Jump to content
Dustloop Forums

[CSE] Hazama General Discussion - Lane Changin' Chain Swangin'! Lane Changin' Chain Swangin!....Fedora Boyz


Recommended Posts

Posted

If the wiki is evident of anything, it's that we get along just fine without mods. Being a mod isn't a glorious position, you know. The privileges you get are mainly used to close and delete useless threads or deal with idiots. The idiots especially amass around new games. Do you remember how bad BB general (the thread) was when CS1 was about to hit consoles in the states? Or when people made threads regarding the DLC characters prior to CS2 and had all that speculation going on (lol "valk is going to be like slayer and gallon combined, you gaiz")? Bad memories, man. I haven't checked the threads for Skullgirls or P4U yet, but I can only imagine what kind of hellish asylum might possibly await me there.

  • Replies 1.1k
  • Created
  • Last Reply

Top Posters In This Topic

Posted
If only they'd realize Blazblue was more important than being learned'd......ed

You just made that up

Posted
Watch me make broken Haz combos when CSE comes out in US.

As the quote always goes- " Actions speaks louder then words."

I'm looking forward to this outcome.

Posted

Did the proration of something get better? I did this in CS2 and the best I got was 3 loops if I wanted a proper ender.

Posted

haven't been able to test it on everyone yet. will update when i test more. the stance cancel works on everyone, the 6c/ 665c is variable based on character size

Posted

k that combo from that spacing works on everyone but carl/makoto :\ with carl you go for the regular j.6d~c > 2c > hirentotsu. still testing what is optimal for mak.

oh also i realized doing the 5c > 2c > gasshokyaku x 2 leads them to tech right before ground, so if you want the soft knockdown opt out the 2nd 2c and you get it but lose a whopping *sob* 2 heat. either way you still get a strong wakeup pressure :v:

Posted

yeah i have and it's still better to opt for the 6d~c > 2c. the prorate on 6a keeps the loop from going past 2 or 3 reps and gives less meter/damage

Posted

Alright people, I'm in the process of editing the drive section of the Hazama wiki, and before I finalize anything, I wanted to ask you guys if you thought it would be better if the follow-ups were displayed first as opposed to the chains themselves. It just makes my life easier since I'm basically saying "X follow-up is good to use after X chain" in certain sections.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...