Zeron_X25 Posted January 2, 2012 Posted January 2, 2012 Those are awesome suggestions, would you say the timing is similar in CSX as it is in CS2? I haven't bothered learning the reps yet on CS2 because of impatience and lack of people to play, but seeing as i'll have a chance to play CSX this weekend I might do a bit of practice with what I have (CS2). Hopefully by the time Extend is out in the west i'll have all new internet and will be back to my netplay ways. Anyways, what's been up with the Haz bros? Is anybody actually still playing this character? Enjoying your last few weeks with the midscreen CS2 relaunch? I've been using Hirentotsu loops in CS2 since the day I learned it. Rather get style points than damage. lol
MetalMaelstrom Posted January 2, 2012 Posted January 2, 2012 The timing is exactly the same. I've done it on the CSX cab we have at UFO, at least in arcade/story mode.
Shazam Posted January 2, 2012 Posted January 2, 2012 Thanks guys. Had a little bit of trouble but I finally got two reps in at red beat. 963214b or the "J" input really helps. I should be able to get the proper timing down by the time i'm playing CSX this weekend.
Dorro Posted January 2, 2012 Posted January 2, 2012 (edited) If the timing is the same in CS2 as it is in CSE then I'm screwed, lol. Either the TK whiffs or it connects but the dash -> 5C doesn't. EDIT: Although waiting for the "swishes" to go away before doing the TK helps make it connect. Edited January 2, 2012 by Dorro
Shazam Posted January 2, 2012 Posted January 2, 2012 Read MetalMaelstrom's post - post #74 in this thread.The TK version of the j214b loop is probably harder, I haven't had any luck with it, so try doing the "J" input and you might start having better luck with your reps.
Dorro Posted January 2, 2012 Posted January 2, 2012 (edited) I J input just about all TK's because I find it easier, at least if it's a TK following a hit (like in this case). All I'm trying to do is (Mid-Screen): Shenanigans of your choice into 214D~C -> 66C > Dash 2C > jump cancel into j. C X 5 > Land > 2C > Delay 96321B >Dash 5C > 2C >6D~A > 4D~D > Ender It's frustrating because I did it in the PSP version, now I can't do it here on better controls. Edited January 2, 2012 by Dorro
Seiki Posted January 3, 2012 Posted January 3, 2012 (edited) Mitsurugi is like Zakiyama reincarnated...R.I.P. Zakiyama. http://www.youtube.com/watch?v=s6cMJ09ZuLA&t=9m50s Edited January 3, 2012 by Seiki
Shazam Posted January 3, 2012 Posted January 3, 2012 That does sound pretty rough Dorro, but at least with all of that practice you won't have to worry about dropping your combos. Keep at it, it's obviously doable, you just need the timing down on the end links. By the way, i'm pretty sure TK is only when you do the motion (for this move at least) 21478b. For something like Jin's horizontal air ice sword you would do TK 23698c. Doing it with the J motion isn't TK because there's no super jump... but of course I could be wrong Was it ever confirmed that Zakiyama died? I mean there were rumors floating for months that he had just moved and/or quit playing BlazBlue and then there was also the car crash rumor. Can anyone confirm/deny? Either way Mitsurugi is a beast and according to Xie he's pretty much the best Hazama in the world at the moment. Hopefully he'll inspire some of you, he's definitely inspired me a bit.
Zeron_X25 Posted January 3, 2012 Posted January 3, 2012 FYI, Zakiyama didn't die. He moved away and people joked about it with rumors.
_Sey Posted January 4, 2012 Posted January 4, 2012 (edited) Mitsurugi is too sick. He just did a ft.10 vs Mame's valk and won 10-2. I wish there was a way to watch the matches again Edited January 4, 2012 by _Sey
Zeron_X25 Posted January 4, 2012 Posted January 4, 2012 Sey I want you to check something out. Another type of Hirentotsu loop. 5B > 2C > TK Hirentotsu > 2B > 5B > 2C > TK Hirentotsu > 2B > 5B > 2C > TK Hirentotsu Tell me how many loops you can get max. I tried it in CS2 and the results were amazing.
