MetalMaelstrom Posted January 9, 2012 Posted January 9, 2012 If the wiki is evident of anything, it's that we get along just fine without mods. Being a mod isn't a glorious position, you know. The privileges you get are mainly used to close and delete useless threads or deal with idiots. The idiots especially amass around new games. Do you remember how bad BB general (the thread) was when CS1 was about to hit consoles in the states? Or when people made threads regarding the DLC characters prior to CS2 and had all that speculation going on (lol "valk is going to be like slayer and gallon combined, you gaiz")? Bad memories, man. I haven't checked the threads for Skullgirls or P4U yet, but I can only imagine what kind of hellish asylum might possibly await me there.
ZeroRaider Posted January 10, 2012 Posted January 10, 2012 Well, Metal, still doesn't mean I'd turn down on offer of it.
Reamatsu Posted January 10, 2012 Posted January 10, 2012 There's good leaders and there's bad leaders, figure out which one you are.
ZeroRaider Posted January 10, 2012 Posted January 10, 2012 If only they'd realize Blazblue was more important than being learned'd......ed
Destroyah Posted January 10, 2012 Posted January 10, 2012 If only they'd realize Blazblue was more important than being learned'd......ed You just made that up
Zeron_X25 Posted January 10, 2012 Posted January 10, 2012 Watch me make broken Haz combos when CSE comes out in US.
yashanyu1 Posted January 11, 2012 Posted January 11, 2012 Watch me make broken Haz combos when CSE comes out in US. And watch me steal them <:3
Reamatsu Posted January 11, 2012 Posted January 11, 2012 Watch me make broken Haz combos when CSE comes out in US. As the quote always goes- " Actions speaks louder then words." I'm looking forward to this outcome.
Zeron_X25 Posted January 11, 2012 Posted January 11, 2012 Dickhead. It's not like I haven't done this kind of thing in CS2 before ;__;
kid viper Posted January 11, 2012 Posted January 11, 2012 http://www.youtube.com/watch?v=9XYHj7na024 hello 84 meter (:
Zeron_X25 Posted January 11, 2012 Posted January 11, 2012 Did the proration of something get better? I did this in CS2 and the best I got was 3 loops if I wanted a proper ender.
kid viper Posted January 11, 2012 Posted January 11, 2012 no frame data out so i can't really say, i'm just testing stuff out as i go.
Reamatsu Posted January 11, 2012 Posted January 11, 2012 Kid viper, mind telling me which characters that stance cancel doesn't work on? Before the J6D
Zeron_X25 Posted January 11, 2012 Posted January 11, 2012 Throws are special cancelable, so everyone. If that's what you were asking.
kid viper Posted January 11, 2012 Posted January 11, 2012 haven't been able to test it on everyone yet. will update when i test more. the stance cancel works on everyone, the 6c/ 665c is variable based on character size
Zeron_X25 Posted January 11, 2012 Posted January 11, 2012 (edited) no frame data out so i can't really say, i'm just testing stuff out as i go. Yeah I was just thinking about it. But maybe it's because CSE has flash kick and in CS2, I had to finish it with j.Cs. http://www.youtube.com/watch?v=fYbqiFD0oi0 this is what I was talking about. Edited January 11, 2012 by Zeron_X25
kid viper Posted January 11, 2012 Posted January 11, 2012 k that combo from that spacing works on everyone but carl/makoto :\ with carl you go for the regular j.6d~c > 2c > hirentotsu. still testing what is optimal for mak. oh also i realized doing the 5c > 2c > gasshokyaku x 2 leads them to tech right before ground, so if you want the soft knockdown opt out the 2nd 2c and you get it but lose a whopping *sob* 2 heat. either way you still get a strong wakeup pressure
kid viper Posted January 11, 2012 Posted January 11, 2012 yeah i have and it's still better to opt for the 6d~c > 2c. the prorate on 6a keeps the loop from going past 2 or 3 reps and gives less meter/damage
Zeron_X25 Posted January 11, 2012 Posted January 11, 2012 ahh I see. 92 prorate 2 shouldn't be too bad though. Unless if they changed that.
MetalMaelstrom Posted January 11, 2012 Posted January 11, 2012 Alright people, I'm in the process of editing the drive section of the Hazama wiki, and before I finalize anything, I wanted to ask you guys if you thought it would be better if the follow-ups were displayed first as opposed to the chains themselves. It just makes my life easier since I'm basically saying "X follow-up is good to use after X chain" in certain sections.
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