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Posted

Dolphin FRC is Designed to help you pressure better, not combo.

It's designed for both.

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Posted

HS has the vacuum suck kinda ability, if they throw out just about any normal into its range itll eat it and you get a CH and you go for death experience combo. dolphin is everything for you btw ;0 anti low move, anti air move, anti back dash move, anti person move... anti blah blah blah.... frc is just a nice way to keep additional pressure + go for big dmg mainly big damage... i find it worthless to waste tension on dolphin pressure when you can zone 90% of the characters anyways.

Posted

HS has the vacuum suck kinda ability, if they throw out just about any normal into its range itll eat it and you get a CH and you go for death experience combo. dolphin is everything for you btw ;0 anti low move, anti air move, anti back dash move, anti person move... anti blah blah blah.... frc is just a nice way to keep additional pressure + go for big dmg mainly big damage... i find it worthless to waste tension on dolphin pressure when you can zone 90% of the characters anyways.

Posted

They are invulerable while waking up, but you still get the chance to throw the first attack before they do, it's a question of getting the timing right. Otherwise known as Okizime.

Posted

They are invulerable while waking up, but you still get the chance to throw the first attack before they do, it's a question of getting the timing right. Otherwise known as Okizime.

Posted

Dolphin FRC is Designed to help you pressure better, not combo.

this is plain wrong. Considering dolphin FRC pressure can be defeated by IBing and 6Ping half the time and is generally not worth it as flashing guard bars make overhead kiss worthless (generally uncomboable on counterhit), and even then if someone is blocking may really doesn't have a super great mixup outside of OHK~

That being said, and the fact that dolphin FRC's are at the heart of every single combo that she has makes your statement so wrong that you should probably edit it so people don't accidentally listen to that horrible advice before reading this post!

Posted

Dolphin FRC is Designed to help you pressure better, not combo.

this is plain wrong. Considering dolphin FRC pressure can be defeated by IBing and 6Ping half the time and is generally not worth it as flashing guard bars make overhead kiss worthless (generally uncomboable on counterhit), and even then if someone is blocking may really doesn't have a super great mixup outside of OHK~

That being said, and the fact that dolphin FRC's are at the heart of every single combo that she has makes your statement so wrong that you should probably edit it so people don't accidentally listen to that horrible advice before reading this post!

Posted

Just stating what I use it for, and I use it to pressure, and perhaps saftey against the IB happy. I have a hard time on some of the Dolphin comboes being the pad monkey that I am.

Posted

Just stating what I use it for, and I use it to pressure, and perhaps saftey against the IB happy. I have a hard time on some of the Dolphin comboes being the pad monkey that I am.

Posted

this is plain wrong. Considering dolphin FRC pressure can be defeated by IBing and 6Ping half the time and is generally not worth it as flashing guard bars make overhead kiss worthless (generally uncomboable on counterhit), and even then if someone is blocking may really doesn't have a super great mixup outside of OHK~

And the opponent could easily FD anything after dolphin FRC and prevent being pressured/getting the guard bar raised all together.

Wait, it's not possible to combo off a CH OHK?

Posted

this is plain wrong. Considering dolphin FRC pressure can be defeated by IBing and 6Ping half the time and is generally not worth it as flashing guard bars make overhead kiss worthless (generally uncomboable on counterhit), and even then if someone is blocking may really doesn't have a super great mixup outside of OHK~

And the opponent could easily FD anything after dolphin FRC and prevent being pressured/getting the guard bar raised all together.

Wait, it's not possible to combo off a CH OHK?

Posted

Wait, it's not possible to combo off a CH OHK?

Dude, have you ever tried it in training? May flies all funny and weird.

Posted

Wait, it's not possible to combo off a CH OHK?

Dude, have you ever tried it in training? May flies all funny and weird.

Posted

the only time you can combo off an ohk is if you RC or do a whale (sometimes). it is worth it to RC it if they are blinking enough to land a 6p CH though

Posted

the only time you can combo off an ohk is if you RC or do a whale (sometimes). it is worth it to RC it if they are blinking enough to land a 6p CH though

Posted

Alternitivley you can use the long time it takes for your opponent to hit the floor after OHK to set up a dolphin hoop above where you expect him/her to land, if you're lucky you may even be able to get two dolphins out of it in time for an okizime.

Posted

Alternitivley you can use the long time it takes for your opponent to hit the floor after OHK to set up a dolphin hoop above where you expect him/her to land, if you're lucky you may even be able to get two dolphins out of it in time for an okizime.

Posted

In general, face-down wakeup is slightly longer (2 to 6 frames) than face-up wakeup. Also, Chipp has a really funky wakeup animation, so most okizemes need to be modified against him. Maybe he starts fidgeting later and stands up speedier than others (delayed visual cue), maybe he gets to move during the tail end of wakeup invulnerability ("wakeup cancel"?), maybe he's just really really "short" during his wakeup (quirky hitbox), I don't know. But clearly Chipp's wakeup is just weird.

Posted

In general, face-down wakeup is slightly longer (2 to 6 frames) than face-up wakeup. Also, Chipp has a really funky wakeup animation, so most okizemes need to be modified against him. Maybe he starts fidgeting later and stands up speedier than others (delayed visual cue), maybe he gets to move during the tail end of wakeup invulnerability ("wakeup cancel"?), maybe he's just really really "short" during his wakeup (quirky hitbox), I don't know. But clearly Chipp's wakeup is just weird.

  • 4 months later...
Posted

Does May's DAA have the same dizzy effect as her regular 6p?

no

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