_Sey Posted January 4, 2012 Posted January 4, 2012 well, uhmm, lambda techs out after 3 reps of that loop after 214D~C(lv2) 6C [2B > 5B > tk hiren]x3 dash 2B > 5B *techs out*, when you could do 5 reps with 5C, am I missing something/should I keep trying?! btw I just found that Hazama can't 3C Tager after ending stuff with 5C > 2C > 214D~B in the corner, so just do 5C > 2C > 623D (unless I'm fucking up really bad of course, but I'm pretty sure that I'm not, plus I've seen both kagetsu and buppa go for this enders on multiple occasions) It's kind of a better option too, at least zoning-wise.
Zeron_X25 Posted January 4, 2012 Posted January 4, 2012 well, uhmm, lambda techs out after 3 reps of that loop after 214D~C(lv2) 6C [2B > 5B > tk hiren] dash 2B > 5B *techs out*, when you could do 5 reps with 5C, am I missing something/should I keep trying?! btw I just found that Hazama can't 3C Tager after ending stuff with 5C > 2C > 214D~B in the corner, so just do 5C > 2C > 623D (unless I'm fucking up really bad of course, but I'm pretty sure that I'm not, plus I've seen both kagetsu and buppa go for this enders on multiple occasions) It's kind of a better option too, at least zoning-wise. You get less reps. You get 3 but there is literally no execution barrier and no delaying. And the starter has to be decent but doesn't have to be 6C tier.
_Sey Posted January 4, 2012 Posted January 4, 2012 oh, thought it was a better combo or something lol (I literally did it on my first try). well yeah it does feel kinda easier, dash 2B seems kind of strict though, I'm not sure why since they (5C and 2B) start up the same (10fr).
Zeron_X25 Posted January 4, 2012 Posted January 4, 2012 oh, thought it was a better combo or something lol. well yeah it does feel kinda easier, dash 2B seems kind of strict though. The combos I used didn't need dash 2B although dash 2B is much easier than dash 5C because you can't fuck up and get a 3B.
_Sey Posted January 4, 2012 Posted January 4, 2012 I worded myself poorly I guess, sorry. Dash 2B is not needed, I just tried doing that because I thought it was possible to get more than 5 reps or something. You don't want to go for 3 reps with that anyway though unless you just want to end it with j.214B, since if the dummy techs at the fourth rep, you won't be able to get the 214D~B ender.
Zeron_X25 Posted January 4, 2012 Posted January 4, 2012 I worded myself poorly I guess, sorry. Dash 2B is not needed, I just tried doing that because I thought it was possible to get more than 5 reps or something. You don't want to go for 3 reps with that anyway though unless you just want to end it with j.214B, since if the dummy techs at the fourth rep, you won't be able to get the 214D~B ender. TK Hirentotsu is where you should end the combo. 3 reps is fine. I'm gonna go experiment new stuff now.
kid viper Posted January 5, 2012 Posted January 5, 2012 (edited) vs tager 6B+C > 623D > 665C(1) > j.Cx5 > 662C > 2147B > [665C > 2C > 2147B >] x2 > 665C > 2C > 623D. 68 meter 3568 dmg hazama can actually get 3 loops on tager. lulz http://www.youtube.com/watch?v=7e2JvEGTYfA Edited January 5, 2012 by kid viper
Reamatsu Posted January 5, 2012 Posted January 5, 2012 Hazama continues to unfold as the magnificent bastard that he is, god damn this is going to be fun.
ZeroRaider Posted January 6, 2012 Posted January 6, 2012 Yo Dusty, we gotta start dat Wiki page, man.
MetalMaelstrom Posted January 6, 2012 Posted January 6, 2012 Hazama subforums: as turbulent as a middle-eastern or African country.
Zeron_X25 Posted January 6, 2012 Posted January 6, 2012 Well I come from a Middel Eastern country so that's quite understandable.
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