is JCable from the xx man! anyways yeah only good anti air of ky will be shoryu....and that sucks cause there are some risk in his use arf no there is air throw too but not universal anti air
Ky-Kiske Posted December 1, 2006 Posted December 1, 2006 do someone know some vids from AC that shows the new ray divider? i would like to see those plz
PozerWolf Posted December 1, 2006 Posted December 1, 2006 I wonder how much damage would come from 6HS. I remember the promo vid showed that 6HS can galting into 5HS, which looked kind of crazy. Also, stun edge FRC sounds more like added pressure game rather than just being safe (if the timing is as early as it sounds). The tone down to CSE still sounds kind of stupid.. Hope that shit isn't in the final version =/
PozerWolf Posted December 2, 2006 Posted December 2, 2006 I think my main worry about the stun dipper tone down is that if you FRC into a greed saber, it will no longer be an instant over-head!! OH NOES!!!!
Shinobi! Posted December 2, 2006 Author Posted December 2, 2006 OMG MUST SUE ARC.....but what's the point?? It's like u cant do anything guaranteed when you use GS.
Shinobi! Posted December 3, 2006 Author Posted December 3, 2006 All right everyone...I've found some fucked up shit today and it may be the salvation of all Ky players everywhere: 1) Close Slash has regained its standard level in Slash!! It may seem slow at first, but it is possible to use after FRC throw. A standard combo they used at the test was this: Throw FRC>c.S>6p>c.S>HSVT>RJ(followup) Throw FRC>S>6P>S>2HS>HJC>S>JC>S>HS>VT>RJ 2) 6p is how can I say this....GAWD POWAFUL!! You can actually get excellent damage from a 6p combo. 6p has no recovery after CH?? I can't make this out yet but I'm getting there. Also, they did CH combos on Pot and they were insane: (Commencement interval, walk a little before which means do not do this immediately. Wait for a second then run in with combo.) 6P>6HS>HJC>S>P>S>JC>S>HS>VT 6P> [deitsupa] FRC>S>2HS> [seba] >S>2HS> [seba] >K>S>2HS>HSVT 6P> [deitsupa] 2nd step HIT>RC> dash S>6P>S>2HS>HSVT>2K>6P>2HS>HSVT 6P>S stun >HJS>HS> ride 6P> [seiku] > Al dash JC> Eli (The picture edge, equivalent of 1 [kiyara] extent it leaves) 6P>S stun >2HS>HSVT>2K> [seiku] >S>6P>2HS>HSVT 6P>2S ([sukashi]) >S>2HS> [seba] >S>6P>2HS>HSVT 3) It's official: Ky has his VT loop back!!! Here's the lowdown though (I hope you didn't think it was that easy to get did ya??) The positive is that it can be done anywhere on screen but....it is very hard to pick it up. The farther you are away from a wall the harder the loop to finish. The main way this can be done is a well placed Raijin. It can be done anyway it was done in the previous games so sky's the limit to start off the loop. Still digging for gold...real gold...*digs nose*
Sytha Posted December 3, 2006 Posted December 3, 2006 The 5S and 6P changes weren't as bad as thought it seems. Man... Accent Core Ky seems insanely fun compared to past Ky's...
Mr. Mamation Posted December 4, 2006 Posted December 4, 2006 adm, they are makeing changes left and right
Shinobi! Posted December 4, 2006 Author Posted December 4, 2006 They just made some on the Changes thread. I appreciate chun_li1 for going back and doing my stuff again. I did miss a few things.
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