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Posted

Ian, c.S>j.HS is air tight. Do c.S>2D for mixup, though the c.S>2D isn't airtight, but it's alright cause Steve H can't DP that. c.S is also plus frames, right? You can just do c.S with no followup if you wanna tick throw or some other bait.

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Posted

Blockstringing with air moves isn't generally a good idea for HOS.

this

your better off going for fuzzy guard oki if you want to mess with air moves

for HOS i keep my blockstrings short and sweet

using a fair amount of charge cancels

Posted

Ian, c.S>j.HS is air tight. Do c.S>2D for mixup, though the c.S>2D isn't airtight, but it's alright cause Steve H can't DP that. c.S is also plus frames, right? You can just do c.S with no followup if you wanna tick throw or some other bait.

c.S is neutral on CC. As Tsak said you should really learn the fuzzy guard, it opens alot of options.

Posted

If you're worried about your opponent dping inbetween 5k and jp, why aren't you worried about them dping your 5k?????? I know I've probably said this a billion times, but you really should do relatively reversal safe oki like 75% of the time. That means meaty safe jump/fuzzy guard(after they stop dping), GB oki, what ever. Once they are trying to read you then you can exploit them. As for quitting hos.... I burned my bridges when I dropped Jam for him I guess. I still scrub people out with my slayer from time to time though.

Posted

*Throws a paper ball at Potemkin* Screw that guy. I feel more comfortable in a match vs Johnny or Anji than Pot... Edit: Jumping slash and Hard Slash.... Humm....

  • 2 months later...
  • 6 months later...
Posted

Awww man those were some good games at SB. Learned a lot.

We was lie 4 deep in the HOS corner after the tournip; IN THE LAB.

Woulda been complete if LM_Akira and MissedFRC had mystically appeared. I dunno who this sG guy is though - dunno if I like him. grr.

Edit: Who does Woki play?

Posted

Wait? Was he the Dizzy player? Messed me up yo. I blocked all of his corner pressure + mixups only to land a gunblaze then be completely mind screwed as how to combo dizzy, drop it, then get blown up.

It was all :psyduck: for me.

No Dizzys in Maryland, DC or VA.

Posted

Yeah he's the Dizzy player. Was using either Kazuki color or pink. I wish I could have shown up but I'm broke :(

Dizzy's mad easy to combo, should've just down a normal combo lol

  • 1 year later...
Posted

I dunno about you guys, but I'm finding +R HOS mad cool. He seems to have more enders than just SV after an air combo and multiple Lv.X specials from longer gauge depletion just upped his style points by a ton.

I can't tell if his range got better, but just his improved gauge probably ups his whole game.

Posted
I dunno about you guys, but I'm finding +R HOS mad cool. He seems to have more enders than just SV after an air combo and multiple Lv.X specials from longer gauge depletion just upped his style points by a ton.

I can't tell if his range got better, but just his improved gauge probably ups his whole game.

Have you been able to play this?:O I've only seen one matchvid and I wasn't able to gauge whether OS got stronger or weaker. For those that wonder about the sweep range, it seems unchanged to me, however OS might slide forward a little less.

Posted

Oh no, lol. I was just making a general statement about the 4-5 vids I've seen him in.

Wish I lived in Japan, though. I'm really angling to get my mits on +R HOS.

Posted

Just saw something weird: In that archived stream video ADS627 linked, in that match vs Bridget at 2:55:00, HOS did 2D, Bridget touched the ground, and then HOS did lv3 Savage Fang and it did alot of damage, i.e., OTG proration didn't affect it or something. Can someone please check, so that I can be sure that my eyes did not deceive me?

Posted

Lvl 3 Savage Fang was confirmed to OTG from the official changelist released for the 2nd Loketest. It likely still applies.

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