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zand

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  1. This was one of the first tournies I've actually gone to in quite a while and I had almost forgotten exactly what they smell like. Entry into the building should require a shower and deodorant. No offense, because it wasn't any one person that smelled, it was really just a combination of everyone. Before I went, I did my fucking part and took a shower and I wore deodorant. I wish other people had done the same. Completely seriously, I actually left because of the smell. Next tourny UFO hosts should seriously have spray deodorant on a chain somewhere that people can use.
  2. you forgot throw into full tension super all day D:
  3. simultaneous attacks that are projectile + normal hit have no pushback. no simultaneous hits works like this (this is how I understand it,anyway), 2 attacks cant connect on the same frame. If Ky does CSE FRC for example, (this will hit) and throws out a punch, timed so that it will go active on the first active frame of the CSE fireball, one of them will hit first, and the next one will hit during the 1st hit's hitstop. On block, the pushback is nullified from Ky's punch because it is ACTIVE at the same time as the active fireball but not because they connect at the same time, because there are no simultaneous attacks in guilty gear. There will always be an order to the attacks and it probably has shit to do with whether they are specials, normals, or supers. The practical example would be to take #R Anji. He is fighting Sol and he throws Sol and tosses out a meaty blocked butterfly. Anji runs up and does 2p 2k 2s 2d, while the butterfly overhead will connect somewhere in the string surrounded by, and seemingly at the same time as, the lows that Anji is tossing out. There will ALWAYS be an order to the way they hit. The butterfly projectile cannot hit on the same frame that another attack is also hitting because 2 attacks cant connect on the same frame. So the Sol can theoretically block everything in this string no matter what even though theres overheads and lows, because with good timing he can fuzzy guard it.
  4. HOS can stand FD vs slidehead, this is an old glitch. apparently he counts as "in the air" and you have to be FDing from neutral, iirc. can probably FD vs other unblockables while fd'ing
  5. please dont make it unwatchable with horrible filters and stupid solar flares and shit
  6. im not sure if you guys use low air dash mixups often, but I do. i find that low airdash kpk is a good 3 hit air string and low airdash s h is also good, however the airdash s h sometimes pushes me back too far to continue comboing. so instead I've been using low airdash j.S j.K which pretty much stops any pushback problems on block or hit from you airdash strings
  7. critique: video filters are annoying. i'd rather watch a combo with zero to no editing that has combos that I can actually see than something in black and white and flashing
  8. Raoh ID combo that I typically try to use is basically, from midscreen to corner, Dust, doublejump/FD, j.p, land, 214S, ball~k (OTG) into loop. My midscreen 214S RC combo is ~ 214S RC, IAD j.H, land, jump j.S j.H, whatever you want. You can really fuck them up with a good timed edguy to OTG ball but it can be hard. I believe you can do 2 edguys at the end of this if you time it correctly, but you can't do the OTG ball if you do the 2 edguys. The IAD seems to work better for me than the run jump combo and I think it makes them go farther into the corner
  9. Buzzsaw? or do you mean the eddie kick move?
  10. You can JI in the US ps2 version, you're just doing it wrong. You can only JI jump cancellable hits, etc. Read the guide in the foundation forum
  11. The only shit that really you should be slashbacking is crap you KNOW that you will successfully SB, like the 3rd hit of ky's cse, or the 3rd hit of a lightning doobie ball, or sol j.h hit 2, BR after blocking the first hit if someone retarded does it to you on block, etc. Given that you can't reversal SB (its like 9F you can't SB for after waking) I don't get when you'd try to SB axl 6H. If he's doing it non-meaty you can just IB it :I
  12. More on slayer, never, EVER do sweep->net/tree or whatever on block, as most of your normals canceled into tree/net are actually punishable by CH dead on time (that 632146S super of slayers) and you will take like a billion damage for it
  13. Isn't that because poison is affected by guts ratings? Not defense ratings, but guts ratings
  14. zand

    Zappa AC Combos

    Anyone got the mook and can put down his combos from the mook here?
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